- Event type
- patch note
- Published
- 4 April 2026 - 23:06:11 UTC
- Source
- steam_community_announcements
Improved Jump Mechanics: Fixed an issue where the character would unnaturally stop moving mid-air when releasing movement keys during a jump. Mid-air momentum is now smoother and more realistic. Weapon Damage Rebalance: Adjusted the damage output of all melee weapons and firearms. Narrowed the power gap between early and late-game weapons to ensure a consistent and challenging progression curve. New Dynamic Hitbox System: Added localized damage multipliers for firearms: Headshots: Deal 2x critical damage. Body Shots: Deal standard normal damage. Limb Shots: Shooting arms or legs now deals 50% reduced damage. Firearm Recoil Added: Implemented a new recoil system for all guns. Continuous firing now requires skill and recoil management, making gunplay more grounded and realistic. Enemy Attack Rebalance: Adjusted the attack damage for all wildlife and enemies. Encounters are now fairer but w...