SPSTEAMPULSELIVE ANALYTICS
Heroes of a Broken Land 2

Heroes of a Broken Land 2 Steam metadata

Winged Pixel Inc. | Sep 30, 2019 | game

Released

0players observed · 11 October 2026 - 17:30:44 UTC

IndieRPGStrategyEarly AccessDungeon CrawlerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)650
  • Revenue (VGI)$12,773
  • Review score86% positive

Heroes of a Broken Land 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)650
  • Revenue (VGI)$12,773
  • Review score86% positive
  • Total reviews35
  • Release dateSep 30, 2019
  • DeveloperWinged Pixel Inc.
  • PublisherWinged Pixel Inc.

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: Winged Pixel Inc.Publisher: Winged Pixel Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Heroes of a Broken Land 2 Steam metadata

Heroes of a Broken Land 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1006140/metadata
Steam Storehttps://store.steampowered.com/app/1006140/
Steam Communityhttps://steamcommunity.com/app/1006140
PCGamingWiki search
IGDB searchSearch IGDB for Heroes of a Broken Land 2

Reviews, pricing, and metadata

Review summary

Positive

86% positive, 30 positive, 5 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 30 September 2019

Latest Steam announcements

  • Version 0.9.6 is now out - 1 October 2026

    While playing the game combat felt duller than it should. One thing missing was impactful visual feedback during combat for many monsters. To provide a bit more punch there are now more unique effect on monsters. If you've never played the game before - and even if you have - this is the type think you might not explicitly notice, but these little details are what make games feel complete and polished. I expect to continue to polish the combat experience over the next few releases. Including better death effects and fixing some combat effects and tightening up some of the animations. Version 0.9.6: Custom hit effects for monsters Fix issue with cloth physics setting under graphics (also, hopefully not needed) Various UI tweaks Fix some broken main menu options

  • Working through the back log - 4 September 2026

    Still stretching along the final stretch of this game. I've been going through the back log of minor bugs and missing content. I've some annoying visual issues in Cave dungeons that have been there a bit too long. The UI is also spruced up a tiny bit with some sounds, giving interactions a bit more polish. There's also a *potential* fix for crashes related to cloth physics. If you've disabled cloth physics (likely because I told you to due to crashes), it would be interesting to know if re-enabling the feature sill crashed or not. There's still more to do with the UI sounds that will be filled out in the next update or so too. 0.9.4 Prevent multiple dungeon decor from being placed in the same location Lighting and various mesh fixes in Caves A few new interactive dungeon objects Fix Weak status text description Potential fix for cloth physics UI audio tweaks

  • Another round of tweaks and tune-ups - 31 July 2026

    Some core changes to how status effects stack - they don't! Stacking effect duration could end up being exploited (unlimited bless or regen) and could also cause so fairly unbalanced battles (bleeding forever). Instead status effects will be set to a max duration. This patch also has a number of balance tweaks, such as fixing a problem where starting equipment might be made of a material your character had trouble wielding. Finally some long standing bugs related to tool tips have been addressed, plus a number of missing tool tips have been added to both item usage screens and towns. Version 0.9.3 change log: Adjust world level scaling, a more even ramp of dungeon levels Status effect duration no longer stacks Larger enemies are more powerful Equipment material levels adjusted Starting equipment quality adjusted Fix issue where the wrong tool tip would be displayed Tool tips for usable…

  • The balancing continues - 23 June 2026

    Equipment ability requirements have been changed significantly, making equipment requirements higher across the board. This means stronger equipment will be difficult to use effectively for your non-melee and less effective. Monster equipment has also been fixed (yes, monsters have equipment!) and adjusted to level properly. The main effect is a bit less variance in monster stats and lower level monsters are a bit weaker. The end result puts melee damage back to where it was around 0.9.0. Also the tooltip for character stats is now fixed so you can get a better idea of how a players ATK or DEF stats are derived. Version 0.9.2 brings: Fix Treasure Hunter moment text Numerous tweaks to status effect visuals Stat tooltips now show details (again) Adjust monster equipment properly per-level Adjust item power levels (up) Tune equipment attribute requirements and requirement scaling

