- Event type
- patch note
- Published
- 22 January 2019 - 21:26:58 UTC
- Source
- steam_community_announcements
Bug Fixes Fixed a bug where critical damage was always set to maximum damage multiplied by 50% instead of a straight 50% increase to melee damage. Some minor UI bug fixes. Changes Reduced the range of damage from melee and missile attacks to reduce the randomness of attack damage values during combat. Increased the starting life of the melee-focussed character classes by 4 points. This is a minor patch that fixes a bug introduced in the previous update. It also makes some changes to arrive at the correct value of armour and critical hits.