- Steam App
- Ymir (378360)
- Event type
- patch note
- Published
- 23 September 2019 - 20:58:07 UTC
- Source
- steam_community_announcements
Today i published on a new patch that changes some networking to the UDP protocol, to avoid the broken TCP implementation of the engine that causes constant disconnections for some users and to which i cannot do anything about as the engine is closed source. It took me a while to realize that the engine itself was faulty and that the slightest lag in connectivity would put the engine's networking in a "corrupt" state that would then cause a disconnection. That is why players from different continents can hardly play together. In my internal tests the results were pretty good, with less disconnections and failed loading times even with a high connection drop rate. However a big change like this creates new issues that will take some time to iron out. Some users are experiencing corrupted loaded data such as region menus appearing empty: i'm working on it and trying to figure out what's go...