SPSTEAMPULSELIVE ANALYTICS
Starmancer

Starmancer Steam metadata

Ominux Games | Aug 5, 2021 | game

Released

2players observed · 23 September 2026 - 08:41:17 UTC

IndieSimulationStrategyEarly AccessPixel GraphicsSteam Store

  • Latest observed players2 · 23 September 2026 - 08:41:17 UTC
  • SteamPulse tracked peak57
  • Units sold (VGI)31,410
  • Revenue (VGI)$456,000
  • Review score64% positive

Starmancer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 23 September 2026 - 08:41:17 UTC
  • SteamPulse tracked peak57
  • Units sold (VGI)31,410
  • Revenue (VGI)$456,000
  • Review score64% positive
  • Total reviews1,026
  • Release dateAug 5, 2021
  • DeveloperOminux Games
  • PublisherChucklefish

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Ominux GamesPublisher: Chucklefish

Top Steam chartsTop 100 gamesGame directorySteam Store page

Starmancer Steam metadata

Starmancer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1062000/metadata
Steam Storehttps://store.steampowered.com/app/1062000/
Steam Communityhttps://steamcommunity.com/app/1062000
PCGamingWiki search
IGDB searchSearch IGDB for Starmancer

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 652 positive, 374 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 5 August 2021

Latest Steam announcements

  • Patch 0.4.0: NPC Villagers, Random Events, and Performance Improvements - 12 March 2025

    Sorry for the radio silence, I've been going through a divorce and it's quite stressful. Anyway, here's a new patch that really fills out the core gameplay and sets the stages for end-game goals (aimed for next patch) Overview NPC colonists (villagers) can now spawn in dungeons and as stowaways. Villagers are regular colonists, except they don't work and you can't control them. If you kill them and return their head to your core, you can keep them forever. Added random events, such as stowaway, solar flare, and core o2 malfunction. Added many new types of slimes. Noticeable performance improvents. Far fewer instances of intermittent "stutters" Important Changes Added villagers that can spawn in dungeons. Harvest their heads and return it to your core in order to keep these humans forever. You can also keep them as a pet or meat source. Villagers can spawn with a variety of diseases and…

  • Patch 0.3.1 - The Sounds of the Void - 28 June 2024

    0.3.1 - The Sounds of the Void Added so many sounds. Warping is now performed in real-time in the void. Greatly improved the Job Matrix, use it for all your job needs. Increased starting colonist cap to 7. Added a free-time need, and many free-time objects. Changes - Warp travel time is no longer instant. Instead, you enter a warp field where your crew can enjoy some much needed down-time. - Warpdrive must now be charged before you can travel. - Solar Panels and Radar Dishes do not work in the void - Nomads (pirates, space whales) now have a chance to spawn when you travel to a system. - Added many many many sounds. - Added free-time need. Colonists have a unique free-time preference and must perform an activity of their favorite type: - Athletic: Uses Target Dummy and Treadmill - Spiritual: Uses your core, Dragon Tree, and Shrines - Entertainment: Uses TV, Jukebox, Arcade Machine, etc…

  • Patch 0.3.0: The Pirate Incursion Update - 13 March 2024

    Added pirates and mutiny You can now change many gameplay settings when starting a new game, including: permadeath, colonist speed, and damage multipliers. You can also change these settings at any time while playing the game (from the escape menu) Added a Job Matrix, so that you can view and assign jobs to all colonists at the same time. Added Handguns. Weapons are now visually equipped/used. Added support for changing languages (but no new language files yet). Changes Added prison posters to the prison dungeon. Added "change language" button on the main menu. Press it to change the languages (we did not add any translations. This specifically is the ability to change language by the user at runtime) Added fallback fonts to support a variety of character sets: Chinese, Cyrillic, Arabic, Korean, Japanese. Language files should be placed in your install directory in StarData/Text. (searc…

  • Patch 0.2.20: The Into Breach Update - 24 January 2024

    Many objectives in the tutorial now have a video showing you exactly what to do. Airlocks in derelict stations are now locked, and must be breached with a security guard. Heads, in Jar and Corpses can now be stored wherever items are stored. Added a new Prison Ship dungeon, and drug rework (more details below). Many many many dungeon objects are now purchasable and placeable as "decorations", so that anything you find can be replicated in your own base. Also fixed many bugs Changes Added videos to many spots in the tutorial Added more arrows throughout the tutorial. You can no longer turn npc objects offline/online. Added Bypass Module. Crafted at the programming terminal. Has 10 uses. Colonists with this item acquire a new context option, "hack", that deals 50 damage to bots. Many doors are now locked in derelict stations, and require a guard to breach them. Breaching requires a Bypass…

