Lab lighting styles — Herogrinder: Tactical Combat Arenas Steam update #968615

We are currently testing out lighting schemes for our arenas and after playing around with partially outdoor street environments with some indoor mall...

Steam App
Herogrinder: Tactical Combat Arenas (1123590)
Event type
patch note
Published
18 March 2021 - 17:38:55 UTC
Source
steam_community_announcements
We are currently testing out lighting schemes for our arenas and after playing around with partially outdoor street environments with some indoor mall areas, we have moved onto fully indoor areanas like the labs. Labs are unique for their sterile atmospheres, where crisp lighting is used. However, we wanted to see how different shaders and light textures would work. Also, emissive layers and depth effects add additional scopes to this project, so it is best to test all variations in a single layout. Check out the results:

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