- Online multiplayer is here - 15 November 2019
It is time to release Online Multiplayer. Get ready to rumble with all new character and a new gun, there's also some game feel changes! Online multiplayer is here which we have been working on the last few months, even though we are happy to announce this feature there's still some bugs and we release this feature on beta. This update features: New gun New character Online multiplayer Lots and lots bugs fixes Now there is online multiplayer bugs.... Online multiplayer Now we have online multiplayer in Beta stage and all of you can now play it, at the moment there's only last man standing game mode and there's no options to choose bots to play with other players. Invite your friends with Steam invite Quick match Private match New Character - Canon We have new character Canon there's nothing special about him he just has a Canon on his face, three legged robo dude who wants something in…
- Release - build 1.0.0 - 30 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F8880a10ba6222ca47cd491d670aaabc54a1e8765.png It is time to release RoboVirus. Get ready to rumble with all new menu and new game mode 'Deathmatch' and game feel changes! The new selection lobby makes starting games easier and allows more ease at configuration. We have released the new Deathmatch game mode where player with the most kills will earn the crown and be the victor. This update features: New Main menu Deathmatch game mode Balancing of weapons and dash Improvements to bots New music New Main Menu https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F0e67a02aa84fe2f2dbec7780f42b32a408cb8770.png Redone Character selection https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F837314c5239b8d44d80c6953c4f996dc2b4eca06.png Change rules menu Rules are now on their ow…
- Hotfix - build 0.13.4 - 16 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2Face96105915806ba6a9c5425d867c0af118abdf9.png Hey everybody, we've pushed a small update fixing the Level, character aiming and gun bugs. Hope this helps! Level bugs Piston: Only corner piston platforms drop down Piston: When player died on a piston platform dropping down, players didn't spawn anymore Fissure: Players died when platforms moved down Gun and character bugs Boulder 1: The boulder didn't blink when it could be exploded Boulder 2: Now boulder/ "meatball" spawns where players are aiming Laser: Went to direction where the players moved not where they were aiming Characters: Everyone else but Nooker shoots into moving direction not where players were aiming. If you have any suggestions, you can suggest them in our Steam Community Hub or in our Discord server.
- New content - Build 0.13.0 - 12 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F19cb3c08325ffb1e2b95c6548e8e1bdd4b73121b.png In this build we are preparing to implement the online multiplayer into the game. We also made some changes to the previous weapons and levels and included 2 new levels. Hope you enjoy! This update features: 2 New levels Weapon buffs Balance Adjustments Quality of Life Improvements Bug fixes NEW CONTENT https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F12e708d29e5158271f685db8b8dfe7d4cb1fb59a.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F3f6249f7568a27bff90de7370b1a72088398d385.png Level: Treadmill New Treadmill-level where your character controlling skills will be put to the test as you run on a constantly moving treadmill. Level: Shrine Enter the new pyramid inspired level where you can skewer the enemy pla…
- Build 0.12.0 - 25 June 2019
In this build we focused on bringing you new content first time in a while! New weapons and levels. And a whole new weapon pick-up system 4 new weapons Boulder Mines Red laser Mini missiles 2 new levels Piston Portals Reworked the 3x3 level and renamed it fissure Other changes and Bug fixes New weapon pick-up system. Now the levels are filled with different kinds of weapons for players to pick up. The picked up weapons are generally better than the default weapons. Other changes and Bug fixes Updated weapon effects and sounds New camera settings Breakable props in some of the levels FPS counter Graphics and lighting improvements Light and camera optimization If you have any suggestions, you can suggest them in our Steam Community Hub or in our Discord server.
