- Steam App
- Golfing in Aether (1914980)
- Event type
- patch note
- Published
- 29 June 2023 - 15:10:43 UTC
- Source
- steam_community_announcements
This update looks into another performance improvement idea for low end hardware as well as improving the visual quality of some meshes, including notably distance island wall meshes. Wall LODs improvements The lower LOD (level of detail) levels of walls, noticably when used on other islands in the distance had three areas I felt could be improved. First, the blocky-low-poly appearance is not nice to look at. Second, I felt even with this amount of poly the poly could still come down. And finally, the shadows / ambient occlusion didn’t react well to low poly mesh causing weird artifacts on occasion when the sun hits at a low angle. So, to approach solving all three I began experimenting with baking the high poly mesh onto essentially jig-saw shaped layered planes. The idea is that when far enough from the camera the...