- Event type
- patch note
- Published
- 20 March 2023 - 19:26:47 UTC
- Source
- steam_community_announcements
- Mob prioritizes player to charge to it first - Player does not attempt to charge if already within range - Charging towards npcs is disabled - Auto attack will be triggered automatically when a skill other than the auto attack is pressed - Auto attack now lets you switch targets - Lowered the time to exit combat after monster death from 4 seconds to 3 seconds - Red target rings now show appropriatley to the monster you have focused - Disabled the regen timer when the player is in combat which caused the HP bar to randomly shoot up in combat - Fixed Quest Complete screen - Fixed Stuck in jump loop - Fixed monster/player charge priority - Fixed player exiting combat earlier - Fixed backfoot rotation in some animations - Load default hair if hair or helm fails to load. - Screen shake fix - Fixed Quest reward popup text off-centered - Player now charges first before the monster on first co...