DevUpdate 5 - Save the universe! (and Time Lords with the power of un-blooming it) — It's Not A Moon Steam update #897761

Hello there! What happened this week? Saving/loading I've finally gotten around to working on saving/loading. Before, there was a lot of time wasted...

Steam App
It's Not A Moon (968920)
Event type
patch note
Published
9 February 2019 - 14:56:32 UTC
Source
steam_community_announcements
Hello there! What happened this week? Saving/loading I've finally gotten around to working on saving/loading. Before, there was a lot of time wasted when loading a game. As an example: Loading a game always generated a new Universe (filled with generated galaxies and sectors), just to overwrite it with the saved universe (and galaxies and sectors). Now the game just prepares the maps, keeps them empty, and fills them with the previously made save. Shiny shiny shiny shiny spaceshiiiip I'll admit, I am one of those people that really like a nice bright bloom in their games. I am aware that not everyone does, that's why the game now has a slider to regulate the amount of bloom... and a nice little tickbox to turn it off completely. Alotta Balancing Since I want this game to be tested as soon as possible. A lot of time this week went into the balancing. Time Lord Added a time scaling panel t...

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