- Event type
- patch note
- Published
- 2 February 2019 - 12:24:53 UTC
- Source
- steam_community_announcements
Hey there, here is the overview for the stuff we have patched today :) The main goal was to increase the difficulty of higher waves: dodging now costs stamina (orange bar over health-bar) heal potion get destroyed after 30 seconds after reaching wave 3 a new kind of enemy starts spawning (he's moving and attacking way faster than the other enemies) We also reset the ranking to make it fair for new players since it will be now much harder to get higher than wave 30. Tell us what you think! Today we will also talk about the first part of the progress system and three new weapon skins. Greets, Jannick