December-30-2018 - Update 1.2 — Rogue Fable III Steam update #980368

Starting to work on what will be the main focus for the first month of development: expanding the scope and complexity of the dungeon itself. This will...

Steam App
Rogue Fable III (956450)
Event type
patch note
Published
31 December 2018 - 05:44:47 UTC
Source
steam_community_announcements
Starting to work on what will be the main focus for the first month of development: expanding the scope and complexity of the dungeon itself. This will be a rough process that is going to make the balance go a little wild for awhile so bear with me and please report any issues or concerns. Dungeon Expansion Overview/Goal: I view the game as broken into 3 phases: early, middle and late game. Early game is floors 1-8. These levels need to be balanced in such a way that they are challenging to all builds without any extreme counters as the player has no chance at this point to acquire special defense or offense. This phase of the game should be linear for simplicity sake Mid game is everything between floors 9-12 including the branches. This is where the bulk of the expansion will be taking place. Branch zones are important because they can be tackled in any order or skipped entirely. This ...

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