SPSTEAMPULSELIVE ANALYTICS
Looking for Heals

Looking for Heals Steam metadata

Blue Bomber Games | Mar 25, 2021 | game

Released

0players observed · 5 October 2026 - 03:49:47 UTC

ActionIndieRPGAction RoguelikeRogue-liteSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,840
  • Revenue (VGI)$34,581
  • Review score74% positive

Looking for Heals metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,840
  • Revenue (VGI)$34,581
  • Review score74% positive
  • Total reviews126
  • Release dateMar 25, 2021
  • DeveloperBlue Bomber Games
  • PublisherBlue Bomber Games

Genres: Action, Indie, RPG

Company pages: Developer: Blue Bomber GamesPublisher: Blue Bomber Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Looking for Heals Steam metadata

Looking for Heals metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1037750/metadata
Steam Storehttps://store.steampowered.com/app/1037750/
Steam Communityhttps://steamcommunity.com/app/1037750
PCGamingWiki search
IGDB searchSearch IGDB for Looking for Heals

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 93 positive, 33 negative

Price and discount

$4.99 (50% off from $9.99)

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

11

Platform releases
  • Steam 10 June 2019

Latest Steam announcements

  • Hot-Fix: Guild Vendor Bug - 11 August 2021

    Fixed a bug that would cause the alert pop-up to stay on screen after purchasing a new spell or item.

  • The Tactics Mode (Re)Update - 3 August 2021

    I found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and disable the AI-driven behavior. A big apology for those players who really liked this feature before the removal. Early Access didn't have much feedback for existing features players actually liked, and the few who did comment were conflicted! So the initial reaction to removing direct fighter control initially seemed like the same response that came from other updates during development. But it looks like many of you really loved this EA feature, and still want to play(!), so for you all I hope this brings the game back to a good spot for you. Life changes will have me unable support the game much after this update, but I hope this wraps things for a while. Thanks for play…

  • Summer Sale Update - 25 June 2021

    Hope everyone is enjoying their summer, here's a little update to tidy a few things up in the game. The biggest change is that players who breezed through the standard game difficulty can now test their skills in New Adventure+. Enjoy! Features New Adventure+ added! Players can choose a harder version of the game after beating it on regular difficulty. Enemies have 33% more health and damage. End screen added after beating the Sewers. The game now rolls the credits and no longer loops back to the desert with increased difficulty. Fixes Large loot drops are much easier on the frame rate Pyromancer bats should always spawn in-bounds Bonus chest should always spawn in-bounds Electric Beltaloo should attack the same enemy fewer times per charge

  • Hot-Fix: Guild Vendor Bug - 26 March 2021

    Fixed a game-breaking bug where the player could be teleported outside of the Guild after talking to a vendor.

  • Looking For Heals OUT NOW!! - 25 March 2021

    Good news everyone, Looking For Heals 1.0 is dropping today! Thanks so much for the support and feedback these last 2 years! IT'S HEALING TIME! CHANGE LIST Health bars are now much bigger and easier to see Shrank down some dungeon sizes by one room Player can now sprint when out of combat Selection cursor for controller has been improved So many UI tweaks! Removed the enrage timer Helper Overlay added to explain some newer mechanics Fighters are now killed when essence is depleted (game over or quit) Mana no longer works on 100% Killed all the weird bugs that could occur after traveling back to the guild hall Revive has larger area on the fighter Level NPCs have been added for that narrative touch! Lowered pricing on most unlockables Fear when shielded no longer glitches We now refill mana on combat finish Moving during final cutscene in tutorial is disabled Achievements have been added…

  • Update #18 The End of a Journey - 5 March 2021

    After thousands of work-hours, hundreds of squashed bugs, tons of features, and enough iterations to make your head spin...I'm happy to announce that this will be the final update for Early Access. This feels like a good time to reflect. When Stu and I started this project 2 years ago, I had no idea where it would take us. We had high hopes for our weird little healing game, and were determined to make it a fully-fledged Steam title we could both be proud of. A lot has happened since those humble beginnings. We received a couple local awards, got to participate in the GDC Indie Megabooth, and even got a glimpse of the world of indie publishing. It ran the full spectrum of experiences in this industry. From its euphoric ups, to it's crushing downs. I decided to go full-time on the project for most of 2019. Leaving a steady job to work on something you truly care about with no guarantee o…

