- Turning Inertia, Elephants and Bug Fixes - 19 September 2026
GeneralOptimized rendering of explosions, other visual effects and marks on the groundReduced overlapping identical sounds when many units fire or perform the same action at onceAdded turning inertia to ships, elephants, artillery and vehiclesBug FixesThe Yamato could fail to turn its hull to bring its turrets to bear on a targetRestored image distortion effects that had been missing for a long time due to a bugWhen an object disappeared from the minimap, nearby object markers could also disappearLoading large textures could interrupt game loading with a false out-of-memory errorA corrupted image could stop other images from loadingSounds could come from the wrong directionTooltips could lose lines or retain text from the previous tooltipThe announcer volume setting was not saved between game launchesBalanceElephants now frighten enemy cavalry: riders retreat and temporarily stop respon…
- Graphics, Movement and Performance - 10 September 2026
GeneralVehicles, siege weapons and some ships can now move in reverse, automatically choosing the quickest route while accounting for turnsOptimized pathfinding and target selection, the game’s most demanding algorithmsSolo players can now queue for team matches of any size; the option to search only for large matches remains availableAdded notifications for battles outside the camera view, with minimap markers and announcer messagesWeapons now aim vertically to match the firing trajectory and wait until they are aligned before firingBrought back the system that predicts the winning teamUnit descriptions now show piercing damage and the proportion of damage dealt to buildingsWheeled vehicles now turn more realisticallyVisualsAdded physics-based deaths for infantry, riders, animals and weapon crews, with bodies reacting to terrain and explosions according to their massRedesigned the sett…
- Network Matches and Bug Fixes - 31 August 2026
GeneralNetwork match response is now 2 ms fasterMelee units that slow cavalry now distribute their attacks more effectively among targets that have not yet been slowedArmageddon mode has been completely removed from the gameBug FixesIf the store failed to load, the game could remain locked in the menu; you can now continue playing, and purchases will become available once loading is completeAfter a player's defeat, their units and buildings with high regeneration could fail to be destroyed over timeDuring reloading, a unit's body could turn toward its target in jerky movementsAn ability triggered by firing could cause the game to close when attacking a target beyond the map boundaryAfter reconnecting, effects on units could be applied incorrectly, causing desynchronizationThe game could rarely close when a newly spawned unit disappearedA network match could be interrupted by a rare erro…
- Special Attacks Reworked - 29 August 2026
GeneralSaboteur bomb planting reworked: mark a spot and the Saboteur walks over and plants the bomb right there instead of under itself, then pulls back to a safe distance unless you give it another order. With several Saboteurs selected, the button shows how many bombs are ready and the closest unit with a ready bomb carries out the orderParatrooper drops from the Bomber Ca.3 and Bomber Ca.132 reworked: the troops land on the spot you choose. With several planes selected, the button shows how many drops are ready and the nearest ready bomber carries out the orderBetter torpedo control for the Yamato and the Bomber G4M: the button shows the total ready torpedoes across the whole selection, the closest unit with a loaded weapon fires, and the Yamato only launches torpedoes on your commandNew option to always show selected units on the panel as stacks by type, instead of listing them one…
- Interface and Combat Range Improvements - 26 August 2026
GeneralThe effect radius of an aura is now displayed for the selected unitSelected aircraft icons now show their state: servicing, ready for takeoff, carrying out a mission, or returning to the airfieldImproved wheeled vehicle animations: wheels now turn with the vehicle and straighten when the turn is completeA warning is now displayed when a replay desynchronizes from the original matchBug FixesReworked distance calculations for elongated units: attacks, targeting, pursuit, and interactions now account for the hull's actual position instead of its bounding circleShots at long ships and other elongated targets could be aimed beside the hullUnits could immediately drop an elongated target detected at the edge of their aggression rangeThe selection box could stop moving or remain on screen if the cursor entered the construction panel during selectionThe cancel matchmaking button could re…
- Automated Moderation and Movement Changes - 21 August 2026
GeneralAutomated moderation has been added to in-game chats: for now, hostile communication only results in warnings, with no penaltiesIn Tug of War, forests around troop spawn points and starting houses are clearedThe Stop command now brings a unit to a complete halt, including hull rotationUnits no longer continue turning after they stop being pushedAn allied World Wonder no longer delays the victory triggered by your own World WonderBug FixesTown hall and World Wonder icons appeared too large on the minimapAdditional translation issues have been fixedBalanceAcceleration and braking have been added or adjusted for vehicles, elephants, the Mammoth, and balloonsThe dimensions of most ground vehicles now more closely match their models during movement and collisionsThe forest destruction area of heavy tanks now matches the shape of their hullsThe Chinese Fishing boat now turns while movi…
- Translation and Bug Fixes - 19 August 2026
Bug FixesFixed over a thousand translation issues across 24 languages, including incorrect terms and numbers, missing text, encoding errors, and duplicate names for different units; the Persian translation was extensively revisedTyping in chat also triggered camera hotkeysThe camera kept moving after switching to another windowShip sails rotated incorrectly or disappeared in long matchesIn rare cases, joining a Tug of War match in progress caused a desyncAfter closing the custom map list while it was loading, it could not be reopened until the menu was restartedA map service error left the menu lockedThe minimap was not displayed in the map editor
