Speedrun Ninja news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews3
- Release dateMay 6, 2019
- DeveloperAghko
- PublisherAghko
Company pages: Developer: AghkoPublisher: Aghko
Speedrun Ninja Steam news
Speedrun Ninja news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Halloween Run Update! - 29 September 2019
The Halloween run is here! Join other players to become the fastest Ninja completing the spookiest level! Include a series of new harzards and objects: - Demon Ninja enemies! Nervous, vicious and more unpredictable! - Pumpkins! Push them or make them explode! - Fire Ghost! They might give you chills at first glance, but expect the opposite! - Bouncy floating bricks! Enjoy the update and Happy Halloween!
- Speedrun Ninja - Release + FAQ Notes! - 6 May 2019
Speedrun Ninja is live now featuring 3 different runs and leader boards plus achievements. At this moment there is one person who has already purchased the game. I have to tell you thanks! Thanks to be the first one on trusting and giving me a chance! I don't know who you are, but from now on I will name you Ichi (壱)
- Pre-Release Update - 26 April 2019
Hi there! Game will release soon! And I am making the final updates based on your feedback. Minor bugs were updated and the challenge for the Classic Run got intensified! Now will be a bit harder to finish some levels of the run and set a good record. But also will make it more fun to beat! Remember! All the leader boards will be reset on release... so, keep training your skills since you will have to defend your record once the game goes live!
- Beta Announcement - Fixed Bug - 16 April 2019
Have you been wondering why Goldrush and Ascension run are so hard to finish? Well, I was wondering myself why no one was finishing them too! There was a bug on the platform movement which made the movement speed be affected by the power of the processor... the faster your processor the faster they were! This has been fixed and with the change now Goldrush and specially Ascension runs are working as they always should have done! Enjoy your run and sorry for the pain!
- Second Beta Update - 20 March 2019
Fixed Physics Issues with collision - now really! Increased the speed of the game. Improved air-control of the character. Fixed Camera movement issue when jumping. Added quick restart function for a level (you don't need to suicide any longer!): R on keyboard or Xbox pad Y button.
- First Beta Update - 17 March 2019
Two big improvements on the game experience: Physics Improved: Now the player will stop entering in dynamic objects when colliding against them at high speed (but probably not at speed of sound or higher). Control Mechanics updated: Now double jump gets always activated after colliding with any valid surface. The first jump will not deactivate if the player happens to bounce after the collision. Translated to player experience: jump mechanics feel are consistent and predictable now :)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 March 2019 | First Beta Update | 3140604542251850570 |
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