Herogrinder Map Editor Showcase — Herogrinder: Tactical Combat Arenas Steam update #968610

The most challenging part of designing the Wasteland Environment was how to make irregular and organic open environments on a constrained grid. After a...

Steam App
Herogrinder: Tactical Combat Arenas (1123590)
Event type
patch note
Published
16 April 2021 - 04:27:54 UTC
Source
steam_community_announcements
The most challenging part of designing the Wasteland Environment was how to make irregular and organic open environments on a constrained grid. After a few renders, it soon became clear that rocks, decals, and prop models are not enough, we have to improve the ground as well. The Herogrinder Map Editor’s floor layer was originally designed for interiors: you can place small floor tiles onto to the grid. One problem with the original workflow is the texture tiling size - interiors with repeating patterns look great, but for terrains, the current dense repeating pattern looks like a carpet, and not natural at all. {STEAM_CLAN_IMAGE}/35685129/2f4d6b5ca5af010d08d8a0b7ffea383d6...

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