- 1.24.1 Patch Notes - 14 November 2021
Hey guys, This one is more of a bug fix / maintenance update; no noticeable content changes besides for some UI tweaks. I'm not active on social media (anxiety) these days so I tend to use these update notes as a chance to touch base with you guys. If you want to skip my tedtalk, feel free to jump to the bottom for patch notes. I saw a comment the other day that made me laugh. It was something like "did the devs take the money and run?" I can see where they were coming from and, honestly, I agree - the devs are flaky af. I drop the ball a lot and I don't have an excuse. Sorry the game sometimes breaks, sorry we sometimes just ghost, and sorry we sometimes drop an update unannounced. Not an excuse but maybe I can share some of the behind-the-scenes that'll explain part of our shortcomings. The OG bus gang knows this but for the newer bus drivers: the Stovetop team is 2 devs that aren't e…
- v1.21 Patch Notes - 5 February 2021
Notes Hi all, long time no chat. Thanks for being patient with this one. In this next update, the team continued to experiment with multiplayer gameplay. Most Snakeybus maps are flat and allow players to B-line from drop-off to drop-off. The flat map style works in single player where the driving experience is more lax but quickly becomes problematic in multiplayer. Coupled with the fact that there is only one drop-off active at a time, players are quickly exhausted from cross-map sprints. Our next map, Tower City, focuses on verticality which moves drop-offs to different height levels preventing a straight shot from each drop-off. The team also noticed that players can experience bus-constipation where player 1 is hitting all the drop-offs so player 2 is stuck with a bus full of passengers. To address this, we've turned on concurrent drop-offs in multiplayer. In the voice of DJ Khaled:…
- v1.20 - 25 November 2020
Small update to address the following: drop off column wasn't showing for certain maps graphic resolution was empty for certain users segment 2 and segment 3 (tail of bus) collision issues bus drive speed bugged after playing endless A more content focused update coming soon. Thanks
- Hotfix: Paris Boundary - 21 November 2020
Fixes Paris boundary in multiplayer.
- v1.19.8 Pause Bug Fix - 5 November 2020
A fix for those who were unable to pause during gameplay and/or stuck in fly cam mode (sorry).
- v1.19.6 - 5 August 2020
- (Fix) Single player menu had a scaling issue with ultra-wide aspect ratios. - (Fix) a certain evening map was impossible to access.
- Update v1.19.5 - 2 August 2020
Paris + Suburbs playable in multiplayer New menu ui Honk Reintroduced minimap New freecam
- Next Update Preview - 23 July 2020
Hi all, Here is a list of things to expect in the next update: Paris + Suburbs playable in multiplayer New menu ui Honk Reintroduced minimap New freecam The update is currently available on the beta branch while we play test some things. We encourage you to check it out and report any bugs you might find. Thanks
- Snakeybus adds a multiplayer mode that lets you shoot rockets at other bus snakes - 23 January 2020
Snakeybus was released early last year, introducing the world to the possibilities of driving a bus that gets longer and longer as you collect passengers. The longer you get, the more precarious your situation is, as the possibility of ploughing straight into one of your trailing bus carriages becomes a real threat. But now that threat can be thrust upon your enemies, because the newly added multiplayer challenges you to race and battle other players in a bid to become the longest bus. (more…)
- Multiplayer Update IS HERE! - 21 January 2020
Hi all, This has been probably our biggest feature request since Day 1. I'm excited to announce that our multiplayer is live today! Battle and race other bus drivers, longest bus wins. The multiplayer game mode introduces 3 power ups: infinite boosting, plow, and rockets. Utilize each to destroy and sever the opponent's segments! Our hope is that this update will give everyone a better idea as to what Snakeybus Multiplayer could be. The devs will continue to brainstorm and see what interesting dynamics can be added to the game. And of course we look forward to your suggestions. See you guys online! Thanks
- Daily Deal - Snakeybus, 75% Off - 21 January 2020
Today's Deal: Save 75% on Snakeybus !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time
- MULTIPLAYER, SALE SOON! - 20 January 2020
Hello current and future bus drivers, We wanted to let you know that an online multiplayer update is coming something this week! There will be another announcement soon to talk about features and the experience. For those that have not bought the game yet, DO NOT BUY THE GAME YET. There will be a significant sale shortly. Thanks all
- Update v1.7 - 28 July 2019