  • Update #17 New Spells, New Buffs, and Balancing - 9 January 2021

    We're getting close to the end folks! Here's the follow up to last month's update, with more spells, items, buffs, and a boat-load of enemy balancing. Next up is the narrative pass, along with the last level of the game: Ice Mountain. After that, it's Steam integrations and the long-awaited polish pass. See you soon! Updates Added Crit, Block, and Dodge chances to all classes New Support Item: Hot under pressure. Greatly increases crit chance when low on health New Support Item: Iron shield. Increases your block chance New Support Item: Sneakers. Increases your dodge chance New Spell: Enrage. Increases crit chance on a fighter for a 8 seconds New Spell: Phase Shift. Greatly increase dodge chance on a fighter for 10 seconds New Spell: Rescue Portal. Teleport the fighter to the healer's location New Spell: Evergreen. Heals the fighter continuously over several seconds New Spell: Blessing…

  • Update #15: We're Back! - 20 March 2020

    It's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have new special abilities! Features and Updates New Song for the Guild Hall by Chris Sinnott! Decreased the average size of all dungeon floors by 20% Added a level progression bar to the loading title and game over screens Updated Game Over Screen Updated Level Title Screen Updated Fighter Inventory Screen Level up system has been streamlined! Health and Speed will gradually increase up to the new level cap. Updated Choose Spell Screen Updated Resume Popup at the Guild Hall Healer Class Changes: All classes now use the same Heal/Shield/Rez slots, with special perks for each class Priest starts with extra essence Elementalist now freezes nearby enemies on First Strike. Battle Me…

  • Update #14: Sound Pass - 31 October 2019

    We're back with a big pass of sounds from my old Dungeon Defenders colleague, Afshin Cohen. Updates will be a little lighter as we polish through the holidays, but the full release is nearly here! Features and Changes: Beastmaster pet now distracts enemies like the Vanguard Ice Wizard now channels an ice storm instead of throwing ice balls Pyromancers attack speed doubled Most non-enemy sound FX have been replaced with shiny, new ones Happy Halloween!

  • Update 13: Item Overhaul - 11 October 2019

    Today's update gives the support items in the game a well-deserved boost in effectiveness. Many items that had a percent chance to proc will now always activate on the first hit made by fighters, as well as general damage increases across the board. See what crazy item combinations you can come up with! Defender and Assassin had some quality of life changes too so give them a shot. Changes and Features: Mark of the Death God: Now marks on First Strike Scorpion Venom: Poisons on First Strike. Shrunken head proc chances increased Cats Paw: Teleport cooldown reduced Bear Trap: Ensnares on First Strike, ensnare duration increased Explosive Eel Essence: Explodes on First Strike Nasty Knuckles: Stuns on First Strike, stun duration increased Deadly Dragon: Now executes enemies on First Strike, threshold increased Electric Explosives: Always procs now Putrid Corpse Mine: Always procs now Bottle…

  • Update 12: Balancing Act - 28 September 2019

    This week's update comes with a hefty design pass. Lots of tweaks to fighters, items, enemies and spells to squash some Optimal Strategies and change up that meta! There's more tactical emphasis on retreating and fighter positioning now so make sure to take advantage of those recall buttons. Try out some new builds and see what your favorites are! Features: UI and Healer spells had a visual pass Another great track for The Dungeon from Chris Sinnott Guild bank changed to keep your gold instead of items. You now keep some of your gold to use on the next playthrough! Soon to be upgradable through a new guild progression screen. Stare Bear: Increased Damage You can now fully replenish your essence after each boss! Lowered starting health for Defender, Vanguard, and Berserker Fly bros: Increased damage and move speed Berserker Impact damage greatly increased Marksman Focus ability procs fas…

  • Update #11: Boss Time - 21 September 2019

    This week brings three new enemies, and they're all bosses! They'll be changing a decent amount over the upcoming polish pass, so study up while you can. The community helped out big time to squash some particularly sneaky bugs for this update too, so another big thanks to everyone for their feedback as we get closer and closer to the finish line next month! Features and Changes: New Level Boss in The Dungeon: The Roll Troll New Level Boss in the Depths: Fly Bros New Level Boss in The Gutter: Rat Mother New music for The Depths, hope you brought your subwoofer! Tweaked fighter AI so that they will attack any nearby enemies when directed to a empty location to streamline fighter positioning All healing gun projectiles now pass through fighters at full health Angry ghost no longer spends essence to fire projectiles Limit breaker now increases both incoming and outgoing damage per level Es…

