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Buoyancy

Buoyancy Steam news

Devs on a Boat | Aug 30, 2019 | game

Released

0players observed · 5 October 2026 - 21:34:51 UTC

IndieStrategyEarly AccessColony SimCity BuilderSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score56% positive

Buoyancy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score56% positive
  • Total reviews823
  • Release dateAug 30, 2019
  • DeveloperDevs on a Boat
  • PublisherDevs on a Boat

Genres: Indie, Strategy, Early Access

Company pages: Developer: Devs on a BoatPublisher: Devs on a Boat

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Buoyancy Steam news

Buoyancy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog 44 - 14 June 2022

    Hey Buoyancies Our latest devlog is ready for reading. Check it out on our website: https://buoyancygame.com/2022/06/13/devlog-44/

  • Devlog 43 - 5 April 2022

    Hey everyone! Our latest devlog is out for reading. Check it out here on our website: https://buoyancygame.com/2022/04/04/devlog-43/

  • Devlog 42 - 1 February 2022

    Hey Buoyancies! The January 2022 devlog is ready for reading. Check it out on our website: https://buoyancygame.com/2022/01/31/devlog-42/

  • Devlog 41 - 2 January 2022

    Happy New Years everyone! The December 2021 devlog is ready for reading. Check it out here: https://buoyancygame.com/2022/01/01/devlog-41/

  • Devlog 40 - 1 December 2021

    November devlog is out! Check it here: https://buoyancygame.com/2021/12/01/devlog-40/

  • Alpha v4.0.1108 - 9 November 2021

    Updates/Changes: - Updated to Unity 2020.3.22f - Sickness event start conditions balancing - Belief and Cousin rating balancing - Tech for "Order of M" to unlock max city speed - Pathfinding improvements - Shipyard Special upgrade moved to Arsenal, new Special upgrade - Hover on resource node shows current quantity percentage - Fish, Seaweed resource node amounts scale slightly with population - Plastic is default repair resource for all buildings - Most upgrades costs rebalanced to use primarily Plastic - New song by Byron Brown - "Fair is our Sea" - Switchable overlays: Production (default), Storage, Decay, Fire Info, Helpers - Overlay refactor may reduce some inner capacity to zero on load - New Storehouse asset - Storehouses, Galleys can decay now - Corpses delived to Butcher go into input not own storage - Town Center special upgrade changed - FPS Optimizations when at war - Tech c…

  • Devlog 39 - 1 November 2021

    Hey everyone. The October Devlog is out! Check it out on our website here: https://buoyancygame.com/2021/10/31/devlog-39/

  • Alpha v4.0.1008 - 8 October 2021

    Updates/Changes: - Updated to Unity 2020.3.18f1 - New Water and Lighting system - Beliefs and Tech point system - New Belief Buildings added - Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool - Galley is not a default building anymore (part of Belief buildings) - Most City Actions locked to certain Beliefs now - Butcher building is required to process corpses, can rot - Helper boost numbers shown in production progress tooltip - Prison food value and nourishment balancing - Other city villagers, military combat stats boosted - New Smelter, Scavenger assets - Buildings now show visible decay with darkened colors - Removed chance that building destroyed on collision, does heavy decay damage instead - Mass Quarantine changed to villagers quarantine instead of banished - Trade City needs help status icon in City Status UI - Free rotate toggle added in Settings - Crashed raf…

  • Devlog 38 - 1 October 2021

    Hey Buoyancies! Devlog 38 is ready for reading. New update coming out soon! Check it out on our website: https://buoyancygame.com/2021/09/30/devlog-38/

  • Devlog 37 - 1 September 2021

    Hey Buoyancies! Devlog 37 for August is here for reading. Check it out here: https://buoyancygame.com/2021/08/31/devlog-37/

  • Devlog 36 - 1 August 2021

    Hey Buoyancies! Devlog 36 is out and ready for reading. Check it out here: https://buoyancygame.com/2021/07/31/devlog-36/

  • Devlog 35 - 1 July 2021

    Hey everyone! June's devlog is ready for reading. Check it out here: https://buoyancygame.com/2021/06/30/devlog-35/

  • Alpha v3.1.0625 - 26 June 2021

    Updates/Changes: - New Greenhouse model added - Priority construction can be cancelled by reapplying, pausing Bugs Fixed: - More pathing and bridge link fixes - Filter station requesting too much fuel - Doctor stuck when reaching dead sick guy - Unassigned tasks using wrong actions - Prison food requests not going to Galley - Decay display threshold changes not applied immediately - Prisoner not added to stat menu sometimes - Military attack button only sending a few units at a time - Slain Guards/Rangers not repopulating at their buildings after battles + Removed Martin