- More Accurate Object Selection - 18 August 2026
GeneralMouse selection has been reworked: clicks now account for both the object's ground footprint and the bounding shape of its model. For elongated objects, both areas rotate with the bodyBug FixesIn fullscreen, the camera would not pan down when the cursor touched the edge of the screenThe game could close while creating a bug report or reconnecting to a matchA bug report could include a black or upside-down screenshotText selection and copying could fail, and a click following a double-click was sometimes ignoredA slow connection attempt could be interrupted before the connection was established
- Report Bugs Directly from the Game - 16 August 2026
GeneralBug reports can now be sent directly from the game. A screenshot, logs and match data are attached automaticallyCanyons, ravines, cliffs and plateaus have returned to the map generatorBug FixesAfter switching to another window, the game could still consider a mouse button held downMinimizing the game could move the cursor to the wrong positionAfter switching audio devices, sound could remain on the old device or play in a sudden burstUnit models appeared distorted on some graphics cardsUnit vision areas appeared distorted on rectangular mapsAn aircraft waiting for takeoff could occupy the slot needed by a landing aircraftA unit could stop following its boarding order before it had entered the transportUnits inside transports were included in formations, leaving empty spaces among the units outsideThe camera moved in jerks while following a unitA unit's model could update with a d…
- Water Maps Return - 14 August 2026
GeneralIntroduced a new map generator for team matches. Five map types will now appear regularly: U-shaped, O-shaped, H-shaped, two continents, and a shared continentImproved the matchmaking algorithm for team matchesIncreased the minimum matchmaking team size to 4v4Adjusted the health bar sizes of all unitsBug FixesFixed several issues affecting AMD graphics cardsFixed an issue that occasionally caused online matches to freeze brieflyResolved several causes of desynchronization that could result in players being disconnected from a matchUnits affected by movement speed bonuses or penalties could become stuck in difficult terrainSearching for a large team match could sometimes create a small team match insteadWhen watching a replay from the perspective of all players, full fog of war could not be re-enabled after being disabled, and most fog-of-war memories were not displayedFixed vario…
- Graphics and styles, elliptical ship shapes, movement, balance - 7 August 2026
In this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added. Many water units now have an elliptical shape instead of a circular one — collisions and hits are counted against the hull rather than against the circle drawn around it. Movement has been reworked: horsemen, fast vehicles and ships now accelerate and turn smoothly while moving, and chases finally make sense — the pursuer cuts the target off along its course, and a shooter backs off exactly far enough to turn and fire. Slow on hit has been split into two tiers on the principle that it is the explosion that slows: an advance is now stopped by artillery rather than by oncoming tanks. The spear line has received a damage bonus against cavalry.GeneralScene graphics have been improvedExperimental graphics styles have been addedA brightness setting has been addedMa…
- Fog of war improvements. Tank crush expansion. Bug fixes - 24 March 2026
In this update the fog of war now fully hides all changes in unexplored areas. The tank crushing mechanic has been expanded to all heavy tanks. We've fixed a number of bugs, including collision issues with the Ram and internal engine errors. For modders, we've added the Aura system. General:- The fog of war now fully conceals all changes in unexplored areas- Improved language recognition for player names; unrecognized languages now fall back to the Chinese font Modding:- Introduced the Aura system: auras can be attached to unit types and provide positive or negative effects on the stats of allied or enemy units within range Bug Fixes:- Fixed broken collision on the Ram, which allowed it to move through other units- Fixed various internal engine errors Balance:- All heavy tanks can now crush smaller units- Fury of Durga: now speeds up all allied wild animals (Tigers) in its vicinity by 4…
- Tank Crush Mechanics, Wonder Time Change & Balance Update - 28 November 2025
In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and anti-tank weapons receive powerful slowing effects on hit. The rules for winning by Wonder of the World have also changed: the base victory time is shorter, but each additional Wonder in the match will now delay the outcome, giving opponents more room to react.Alongside these changes, we’ve improved aircraft pathing, increased regeneration for all living units, and made a wide range of balance tweaks for multiple civilizations – from early fishing and defenses to industrial tanks, artillery, ships and support units. Overall, battles should become more dynamic, clearer in their power spikes, and provide more counter-play in the late stages of the game.…
- The Damned is now available! - 24 October 2025
When the damned armies fell, silence did not follow. From beneath their bodies poured a thick, putrid green fog, and the earth beneath them hissed as if awakening in pain. The dead grass blackened, curled, and from the cracks crawled roots — like hands reaching toward the sky. With a rasp that froze the blood, the souls of the warriors tore free — grim, glowing with the sickly light of decay and rot. They howled, as if a thousand throats screamed at once, and began to swirl in a spiral above the field. The air trembled, and the souls, rising into the heavens, dissolved into the dark clouds, leaving behind the stench of dampness and corruption. And where they had fallen, the earth began to rot — blackening, crusted with a film of dead mold. No one dared step there again. Even the wind passed it by. The Damned is now available in our game store for this eerie autumn season.