  • Update #10: Weekly Speedrun - 13 September 2019

    We're back from the break and better than ever! This update adds the first of several Steam integrations: The Weekly Speedrun. Race a custom-made fighter team against the clock, then compare your best time with LFH players from all around the world! Healers and fighter classes are also locked up now as we slowly gear the game toward a releasable state. You heard right, it's been a great summer of development and we'll be slowly transitioning to the final polish and balancing phase in coming weeks. Be sure to keep posting all of your favorite (or broken!) fighter builds and stories! Features: Weekly Speedrun added! Who's the fastest healer of them all? Quitting a run now triggers a Game Over, activating the guild bank screen (Thanks Chobin and Katherine) Fighters barks/blurbs added in-game New Feature: Guild Mailbox Added Healer class unlocks after certain achievements Unlock subclasses…

  • Update #9: New Sewer Level - 24 August 2019

    Lots of great feedback this week, a big thanks for all of the suggestions and bug reports on Discord and the Steam Community. Your help and support makes every update even better! This week's update includes a brand new level, new enemies, and the first of many new music tracks from composer Chris Sinnott. Features and Changes: New Level: The Gutter. Put your item builds to the test with this AoE filled gauntlet. New Enemy: Goblin Bomber New Enemy: Slime Monster New Enemy: Goblin Healer New Enemy: Psycho Goblin New Music for The Wastes Beastmaster has a proper beast to control now Unlockable spells and items will now repopulate after you buy them Ice Wizard attack now affects a wide area, instead of a single target Cave and Dungeon Enemies hit a bit now harder Cooldown, lifespan, and balance changes on many spells and items Essence Drop chance lowered Demon Brute leap now damages instea…

  • Update #8: Rogue-lite Progression at Last - 15 August 2019

    It's been a long time coming, but it's finally here: The Progression System! Item and spell vendors are now in the guild hall to unlock all of that sweet content. Stronger enemies will now drop Spirit Gems, which you use in the guild to purchase new game features. It's a beefy update, so check out the features list to see what else is new this week! Updates and Features: PROGRESSION IS HERE!!! We've waiting a long time to make sure the game's core is solid, and now that it's in a good spot we're starting to lock up all of those items, sub-classes, spells, and healers. Now you'll have to earn 'em with... Spirit Gems: Unlock new spells, and healing abilities with the new, persistent currency added to the game. Spirit Gems have been added to combat bonuses, and item drops require an A or S rank Game over screen now shows a death sequence so you can know why you died (Thanks Phowecy) New Su…

  • Update #7: Combat Tuning - 7 August 2019

    Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular time. Enjoy! Features and Updates: Enemy attacks are now bottle-necked to a limited number of actions at a time, it's controlled chaos now as opposed to regular chaos! Cave Art Pass Traps no longer hurt friendly targets, and inflict heavy damage on enemies to be more useful in combat. Defender Changes: Now has a percent chance to fully block an attack in range Marksman Changes: Increases damage the longer they stay in place Beastmaster Changes: Pet pulls more threat from enemies before going down. It's time the rat did some off-tanking! Assassin Stun reduced to one second. Bleed now removed much faster after Br…

  • Update #6: New Healer Classes and Spells - 27 July 2019

    This next update pushes LFH into more experimental territory with the inclusion of several new healer spells inspired by action games. Give them a shot! And don't forget to post your favorites on Discord so we know how they're working out. Features and Changes: Did someone ask for more healer spells? You most certainly did! A big thanks to everyone who filled out the feedback form. 22 Heal, Shield, and Rez spells to mix and match between the new classes! Currently has placeholder art while we experiment with these crazy abilities. Try them while they're all unlocked! Healing Class Changes! Healing classes now use spell slots for the three types: Heal, Shield, and Rez Battle Medic: You got top-down shooter in my healing game...delicious! She's brought her powerful array of healing guns with her. She moves quicker than the rest, with two healing slots and a rez. Paladin: A holy warrior wi…

  • Update #5: The Talent Screen - 18 July 2019

    The big feature this time around is the Talent Screen, which replaces the previous inventory screen. Now you can level up your fighters with gold, which will give you talent points to allocate to things like health, speed, and item ranks. Give it a try and let us know if what you think. The reset of the update was heavily focused on rebalancing combat encounters and level progression so jump in and see how far you can get! Features Inventory Screen has been changed to be the fighter Talent Screen. Floor order is now static as well as enemy health and damage. Can you get through all 6 floors? The Bone King is now more complex. Hope you're off-tanking with the Tactical Pause ;) Room size has increased Item drop table has been normalized, any item can drop at anytime! Player Can Toggle certain item abilities in the Tactical Pause screen. Great for that last minute stun in later floors. Hea…

