DevUpdate 8 - Research UI and preparation for the big boom — It's Not A Moon Steam update #897756

Hello fellow Space Person! What happened this week? Reworked weapon system Previously, weapons used a script to get all their info. It contained 2...

Steam App
It's Not A Moon (968920)
Event type
patch note
Published
2 March 2019 - 18:21:48 UTC
Source
steam_community_announcements
Hello fellow Space Person! What happened this week? Reworked weapon system Previously, weapons used a script to get all their info. It contained 2 things: the damage the weapon does and the time between the shots. This system worked for the 2 weapons that were available in game: A cannon and a grenade launcher in various sizes. The problem with this was that anything else than a one shot weapon would feel wrong. I mean, it would not be a problem to add a mashine gun like weapon and just reduce the cooldown between shots… but what about a weapon that needs some state between shooting and waiting? An example for this would be the new 'Gattling Tower' and the minigun on the new 'Gunship' (also the laser weapons that will be integrated later… because what's a space game without lazors?!). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33918458%2F17c2c4517dbb2bb1db69962f7ec9...

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