- Steam App
- SpellShokked! (796500)
- Event type
- patch note
- Published
- 16 January 2020 - 09:41:04 UTC
- Source
- steam_community_announcements
On January 2nd, 2020 we had a breakthrough: After almost a solid month of engineering and completely losing playability, we got SpellShokked back to running. This was no small feat, because the new version contains the following changes A completely new network layer. Spellshokked was originall built upon UNet, which uses a relay server (which is expensive) and a paid-for third-party matchmaking infrastructure that did not work very well. Technologically, it also used UDP frames that, although fast, don't work well with demanding games, and (worse) often get filtered by many common firewalls. We now use straight TCP/IP which is not as performant, but additional network latency of 10ms is covered by predictive movement code. The end rsult works much more reliably, and is compatible with most (if not all) firewalls Instead of a relay server, we now use Peer-To-Peer connections. This furthe...