v0.3.5 Patch notes - Object Sink — PowersVR Steam update #989773

Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these...

Steam App
PowersVR (589250)
Event type
patch note
Published
27 July 2017 - 21:18:04 UTC
Source
steam_community_announcements
Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. This lets the game reuse objects without creating/deleting them, which improved performance a lot especially when projectiles are introduced. Well after some testing I realized that despite the game running fairly smootly, it wasn't thanks to my new system. The system didn't work at all! I was still spawning/despawning everything. A day later I had a fix lined up, but since it wasn't so critical I decided to beef up the update with something else too. While I was fidgeting with some settings I noticed the menus looked outdated and oddly designed. As if ...

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