- Steam App
- Fireball 2 (2647800)
- Event type
- patch note
- Published
- 8 May 2025 - 18:47:03 UTC
- Source
- steam_community_announcements
Optimized the game a bunch, with one compromise as a result. - Reduced max particles on non-Low GPU Mode - Reduced linear color buffers from 64 to 32 bit - Made sure MSAA is disabled by default - Removed distortion pass from enemies (only with MSAA and 64bit buffers) The distortion pass may come back at a later date, but console versions already don't have it due to performance. The overall performance improvement (2-3x in some cases) seems more important.