Corgis Are Here! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2F716222f9a440a1b836428ce228567ccdde193fa2.png Corgi Footage New Bus: Double Decker! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2F29f32144a7b0a49f4ddfa2de22ae60732795939f.png New Map: Dorm Room! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2F149de21dc5f1a04265e4da991f97f0eed9897837.jpg New: Cave Map / Aerial Mode Difficulty Level: Flappy Bird https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2Fdd5c76a380a10a589a802dad5e461a486b7c5810.png All bus stops and drop offs are in the air. Use your infinite boost to pick up and drop off passengers. Water rises over time but resets after you drop off. This game mode is extremely hard and I suck at it. Good luck! Game play footage Required: WASD + Arrow Keys or WASD + Mouse o…
- The best games of 2019 so far - 10 July 2019
Summer. The heat age. Scorch season. Spring’s hangover. It’s the mid-point of the year and you know what that means. No, not “mojito time”, Geoff, put those away. It’s time we told you what the best games of the year are so far. There are quite a lot of them. Just look how many videogames have escaped from their developers in the past six months and are now running amok through the blistering streets, getting stuck in the melting tarmac, like ants in jam. It’s unsanitary. So allow us to round up these unruly games and trap them in a handy list. Here are our favourite sword swingers and space ‘splorers so far this year (and a couple of DLCs for good measure). Okay, Geoff, now bring the mojitos. (more…)
- Update v1.6.1 - Jump Is Back! - 8 July 2019
The jump ability originally was the occasional "get out of jail free" card to help players get unstuck. It has since evolved into a core mechanic that helps shape the hectic style of the game. Thanks to popular demand and community feedback, we brought it back!
- Update v1.6 - 30 June 2019
Rework Jump / Boost Previously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges over time or refills after picking up passengers. It is meant to be a get-out-of-jail-card. New Menu https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2F3547667672c01f328662614324cd0029faa0f0d1.png Rework Player Progression Players will continue to accrue points after each game. However, players no longer spend their credits to unlock buses / maps. Instead, content is unlocked based on their total accrued points. Ex: Paris is automatically unlocked when you have a total of 4,000 points. This replaces the previous, somewhat frustrating "play count" system. Points are earned based on performan…
- Dev Progress Update - 06/24/2019 - 25 June 2019
Hi all, here's a follow up to our previous announcement. We have content that is work-in-progress but got delayed. Instead of releasing a big update, we will release rolling updates as features are completed. Here's the current state of each feature and our plans to release them: Menu Rework The new menu is to help streamline game options. Of course, we kept the most important feature: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2F04af119c0e2de7b2d96bd3eab56b43daa68133c9.gif Game Mode: Time Race (BETA) Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero. This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play. Map: Abstract 2 For those that have enjoyed the othe…
- Dev Progress Update - 06/14/2019 - 15 June 2019
Hi all, we wanted to share what we're working on. These are work-in-progress and planned to be included in the next update. Re-work Menu Flow The current flow to select a menu / bus is clunky. We're working on a more streamlined experience. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2F230dd121effbd3aec6a630792945eab0c09b3a26.png New Maps Unnamed Cave Themed https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2F25c10aba7d66b5c690cb42d491ff91c383d665a3.png Unnamed Abstract https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2F0b6b1333e1c94d97649916c3470b8a920a4e556b.png Seattle Inspired. Currently still prototyping. We're really excited about this one. This will be more detailed, similar to Paris, Suburb, or Miami. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34375765%2F177cef939f72a95d94652043f%25E2%2580%25A6
- Patch v1.4 - Optimization - 24 May 2019
Optimization Players should see at least 20 - 30% improvement in FPS. - More noticeable when the bus is longer. Bugs - Fixed screen glare in Miami Currently working on - More Maps, Buses - Different Game Modes - Key Remapping - Detailed Graphics / Settings Configurations
- Patch v1.3 Controller Update - 18 May 2019
Controller support is now implemented! Custom key rebinding coming soon. Map Tweaked shrubbery appearance and colliders in Paris. Performance Standardized graphics presets across all maps. Fixed glare issues with "Fast" graphics setting preset. UI Refined color palette. Fixed mouse flickering on menu screen. Removed scrolling between maps, replaced with buttons. Hid HUD when exiting fly cam. Hid mini-map on game over. Ultra-wide aspect ratio support. Miscellaneous Controller support. Fixed gap in articulation on party and transit bus. Fixed unlimited boost bug. What's Next: Optimization. Key remapping. Detailed graphics settings. More maps, buses, and game modes!