Version 1.162 (No Masters) change_dog.txt — Hyperspace Dogfights Steam update #897046

https://i.imgur.com/XbPPcsu.png 1.162 (No Masters) - Reworked beam collision, fixed hit detection on long range beams (both hostile and player) - Shield...

Steam App
Hyperspace Dogfights (842170)
Event type
patch note
Published
27 April 2020 - 14:03:59 UTC
Source
steam_community_announcements
https://i.imgur.com/XbPPcsu.png 1.162 (No Masters) - Reworked beam collision, fixed hit detection on long range beams (both hostile and player) - Shield indicator now has a faint amount of base visibility even in situations where your shields are just slightly below full (matters for certain jets with low starting shields that take damage from certain shots unless they are at their max shields) - Small enemy attachments no longer have any density, some bosses also have reduced density (results in less melee shatter and better pierce shots) - Some larger enemies have slightly higher density now - SRM Rail shot size scales slower and caps lower now - Melee size is now caped at 400% - Forces from player melee swings no longer increase redout - Fixed too high density on corvette boss and nuke base shield generator - Fixed final boss attachments not displacing correctly - Fixed hardlight shur...

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