Fourth Week Update — Prismatic Maze Steam update #96464

Hey Everybody! Today, I put out the fourth weekly update for Prismatic Maze. This week, I focused on areas of map creation that can cause it to fail...

Steam App
Prismatic Maze (1045300)
Event type
patch note
Published
27 April 2019 - 20:49:28 UTC
Source
steam_community_announcements
Hey Everybody! Today, I put out the fourth weekly update for Prismatic Maze. This week, I focused on areas of map creation that can cause it to fail. Map creation for mazes doesn't strictly have to be very complicated, but in this game it is quite complex due to the use of organic interactions between various components. There is a timekeeper element that advances time in intervals. Pigments are live creatures that exist on the map at the location where their seed is placed and they listen for time updates. Each time the clock is advanced, Pigments wake up and act - growing territory outward from their seed location to their full size based on their current age and genetic characteristics (like proliferation, aggressiveness, prosperity, fertility, etc.), spawn treasure and create interior maze walls in their territory. At the end of the growth cycle, pigments create doors (and corridors ...

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