- Event type
- patch note
- Published
- 15 July 2021 - 07:00:43 UTC
- Source
- steam_community_announcements
Changelog: On "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor) You can now remove skill points in the character creation phase, so if you misplace one point you don't have to redo the entire build The Doppelganger will boost his stats according to your magic skills too, instead of using only your STR and weapon damage New Trait "Herbivorous" (increased Food and Thirst level eating fruits and vegetables) New Background "Child of the Wilderness" (start the game with some supplies) Fixed the "Open Wound" status (now if you finish a fight with less than 10% HP you have a chance to trigger it) Reduced XP obtained killing the Doppelganger Changed how Fitness and Willpower saving throws for enemies are calculated on higher difficulties Reduces Skill XP obtained using twin weapons and fists Fixed key bind...