  • Alpha v3.1.0617 - 17 June 2021

    Updates/Changes: - Nothing new this time just bugfixes! Bugs Fixed: - Pathing improvments - Monument of M destruction riot not firing - Wrecker ships stuck sometimes at collectables - Destroyed buildings under construction refund not updated in UI - Wrecker Ship current location not saved - Toggle for villager reproduction buttons were reversed - Constructions not completing when other constructions paused - Paused buildings not saving state during save/load - Food sometimes ignoring galley storage - Villagers not removing outfits - Upgrade tooltips inconsistent if in progress + Removed Martin

  • Alpha v3.1.0607 - 9 June 2021

    Updates/Changes: - Updated to Unity 2019.4.28f - Prisoners of war amounts shown in interaction description Bugs Fixed: - Fertilize corpse law causing villagers stuck in place - Villagers stuck during eat/drink food locations - Fixes for villagers moving back and forth on small bridge connections - Constructing buildings not loading their delivered resources - Carried resources lost during save/load - Loading game gives new Guards/Rangers without training - Guardhouse/Ranger Barracks not filling up from capacity upgrade sometimes + Removed Martin

  • Devlog 34 - 31 May 2021

    Hey Buoyancies Devlog 34 is ready for reading. Check it out here: https://buoyancygame.com/2021/05/31/devlog-34/

  • Alpha v3.1.0525 - 26 May 2021

    Updates/Changes: - Looter Caravans will save previous selections - Buildings with Helpers will continue production if Specialist leaves for food/drink - Helper count show in UI next to Specialist count - Helpers that die will attempt replacement with idle villager - Pollution spill event tweaks, more affected buildings - Wonder buildings can be scrapped for new placement but will cause happiness loss - Prison break tweaks, will reduce food levels stored in prisons - Fires can burn/destroy internal storages to applicable buildings - Scrapping a building can now be cancelled - Click on city status icon to hide the icon Bugs Fixed: - Survivor Raft (boat version) too low and unnoticeable - Last Tree leaf material ugly fix - Double UI click audio during trade buttons - Workshop was part of polluting event - Range placement indicator shader fix - No description when hover over the Help icon a…

  • Alpha v3.1.0509 - 10 May 2021

    Updates/Changes: - Villager eat food animation with delay (no more instant eat) Bugs Fixed: - Building Overlay displaying wrong icons - Beer, Shellfish quantity not changing - Villager fire death wrong number shown (frealz this time) - Workshop Repairer staying at Galley after getting food - Navmesh fixes for various platforms - Martin not working - Null target error for pirates when banishing during invasion + Removed Martin

  • Devlog 33 - 30 April 2021

    Hey Buoyancies! April's devlog is ready for reading. Check it out here: https://buoyancygame.com/2021/04/30/devlog-33/

  • Alpha v3.1.0428 - 29 April 2021

    Updates/Changes: - Maxed out prisons will spawn new prisoners if empty prison avaiable - Eat prisoner lowered meat chance 2-3 to 1-2 - Prisoner birthrate chance reduced and clamped (10) per prison Bugs Fixed: - Brewery random event firing without a brewery - Wanted resources could show up as exports for Other cities - Eat corpse causing all villagers to stop moving - Upgraded prisons losing prisoners after load - Upgraded shipyards losing extra ships after load - Trading ship left and UI interaction error - Navmesh fixes - Combat AOE slow causing errors + Removed Gasprice + Removed Martin

Patch notes and updates

S.noRelease datePatch nameGID number
19 November 2021Alpha v4.0.11084186653398786560266
226 June 2021Alpha v3.1.06254032392655070002877
317 June 2021Alpha v3.1.06174056035920056249359
49 June 2021Alpha v3.1.06074093189984232963950
526 May 2021Alpha v3.1.05254069544815353682584
610 May 2021Alpha v3.1.05094072920612514917212
729 April 2021Alpha v3.1.04284074045878073648445
816 April 2021Alpha v3.1.04154570566564995830093
92 April 2021Alpha v3.1.04014023377846279978024
104 March 2021Alpha v3.1.03034057152305711299690
1124 February 2021Alpha v3.1.02234060529371696978539
1219 February 2021Alpha v3.1.02184059402835314066434
131 February 2021Alpha v3.1.01314050393736350964516
1429 January 2021Alpha v3.1.01294050393736343464015
1521 January 2021Alpha v3.1.01204043637702548509946
1613 January 2021Alpha v3.1.01124043637067844054331
178 January 2021Alpha v3.1.01073942305442249141189
1820 December 2020Alpha v3.0.12204090922416507557403
198 December 2020Alpha v3.0.12073856733878313484689
204 December 2020Alpha v3.0.12033856733878296427143

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