Version 0.6.11: A few important bug fixes — Together in Battle Steam update #952720

Hey all! Just a small update here to push a few bug fixes (including one critical one that can break the game in rare instances). Here's the change...

Steam App
Together in Battle (1267210)
Event type
patch note
Published
7 April 2024 - 17:42:36 UTC
Source
steam_community_announcements
Hey all! Just a small update here to push a few bug fixes (including one critical one that can break the game in rare instances). Here's the change list: fixed: the AI would get locked into an infinite loop when swimming with proc gen units generated with the Swimmer trait. fixed: the counterattacks icon did not display correctly when providing in-shop explanations for why characters wanted Vengeful weapons. fixed: a range error occurred when a stone golem threw a flying character. completely overhauled the way the game deals with parabolic movement to improve performance on slower systems (and to thereby avoid weird issues with assassin Leap arcs visibly lagging behind everything else). overhauled the game's dodge animations so that they, like the new parabola animations, are driven purely by code and math, and so perform much better on older machines. rewrote the way that the game time...

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