  • Follow up to the 0.9 build - 30 May 2026

    Unfortunately the more changes you make the more chance you have to break things. This patch has some UI updates, but mostly is a bunch of fixes for things that broke in the last few updates. Thanks to everyone who reported issues, filed bugs, and put up with an unfinished game! Version 0.9.1 changes: Building tabs now have tool tips Custom game settings now have tool tips Re-adjust building addition level requirements Fix status skill not reporting remaining turn duration correctly Fix hang when certain status effects were inflicted during combat (bleed, poison, etc)

  • Just a minor patch - 21 May 2026

    A few bugs slipped through the cracks plus a minor UI tweak. Changes for 0.9.0.1: Confirmation dialog added to job training Fixed blessed status tooltip Fix "Cancel Selection" not disappearing

  • The beginning of the end! - 20 May 2026

    Finally version 0.9.0! It has taken years to get here but finally the end is really in sight. From here on out the focus will be on polishing the current experiences - adjusting balance issues, fixing all the bugs, tuning the gameplay and adding all the little polish and details that need fixing. This change is the first large re-balance of the gameplay in a long time. Combat damage has been adjusted, generally you should find magic more powerful as well as higher levels monsters (especially bosses!) The economy has been tweaked too - building additions and upgrades have all been adjusted as well as the selling price of equipment. With a game of this scope it can be difficult to ensure that big changes like these don't unbalance the game, so let me know how the plays! Changes in 0.9.0: Adjust magic base damage and variance Defend skill now adds dodge, separate status from Shield skill F…

  • Just a minor fix - 20 April 2026

    Status skill damage variation was not set correctly, this patch restores the damage ranges to something more reasonable.

  • Move it! Move it! - 16 April 2026

    The 0.8.x series up update is getting very close to the end - that means the game is getting close to being feature complete, which is pretty exciting to me! Players can now move through allied towns in the same fragment, effectively teleporting between them. This should help you move faster through the world on larger maps. This update fixes some issues with status effects not scaling with character attributes among other fixes listed below. Version 0.8.14: Players can now travel through towns on the same map for faster traversal Status effects (for example regeneration) now scale with attribute Fix bug where player could sometimes disappear from world map. Next Town button is now a town selection button Quest info should open to quest log not stats Healing and magic tonics, potions, tinctures and elixirs can now be found in dungeons

  • Back after a short break - 31 March 2026

    I had a short break and it took a while to get back into a rhythm for updates. This update isn't that large, new status icons and tool tips are the most impactful changes. Of course there's the regular set of fixes and minor improvements. I still have a few more features to complete the in 0.8.x series but things are looking up! Please continue to suggest improvements in the forums or by the bug report button. Version 0.8.13: Status icons updated Status icons now give some information about the duration, affect, etc. Fix some typos Fix Elemental Aura not applying resistance properly Fix for hang after cancelling some skills Fix bug where using item on an empty profile could cause issues Re-enable party wide auto attack in addition to individual control Fix Earth cave giving Air resistance Fix Ranger's camp dialog/quest status

  • Item upgrades! - 24 February 2026

    The latest update adds some new item modifies - attribute boosting enchantments - and also reworks item generation to prefer stronger enchantments over more enchantments. This should reduce the amount of low-power equipment found. A few quality of life changes to the battle gauges, it should now be a bit more obvious which player is waiting for commands. This release is getting me pretty close to the end of the 0.8.x series of updates, which means I consider the game almost feature complete right now. Is there a feature missing? Have you requesting something and it hasn't been added, I can't promise anything extra but now is the time to ask (or remind me!) Version 0.8.11 changes: Active player gauge blinks and highlights Improved targeting indicator on world item usage Added more equipment modifiers Adjusted item generation to prefer less but more powerful modifiers Fix some world sound…

  • Quick patch to fix some issues in the last release. - 10 February 2026

    Version 0.8.10.1 Fix Druid's resist elements level Fix item targeting on the world map

