- Steam App
- Breakthrough (2100010)
- Event type
- patch note
- Published
- 10 August 2022 - 15:04:15 UTC
- Source
- steam_community_announcements
Gameplay: Pause time when receive damages increased (55ms -> 75ms) to further enhance the sensation of impact Various adjustement to the difficulties easy and easier (only impact the player stats). This should help for a better experience when not playing in standard At low level of difficulty (progression x/10): RNG is modified to help you loot interesting combinaison of items, this effect become null at difficulty 10/10 Bloody room EXP is now taken into account for the boss lvl and the next level monster's lvl. Boss at level 1 of progression upped: strength 0.2 -> 0.3, life 0.2 -> 0.25 Bosses health increased. Second boss now invoke baby suicide at every level and not only starting at level 5 Second boss close combat attack damages greatly increased (strength coefficient: 0.25 -> 0.6) Shifted some of the armor of the bosses into health because DoT was too OP agains't them. At low level...