- Steam App
- Speedrun Ninja (1028010)
- Event type
- patch note
- Published
- 17 March 2019 - 09:52:55 UTC
- Source
- steam_community_announcements
Two big improvements on the game experience: Physics Improved: Now the player will stop entering in dynamic objects when colliding against them at high speed (but probably not at speed of sound or higher). Control Mechanics updated: Now double jump gets always activated after colliding with any valid surface. The first jump will not deactivate if the player happens to bounce after the collision. Translated to player experience: jump mechanics feel are consistent and predictable now :)