Patch 0.6.1.0 - New vocals, gameplay balancing, visual polish, and bug fixes — ASTROKILL Steam update #945726

Gameplay - All projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed...

Steam App
ASTROKILL (376880)
Event type
patch note
Published
19 September 2016 - 03:18:11 UTC
Source
steam_community_announcements
Gameplay - All projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed capital ship behavior in Deliverance level to allow more breathing room between frigates - GShield now affects a smaller area with more aggressive anti-gravity - Balanced hp for DOM and OBA turrets - Added helpful radio-dialog to levels Boreas Recon and Dante Guerrillas - Changed radio-dialog in most levels to help players with mission-objectives Audio - Added recorded vocals for almost all radio-dialog Performance - Optimized proximity-spheres to reduce number of overlap-events Visuals - Added secondary explosions to all fighter-explosions - Added light-beacons to all frigates (flashing anti-collision lights) - Projectiles are now visible from any distance - Adjusted lighting on all particle-effects HUD - Primary and secondary ammo is now dis...

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