  • Fixes and more - 8 February 2026

    This update fixes a game braking bug related to item use. There is also a new interface for auto attacking, making it per-player setting rather than a global option. Let me know what you think! Version 0.8.10: Fix monsters not fading on death properly Fix randomized faces not properly applying settings Auto attack is not per-player and saved properly Fix hang when using items

  • Updated skills and more - 30 January 2026

    This update a few usability tweaks and lots of fixes and improvements to skill descriptions. Many skills now show more information about exactly they affect your characters. Step by step I'm fixing all the little gaps and unfinished features, and I'll try and keep up this steadier pace of updates. I have a long back log of issues to address and am trying to focus on broken or missing features before I move on to balance and polish chagnes. Version 0.8.9 brings: Fix many, many skill tool tips Add building info dialog from more town screens Fix for Light Pillar acting as undead Fix Sword Export not applying property Fix equipment based skills not showing stats in certain cases Adjust Riposte success rate Fix Elemental Affinity skills not applying bonus correctly Fix Enchanted Staff elemental damage

  • Stats and more! - 16 January 2026

    One of the systems I added early on was tracking player stats - number of kills, skills used, etc. - but I never got around to fully integrating the system, until now! Existing games will not have a complete set of stats as only a few were tracked properly, but they'll still update as you continue your games. You can see the summary from the quest dialog (the (?) button) or an individual character's stats from their status screens. Let me know what you think! This patch also has a few quality of life improvements related to sorting equipment by added hit points, plus the usual round-up of bug fixes. I'm hoping to continue my ~fortnightly update pace for as long as I can and keep the momentum up until the game is done! Add HP column to equipment screens Fix issue where some recruits had no available job Game stats are now visible for the game (from the quest screen) and for each characte…

  • New year new update! - 4 January 2026

    Ringing in 2026 - the year I really and truly hope to leave early access - with a new update! The 0.8.x set of updates will continue for a while, but not that much longer I hope. My goal before moving on to the 0.9.x updates is to make sure all features are working as intended, fix all known major bugs and basically have the game work as intended. Let me know what you think of the new save game layout - it's meant to be easier to use with lots of save games. Version 0.8.7 includes: Update save and load game dialog Fix issue with pressing the move key when stance selection is open Mouse look turning now acts as a normal move Minor dungeon art tweaks Character portrait customization now has proper names

  • Version 0.8.6 is now out - 14 December 2025

    Another round of bug fixes, huge shout out to everyone who's been submitting bug reports in game or on the forums. I've been working my way through the back log of reported bug, so expect a few more bug fix updates over the next few weeks. I'm not sure I'll be able to keep up this weekly update cadence, but I'll try! Fix some origin story text UI fix for heroes with lots of history Fix Family Crypt quest from giving rewards multiple times Prevent bosses from spawning on invalid tiles Fix Adventure skill icons Fix issue where moving across portals could hang the game

  • Perks and more - 8 December 2025

    Version 0.8.5 is now out, this update adds over 30 new hero starting traits that give each hero a bit more background and even some small bonuses. Also added are "moments" - events in a hero's history added when they participate in special quests or in-game events.

  • One more round of fixes... - 22 November 2025

    I was going to wait until I had the next half-finished feature completed - in this case the hero origin stories and associated bonuses - but in the meantime ended up with enough fixes that it seemed worth pushing a release. I also want to try and keep semi-regular updates even if no major features are completed. There's nothing major in this release - just a set of fixes and minor improvements - but still another step forward to completion. The next release should round out the hero creation stories. After that will be hero moments - special perks earned by heroes during their adventures, like completing dungeons or quests. Finally a big thank you for everyone who has been filing bugs and providing feedback! Version 8.4 Prevent clicking on movement buttons interacting with the world Fix for cloth physics settings not always applying properly Fix issue where dungeon map would not show ex…

