- Event type
- patch note
- Published
- 29 June 2026 - 15:15:43 UTC
- Source
- steam_community_announcements
A hotfix for several player-reported ways to get stuck — plus fixes to the survey/colony readout, the Captain's Brief, and the Steam Deck layout. If your save hardlocked after rejecting a planet, this build should recover it automatically on load. Hardlocks fixedRejecting a planet could break the star chart and strand you. After rejecting a world the chart could stop working and you couldn't select a new destination — and it survived restarting the save, because the broken state was written into the save itself. Navigation data is now stored correctly, and existing saves caught by this recover automatically the next time you load them — no lost progress. (Thanks, BigBrainTimeThanos and Efflixi.) A late-voyage hardlock near the end of a long journey. On a very long, keep-searching voyage you could reach a point where the year wouldn't advance — the only way through was reloading to inch f...