- Improving and restoring the functionality of modded community maps - 25 September 2025
Hi friends! We’ve released a small but important update to community maps with mods.We went through community maps and updated their connected mods to the latest builds. This reduces the number of crashes and, in some cases, even restores functionality to maps that were breaking due to outdated dependencies.As the game evolves, older mod versions can stop working correctly. We continuously update all mods created by our team. But without timely updates of the connected mods, maps may start malfunctioning or even fail to launch.If you maintain your own maps, please check the list of connected mods from time to time and update them to the latest versions to avoid incompatibilities.Thank you for playing and supporting us with your creations. Enjoy the game!
- Game core optimization and island map generation changes - 12 September 2025
Hi friends! We’ve released a small but important update. We’ve significantly optimized the game’s core gameplay systems. Additionally, island maps will now appear less frequently in team matches. On island maps, it’s now guaranteed that at least 10% of the map area consists of uninhabited islands. Thank you for playing and supporting us - especially for your feedback and replays. We’ll keep polishing performance and the map generator! Enjoy the game!
- Damage on minimap, spectators, announcer, new healthbar, updated ships, QoL etc - 24 July 2025
Hello everyone! We have updated the appearance of most ship, boats and some buildings. General Your units that take damage now flash on the minimap Pathfinding calculation has been significantly accelerated, reducing CPU load and improving replay fast-forwarding Important game events are now voiced You can now link your Discord account to...
- New sounds. Update of the Map Editor and modding. New geese. QoL - 9 April 2025
General: Improved sound engine and reworked most audio effects Many special effects have been redesigned Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly Wheat and rice can now grow on slight slopes Updated model and textures for domestic fowl and some other units New flags now wave above buildings Map Editor: Improved fine placement of environment objects For some mods, parameters can now be set via a dedicated interface according to mod developer restrictions Modding: Mod parameters can now be added and configured through a dedicated interface The f_copy function has been added to most containers In the extended buttons interface, the number of available buttons increased from 9 to 16 Added a new upgrade type for changing unit vision range Damage properties now support armor impact reduction modifiers API: New match data now…
- New country - Italy. Balance. QoL - 20 February 2025
General: A new country added - Italy Japan received a new unit - Motorcycle SB-7 Kai Tokkan with mortar unit Improved appearance of some units and buildings (and yes... we've redesigned the siege technique again) All mechanical units now have a destroyed model after death Fixed bugs: Construction plans for buildings with limited quantity could be set beyond the limit, and workers began construction (but stopped) When placing infantry units on the scene, positioning was grid-based Other bugs Balance: Early Europe Horseman: attack interval increased from 1.5 to 1.7 Early Asia Horseman: attack interval increased from 2.0 to 2.2 Western Europe Morgenstern: average armor increased from 4.3 to 4.5, movement speed increased from 42 to 47 Crossbowman: average armor increased from 1.8 to 2.3 Eastern Europe Pernach: average armor increased from 5.9 to 6.2, attack interval decreased from 1.7 to 1.…
- Public testing of Italy for everyone - 15 February 2025
We are conducting open testing of Italy. The new country is available in single-sandbox mode for everyone during the beta testing period. Please note that to join, you need to go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions section.