  • Maps and more - 11 November 2025

    Another step forwards - this update brings fixes for some long standing bugs (missing heads!) as wells as some improvements to the dungeon mapping by adding cauldrons and treasure. Anvils should now also always be an upgrade to equipment, not a re-mix of existing items. Version 0.8.3: Building info screen has more details Fix the occasional headless portrait Tweak Next Town zoom speed Anvil, cauldron and treasure now show up on the dungeon map Fix for cauldron and other object that reset after load/re-enter Anvil upgrades equipment material rather than regenerating

Patch notes and updates

S.noRelease datePatch nameGID number
11 October 2026Version 0.9.6 is now out1845383656384192
24 September 2026Working through the back log1842846814444984
331 July 2026Another round of tweaks and tune-ups1839676055889435
423 June 2026The balancing continues1835871199314383
530 May 2026Follow up to the 0.9 build1833968530892689
621 May 2026Just a minor patch1833334318567725
720 May 2026The beginning of the end!1833334318565060
820 April 2026Just a minor fix1830163047267199
916 April 2026Move it! Move it!1830163047258690
1031 March 2026Back after a short break1828441623110988
1124 February 2026Item upgrades!1825093633196074
1210 February 2026Quick patch to fix some issues in the last release.1823825466507049
138 February 2026Fixes and more1823825466502767
1430 January 2026Updated skills and more1823191198603886
1516 January 2026Stats and more!1821922921814668
164 January 2026New year new update!1819386365122106
1714 December 2025Version 0.8.6 is now out1818752592131845
188 December 2025Perks and more1818118366181587
1922 November 2025One more round of fixes...1816849002015984
2011 November 2025Maps and more1816215235333515

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1006140
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateSep 30, 2019
DeveloperWinged Pixel Inc.
PublisherWinged Pixel Inc.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent86%
Positive reviews30
Negative reviews5
Total reviews35
Steam recommendationsNot available
AchievementsNot available
Average playtime forever2,461 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1006140/

Short description

Procedurally generated strategic RPG with multiple parties and endless worlds to explore. Recruit heroes, build towns and explore dungeons in your quest to restore the Broken Land.

About this game

Heroes of a Broken Land 2 The world has been shattered, destroyed by the corruption of the Wizard Council of old. You are one of the few remaining Wizards, it is your burden to correct the mistakes of the past. Trapped in crystal you cannot act directly, you must gather heroes to your cause and lead them in your quest to restore these broken lands. Explore an Endless Land Procedurally generated worlds means an nearly endless adventure. Customize the worlds you explore as small or as large as you desire. Recruit a Team of Heroes Manage multiple parties of heroes, recruiting only the best and bravest. Train them in dozens of classes to build the perfect party. Build and Manage your Town Build and customize your town to best train and equip your party and attract the most skilled heroes.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 11, 2026 to Oct 11, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Heroes of a Broken Land 2's USD price history spans from Oct 11, 2026 to Oct 11, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Heroes of a Broken Land 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Oct 11, 2026 through Oct 11, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Heroes of a Broken Land 2 at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-11$24.99$24.99No discountSteam Store

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Dota 2912,52411 October 2026 - 18:42:08 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III69,55911 October 2026 - 17:55:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 366,57711 October 2026 - 18:29:16 UTC875,343860,578Larian Studios
Slay the Spire 256,64211 October 2026 - 18:19:20 UTC574,638199,438Mega Crit
Hearts of Iron IV50,43211 October 2026 - 17:19:45 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI41,13711 October 2026 - 16:01:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2635,14511 October 2026 - 16:54:57 UTC82,75036,155Sports Interactive
7 Days to Die34,18611 October 2026 - 17:41:26 UTC124,449401,451The Fun Pimps
RimWorld33,66811 October 2026 - 17:29:50 UTC95,851239,107Ludeon Studios
Crusader Kings III32,57711 October 2026 - 16:42:55 UTC98,474138,767Paradox Development Studio
Transport Fever 329,97411 October 2026 - 11:38:51 UTC42,161Not availableUrban Games
Mount & Blade II: Bannerlord29,92011 October 2026 - 18:24:53 UTC248,034298,531TaleWorlds Entertainment

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