Patch v0.0.51, Projectiles Nerf at Close Range and Battle Camera Changes — M.EXE Steam update #949583

A quick follow-up patch from the recent v0.0.5 patch. Patch notes for v0.0.5 can be found here...

Steam App
M.EXE (496510)
Event type
patch note
Published
26 October 2016 - 10:08:03 UTC
Source
steam_community_announcements
A quick follow-up patch from the recent v0.0.5 patch. Patch notes for v0.0.5 can be found here: https://mdotexe.com/2016/10/26/do-the-dugo-patch-v0-0-5-exclusive-halloween-cosmetic/ Nerf to Projectiles at Close Range All projectile abilities now take 30% more time to cast if monsters are within 500 units of each other(close distance). This was done to nerf projectile abilities which were just too good in too many situations. Projectiles are still great abilities, but up close they will be slow enough to be countered by melee abilities. This really changes up lots of things, since a move like Fireball which does 25 damage(damage required to cause a knock-down) was way too safe of an ability due to being reasonably quick and armor not being a threat. Now even a Rock Punch can out-speed a close range Fireball. Some faster projectile abilities should still work fine up close but this will ov...

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