- Steam App
- Pure Rock Crawling (824720)
- Event type
- patch note
- Published
- 1 June 2019 - 12:04:01 UTC
- Source
- steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32409027%2F470815c4fa92b71826f6c2d8d56c85c1d4a20d0d.jpg Hi ! Time to adres few things in the vehicle physics, including one of the most requested one - vehicle speed. Let's get to it ! So, since day one the vehicle speeds were limited, or even got slower as the updates were rolling and whole car physics model was becoming more complicated. Increasing speed resulted in very floaty physics and collision problems. Since the vehicles are made in a unique way, not relying on the default ray-cast method, the game engine was struggling. Also tires are very different from what you can find in other games and are really pushing the engine limits. Every time when working on update I was trying to fix all of this, and finally I was able to ! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32409027%2F8899a2f9f04c39dc09...