- Release date & multiplayer - 24 June 2019
We wanted to let you guys know that we now have a launch date! The game will come out Sept. 1. 2019 We would also like to announce that the game will have online multiplayer on release. Ps. expect a new update real soon
- Build 0.11.0 - Bugfixes and optimizing - 10 June 2019
This update has been focusing on fixing bugs and testing new features in our underlying game engine (Unity). We finished moving to a new graphics pipeline, which should mean much better FPS for many players, especially if you have lower end devices, like laptops. The graphics change also meant that we had to redo much the overall look of the game, so we decided to go and "experiment" a little :) Unfortunately there isn't much new content this time, people are traveling through events and having their much needed vacations. Currently we are working on weapon pick-ups and new weapons, and they should be in the next release in a couple of weeks. New graphics pipeline This should give better performance, but changes the overall look of the game at the same time General bug fixes and changes Bots can be dashed off map You can rotate the character's head with mouse in waiting lobby Score scre…
- Build 0.10.0 – New UI and Characters - 24 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F9f7c467d8812eea33abe27f39d0a04c1df423e29.jpg In this update we focused to make new additions to user interface, now there's even more characters to choose for and even an option to change character colors. In user interface you can see new loading screen with tips and in game there's icons to indicate lives, health bar and which weapon is in use. Whole new user interface In game UI New winning indicator There's new gun icons to indicate which weapon is in use Character UI has new hp indicator New icons and life system Character menu New character Scam New character Spoder Option to change character color UI layout and color changes All new character animations: ready, idle and walking Loading screen Displays which level starts next Shows rounds, score situation and tips Other changes and Bug fixes New weapon sho…
- Build 0.5.2 – Character selection and backend - 16 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F05a48f5be1166ed6e3efa45e601622ed1d52765c.jpg We updated robot selection menu and now it's possible to change your character. In the backend we changed code structure from the ground up reason for these modifications are the following: code management gets easier and we can make faster changes to the game, less errors and bugs. New additions Whole new character selection UI New character Quacker Characters have laser sights Options menu has laser sights on/off option Dash goes 50% further, it's easier to hit robots and it stuns for 1 sec Backend Backend overhaul in core game mechanics Less stuttering and more fps Probably new bugs :) If you have any suggestions, you can suggest them in our Steam Community Hub or in our Discord server.
- Developer update - 29 April 2019
Lately we haven’t updated as frequently as before, but we have been working hard “under the hood”. We have changed code structure from the ground up as well as graphics rendering pipeline. Reason for these changes are the following: code management gets easier and we can make faster changes to the game, less errors and bugs. A lot of our old code was not well suited for the features we want to implement for the final release, and we decided that now would be a good time to do an overhaul. Many of the features in the roadmap would have needed a lot of changes to our code base, and we expect the overhaul to speed up further development. That being said, our next release might have a bunch of new bugs since a lot of the code is completely new, and we would be thrilled if you could report them! The graphics rendering pipeline change helps us to make game more optimized which results less st…
- Hotfix for build 0.4.3 - 2 April 2019
Hotfix for build 0.4.3 Main Menu and UI movement with multiple connected controllers on game launch fixed. Implement functionality that should hopefully work with other controllers and unknown controllers If you still experience an issue with multiple controllers on launch or with other controllers in general, please inform us what controller you are using in our Discord channel and we will look into it more! If you have any suggestions, you can suggest them in our Steam Community Hub or in our Discord server.
- Build 0.4.3 – New AI and Character selection - 29 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2Fe3ddc970940ca334bf3ff21a9e6206a03514a43f.jpg We made a second version of the character selection screen. We hope to receive feedback on this much simpler system. Bots are now more merciful and do not use aim-bots ːsteamhappyː Patch notes AI improvements Close quarters trap changes and fixes Nylon map collider fixes when the rising walls are down Simplified and more stylized waiting lobby Know Bugs Small graphical bugs on the Nyley Style 2 map When Connecting two controllers to PC you cannot move in the main menu If you have any suggestions, you can suggest them in our Steam Community Hub or in our Discord server.
- Build 0.4.2 – UI and effects improvements - 22 March 2019
In this build we improved character and gun particle visibility that players could see more clearly where they spawn and where everyone is moving. There is lots of improvements to player UI, effects and character balancing which you can read more about from patch notes. The players can also choose how many lives the players have per round, as well as how many rounds to play. If you select more than one round, you will instantly move to another round/map after the previous round/map has finished. Patch notes Character: Added white half circle to indicate dash cooldown Thicker half circle to indicate health Spawn lightning effect is improved New death animation Characters have shields which indicate that others cannot kill another player, shield is refreshed when player spawn UI and effects: Added regeneration effect to waiting lobby shields Now there is conveyor belt to waiting lobby Imp…
- Build 0.4.1 - Interactible objects & traps, new style on Nyley, Spawn and Dash improvements - 15 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2Fb5093be2832b55f5b73a24865737715064db3598.png Version 0.4.1 Added a second variation of the Nyley map with more interactive mechanics. Nyley Style 1 is the one previously released, with added explosive barrels to the corners. Nyley Style 2 has more area to walk around in, and interactive buttons that will shoot out grenades to a target locations, have a camper? Press a button. Also added more interactivity to other maps. 3x3-Lava map has flying rocks that will damage players if you get too close. With this in mind we want to add more fun activities, interactions and chaos to each map. New Spawning effect is also added in! Allowing us to now add more visual and fun player spawning to future maps! Patch notes New variation of Nyley (Nyley Style 2) with a slight change in level design and interactive button mechanic…
- Roadmap March - 12 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F3cac3781ed209a757a2bc15a2a6482ebaab030ae.jpg Here’s our March roadmap in which we're focusing to make new interactive levels and level mechanics. We have planned to get these improvements done in the next few weeks. If you have any suggestions, you can suggest them in our Steam Community Hub or in our Discord server.
