- Steam App
- Crabmeat (3671850)
- Event type
- patch note
- Published
- 3 March 2026 - 06:39:48 UTC
- Source
- steam_community_announcements
Hey Everyone, Time for a medium sized update. Yet again we've jumped some version numbers as I've been testing with the community. Again the focus is mostly on stability and performance since launch is getting ever closer. Save Update Unfortunately this build does need to break saves in order to move to a more stable system going forward. This comes with me discovering some issues with how I was separating saves from the demo vs the full game and transferring demo saves to the full game. Added a save trigger to the demo when you succeed (so completed saves are actually where you last stopped and not when your last auto save was)Fixed game not handling save reload properly when exiting to menu or reloading to menu from death Opening Flow A new opening flow has been added. The changes are designed to help direct you a bit more as you leave the cabin for the first time and get to the bridge...