- Steam App
- Rogue Fable III (956450)
- Event type
- patch note
- Published
- 22 January 2019 - 20:53:28 UTC
- Source
- steam_community_announcements
Hello everyone! Hope your all doing well! Today is the first of many balancing updates that will be occurring throughout development. Balance is going to be an ongoing process right up until the full release, so be warned, that stuff will be swinging wildly back and forth pretty much until the last month of EA. For now, I'm not trying to get anything 'perfect', since new additions and changes to mechanics / content tend to upset any fine tuning. Rather I'm just trying to hammer on the glaring issues. As a rule, especially this early on, I try to err on the side of overbalancing i.e. making large changes rather than small ones. This is simply so that we can actually 'see' the effect of changes through the fog of the RNG. This first round of balancing focuses on two things: 1) Reducing random difficulty created by the RNG: Obviously variety between runs is critical for the replay-ability o...