  • Update #4: Tactical Pause Screen - 6 July 2019

    Ever feel like you're getting overwhelmed in combat? Or maybe you've wanted to perform more advanced micro during boss fights? Well now you can, with the Tactical Pause feature! During combat, just hit Left Shift/Trigger to freeze time and queue up one move and/or attack command on each of your fighters. This adds a whole new dimension to how you fight, so expect to see some increasingly complex battles in the near future to really push your raiding skills to the limit. Features and Changes: The Tactical Pause screen has been added! Hit Left Shift/Trigger to stop the flow of combat and individually direct your fighters' next moves! Enrage Timer added to combat rooms. Take too long to clear a room and enemies will become enraged, drastically increasing their difficulty Time Bonus shown on timer bar during combat rooms New Combat Bonus: No Deaths New Combat Bonus: Tank Master. For directi…

  • Week #3 Update: New Healer Class - 27 June 2019

    This week gets not one, but TWO big features: The Elementalist healer, and a new and improved death system. I hope you're ready for some satisfying micro, because the new mini-bosses will put your tactics to the test! Features and Changes: New Healer Class: The Elementalist! Uses slower, powerful area healing spells to heal, shield and revive party members all at once! Make every heal count with the first of four planned healer additions. Death Reimagined: Your fighters' lives are now tied to your own. Lose life essence as fighters fall in combat. Let it drain to zero and it's game over. New Item - Healing Amulet: All healing is increased on the wearer. Great for keeping your tanks up. New Item - Angry Ghost: Being dead is highly frustrating for you. Your ghost attacks nearby enemies every second. New Item - Limit Breaker: You deal increased damage at the cost of life for every attack M…

Patch notes and updates

S.noRelease datePatch nameGID number
111 August 2021Hot-Fix: Guild Vendor Bug4040278393512329527
226 March 2021Hot-Fix: Guild Vendor Bug4026754911350073496
324 August 2019Update #9: New Sewer Level2416665403777413895
415 August 2019Update #8: Rogue-lite Progression at Last2412161173665143134
57 August 2019Update #7: Combat Tuning2412160539850795026
627 July 2019Update #6: New Healer Classes and Spells3364670677186236790
718 July 2019Update #5: The Talent Screen2413284533092820792
86 July 2019Update #4: Tactical Pause Screen2436926440597599455
927 June 2019Week #3 Update: New Healer Class2436926440568019062
1019 June 2019Week #2 Update: Class Abilities2415533798129666760
1114 June 2019Mini-Update: Item Progression System2408777766641866722
1212 June 2019Update One: Boss Integration and Bug Fixes2408777766634288935

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1037750
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99 (50% off from $9.99)
Free to playNo
Discount50%
Original price USD$9.99
Current price USD$4.99
Release dateMar 25, 2021
DeveloperBlue Bomber Games
PublisherBlue Bomber Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent74%
Positive reviews93
Negative reviews33
Total reviews126
Steam recommendations117
Achievements11
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1037750/

Short description

An action rogue-like inspired by MMO healing mechanics. Heal, shield and resurrect your way through procedural dungeons filled with powerful items, deadly enemies and the most incompetent party imaginable!

About this game

Relive the glory days of being the all-important, underrated healer Unlock a variety of healing spells and try any combination your heart desires. A heal-over-time build? Just shield spells? Healing grenades and shotguns? The choice is yours. Hire your dream raiding party and forge the perfect run Each fighter class has their own special ability. Warriors can taunt enemies, rogues can stun and cause bleed damage. Experiment with different team formations to discover what works best for your healing style. Put your skills to the test and keep your party from an early grave Intense, real-time action bringing a fresh take on the healer class. Unlock a variety of healer spells and classes for maximum replay-ability. Hire Warriors, Rogues, Mages and 6 other class types as you explore procedural dungeons. Upgrade your fighters with powerful items and experiment with new combinations. Tackle elaborate boss fights inspired by MMO raids.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Looking for Heals's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -50%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -50%, with a lowest recorded final price of $4.99 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 5, 2026 through Oct 5, 2026. The latest run records $4.99 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Looking for Heals at $4.99 in USD, with a listed base price of $9.99 and a -50% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$9.9950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No change50% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.99$9.9950% (Steam sale)Steam Store - Steam sale

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