- Event type
- patch note
- Published
- 16 April 2021 - 04:27:54 UTC
- Source
- steam_community_announcements
The most challenging part of designing the Wasteland Environment was how to make irregular and organic open environments on a constrained grid. After a few renders, it soon became clear that rocks, decals, and prop models are not enough, we have to improve the ground as well. The Herogrinder Map Editor’s floor layer was originally designed for interiors: you can place small floor tiles onto to the grid. One problem with the original workflow is the texture tiling size - interiors with repeating patterns look great, but for terrains, the current dense repeating pattern looks like a carpet, and not natural at all. {STEAM_CLAN_IMAGE}/35685129/2f4d6b5ca5af010d08d8a0b7ffea383d6...