Update 0.3.5 Gameplay Update Part 2 — Neon Valley: Revenge Steam update #912931

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31876291%2F62721ce5c712236e49090fd767dfb8fd8ecb5824.png As mentioned in previous...

Steam App
Neon Valley: Revenge (793280)
Event type
patch note
Published
11 August 2019 - 09:17:29 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31876291%2F62721ce5c712236e49090fd767dfb8fd8ecb5824.png As mentioned in previous updates, there are more things to come! The following is more of the features worked on in my social media hiatus. However, beyond this, I am working on upgrading the project to unity 2019. This does require more work than usual as a lot of Unity has been revamped in new versions which require rebuilding large parts of the game. This includes the dreaded networking. Unity has decided to depreciate their old Unet system. Something that my game is built on, the solution I've decided on is to switch to Mirror for networking. Atleast until Unity gets their new unet system up and running with proper documentation. More on all of this later, for now here are some more changes in 3.5

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