- Build 0.4.0 – New map and effect upgrades - 8 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2Fa4bf90d8211663f2de339862e4ee0b7c835721a5.jpg This time we have made a hole new level Nyley with interactive mechanics, made the gameplay more cohesive and fixed a lot of bugs. Patch notes New level Nyley with a new style and interactive mechanics Post Processing improvements to 3x3 - lava level, now yellow player is easier to see on the platform Added new dash effect for the characters When you dash character doesn't get stuck to the walls so easily Removed 4x4 - lava level Waiting lobby Fixes to environment Added electric wire animations On keyboard you despawn the character with 'space' button Spawning screen now shows despawning information too Bug fixes Xbox controller works before and after the game is launched Fixed the problem with pressing 'E' on the keyboard, character didn’t spawn when pressing 'E' mul…
- Early access pricing - 25 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2Ff1cacf7f8b8da4cd0e16430ec99ef7718e9e674e.jpg Pricing There’s one week left before RoboVirus price will rise to 3,99$ (price will vary depending on country), so if you or your friend hasn’t downloaded the game yet now is the time to do so. Game price will increase based on the new features implemented to the game and we’ll inform you week before game price increase, the final price for the finished game is yet to be concluded. Early Access This early access is for players who want to take a part in the development. Our team will make drastic updates at this alpha phase based on the feedback and suggestions from the players. You can follow us on our Discord server to give us feedback and get the fastest news.
- Patch notes RoboVirus build 0.3.8 – Character lobby and Options - 22 February 2019
We heard that the game is a bit too heavy for some computers so we added an options menu. Now you can change your graphics, game and sound settings. Hope you like them. We optimized graphics and made new character spawn lobby, which now includes level and AI selector. Patch notes New options menu to change graphics and game settings Optimized graphics for all maps New Main menu with graphical improvements New Waiting lobby with graphical improvements and new level menu system Characters move 15% and dash is 50% faster, turning rate is quicker Now you can choose AI and local players to play at the same time Bug fixes Removing players with a setting of 3 players and removing player 1 or 2 will no longer make control go haywire Music volume multiplied every time when player leaved from lobby Know Bugs Xbox controller doesn’t recognize, solution reconnect controller when game is on Respawni…
- Patch notes for RoboVirus build 0.3.6b - 19 February 2019
We streamlined the game starting progress. Now you can have 1-4 players and the rest of the slots will be filled with bots automatically! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2Ff45426f28e3a5067ea454dfea83bc5f8b559cd30.png Patch notes AI will be used in all games for the empty player slots Rockets now have a better and bigger visual effects and they have homing capabilities! Plasma gun visuals are enhanced Camera shake added on player death Bug fixes Rockets now work properly in the waiting lobby and have more reliable damage dealing mechanism Upcoming features Camera shake can be turned off Resolution, quality and other settings are to be implemented soonish The game start will have a grace period to avoid instant AI kills on players Please give us feedback on the forums if the effects are a bit over the top or just fine If you have any suggestions f…
- Patch notes for RoboVirus build 0.3.6 – Play with AI - 8 February 2019
We heard that you want someone to play with, so we made AI they’re hardcore shooters with godly aim, but they are still a bit dump and we’re going to improve them with time. Most of our work with this update went making bots work from scratch but our graphical team made some improvements too. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34233614%2F115cae0df430ef5617a4c63761b49c9ffc7ffd51.jpg Patch notes Added AI to all maps Reworked menu with new local and AI options Main menu graphical improvements 3x3 – lava map added new assets and made some color correction that walls are more visible Graphical and shader improvements to guns Reworked colliders for Closed Quarters walls. Added new particles and made shader improvements to lava Waiting lobby has instructions for controller and keyboard Changes to background music volume Know bugs Rockets may self-explode in front…