Update for 3/20/2023 — AdventureQuest Worlds Unity Playtest Steam update #917220

- Mob prioritizes player to charge to it first - Player does not attempt to charge if already within range - Charging towards npcs is disabled - Auto...

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AdventureQuest Worlds Unity Playtest (2094530)
Event type
patch note
Published
20 March 2023 - 19:26:47 UTC
Source
steam_community_announcements
- Mob prioritizes player to charge to it first - Player does not attempt to charge if already within range - Charging towards npcs is disabled - Auto attack will be triggered automatically when a skill other than the auto attack is pressed - Auto attack now lets you switch targets - Lowered the time to exit combat after monster death from 4 seconds to 3 seconds - Red target rings now show appropriatley to the monster you have focused - Disabled the regen timer when the player is in combat which caused the HP bar to randomly shoot up in combat - Fixed Quest Complete screen - Fixed Stuck in jump loop - Fixed monster/player charge priority - Fixed player exiting combat earlier - Fixed backfoot rotation in some animations - Load default hair if hair or helm fails to load. - Screen shake fix - Fixed Quest reward popup text off-centered - Player now charges first before the monster on first co...

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