- Steam App
- >//:System.Hack (557330)
- Event type
- patch note
- Published
- 4 July 2017 - 02:21:34 UTC
- Source
- steam_community_announcements
Economic Overhaul and Balance Reduced the global scale of income and cost significantly. Because this game is the first of a series of games in the universe, the inflated pay-rates and costs weren't viable when you contrasted with say, buying an assault rifle. It seemed best to reign this in now, so I have a good foundation to build from. Characters earn what would be reasonably expected of a person of their profession, and not become millionaires within a few months. Reduced the curve (and scale) of job-pay significantly. Contracts use to pay ((SystemLevel*SystemLevel)*(JobDifficulty)*120). This of course caused contracts to pay exponentially more the higher the System Level (which is the base difficulty). The contract pay is now calculated as (((SystemLevel * (1 + (SystemLevel * 0.05))*JobDifficulty)*8). Not only is the base pay down significantly (down to $8 from $120), but each rank ...