Superfighters Deluxe 1.3.1 is out! — Superfighters Deluxe Steam update #940566

* Spectating while you're dead will now focus on other targets in the same way as if you were alive. * Updated tooltip for "Map Interval" to clarify...

Steam App
Superfighters Deluxe (855860)
Event type
patch note
Published
12 August 2019 - 14:59:52 UTC
Source
steam_community_announcements
* Spectating while you're dead will now focus on other targets in the same way as if you were alive. * Updated tooltip for "Map Interval" to clarify that campaign and survival maps have a fixed interval of 1. * Updated map rotation information in the scoreboard for campaign and survival maps that have a fixed interval of 1. * Fixed a bug where fast moving missiles (created from scripts) could clip through players and hit objects behind instead, e.g. when standing against a wall. * Fixed a bug where the initial selected map would be skipped when map rotation interval is set to 1 when creating a new game. * Fixed a bug where SpawnWeapon markers didn't handle Streetsweepers, resulting in a magenta tile. * Fixed a bug where MedicalCabinet00 couldn't be targeted by other triggers. * Fixed some faulty tile textures. ScriptAPI: * Added Events.PlayerKeyInputCallbackEvent to be able to listen on ...

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