Gameplay tweaks and bug fixes — Rick Henderson Steam update #93228

Tweaks Provoker bullet speed lowered from 1.25 to 1.00 Bloodhound missile damage raised from 13 to 25 Riftminers boss mk3 now shoots 50% less asteroids...

Steam App
Rick Henderson (1023790)
Event type
patch note
Published
19 January 2021 - 12:09:12 UTC
Source
steam_community_announcements
Tweaks Provoker bullet speed lowered from 1.25 to 1.00 Bloodhound missile damage raised from 13 to 25 Riftminers boss mk3 now shoots 50% less asteroids in asteroid barrage pattern Updated the progression scale of the levels for faster leveling and going through loops. A small explanation how things work. Every enemy kill gets you (invisible to player) experience points which differ from enemy to enemy. Once you hit the threshold, boss spawns. https://i.imgur.com/02ql2yC.png https://i.imgur.com/r15HmPZ.png With the old, linear system, later levels tend to last too long and there is no cap. With the new system, levels last shorter so the whole thing is more dynamic, plus the progression is capped after level 15. Warp malfunctions are tied to level length (each warp malfunction lasts half of XP needed for completing the next level) so they are shorter now too. Fixes Fixed bloom effect which...

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