  • Hotfix for 0.2.18 (crafting fix) - 18 December 2023

    Quick hotfix Fixes Fixed a bug where colonists wouldn't craft at machines when they should have Fixed a bug where colonists would attempt to craft at machines when they should not have Colonists will no longer "see" themselves puke Added a log message when items explode from heat Have a nice holiday! Continue to submit bug reports and we'll fix em! - Tyler

  • Patch 0.2.19: The Tutorial - 15 December 2023

    When colonist morale is low, they now have a chance to "snap". Added a tutorial. Kat is back! Water now decays into dirty water, and dirty water emits germs. Added the flammable item attribute (this is a big deal, so be careful). Improved lockdown behavior so that colonists now return to base much quicker. Changes Colonists now have a chance to "snap" when their morale is low. This chance increases the lower that their morale is. When colonists snap, they acquire a random perk, such as graffti artist. Every extra snap increases the chance that the colonists will get an extra bad perk, such as pyromaniac, saboteur, and maniac. Every few hours, colonists gain +1 morale as "catharsis", capping at +15. Colonists "snap out of it" when their morale returns to positive. Snap count is reset to 0 upon: death, therapy booth use, memory wipe from memory pen. Snap count is reduced by 1 every 10 day…

  • Patch 0.2.18: A Polish Patch - 29 November 2023

    This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more. Chainable Explosives Searching For Items Job Descriptions in tooltip Changes Reduced many instances of "stuttering". 3x speed is now more playable. Colonists will now talk with many lifeforms (but the lifeforms don't talk back) Those same lifeforms will now randomly display speech bubbles Corpses now emit germs, and they're ugly Added memory when colonists sleep in a noisy room Eyeball portal now stores 10k power, and is removed when all power is drained Chloropods now get aggressive when they see trees being chopped down. Added a text search filter in the item selection window. Added descriptions for all jobs in their tooltip. Added destroyed star system. It's a star system with only scrap, and destroyed pla…

  • Devblog #4/5: Galaxy Map (0.2.16) & Warp Fields (0.2.17) - 10 November 2023

    (I moved houses during the last patch, so I combined the previous patch and the current patch together into one post) The Warp Field Update is live! In this patch, we added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD. Also added a new permission UI for controlling colonists. The arbitrary "square" base boundary has been removed, and you can now build in any direction you want. Asteroids and stations can now spawn very close to your base. Asteroids are now slightly bigger. You can also claim any part of a map that you want, and keep it forever, later, unclaim it and warp to remove it (you could keep an abyssal eye portal forever). Full Patch notes (0.2.16): Patch Notes Full Patch Notes (0.2.17): Patch Notes Devblog: Devblog Link Stream (every Friday): Stream I also recorded a video that covers similar topics (reading for nerds…

  • Patch 0.2.17: The Warp Field Update - 25 October 2023

    Added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD. Also added a new permission UI for controlling colonists. Part of the intent with these balancing changes is to make the game a bit more challenging by removing your god-like ability to always control your colonists. The arbitrary "square" base boundary has been removed, and you can now build in any direction you want. Asteroids and stations can now spawn very close to your base. Asteroids are now slightly bigger. You can also claim any part of a map that you want, and keep it forever, later, unclaim it and warp to remove it (you could keep an abyssal eye portal forever). Changes Added construction materials: Scrap, Metal, Electronics, Wooden (plant fiber), and Pigments (used to build cosmetics). Crystals are now used only as a tradeable currency. Ship upgrades now cost a con…

  • Hotfix for players that think it's fun to warp and not be stuck forever - 1 September 2023

    - Fixed a bug where players loading an old save couldn't warp anywhere. rip

  • Patch 0.2.16: The Galaxy Map Update - 30 August 2023

    Added galaxy map, traders, and space whales. Going forward, more "life" will continue to be added to the galaxy map. In order to travel, you need "Starfuel", click on the local star in the starmap to create a "star fuel station". Traders sell a bit of everything: Changes Added galaxy map. Warp around using starfuel. Hauler now starts unlocked. Construct star fuel stations at stars (in the starmap) for starfuel (powers the warpdrive). Stars now light the map based on their color. Colonists no longer spawn alive on the map, and instead spawn in a crashed lifepod with a control module, a corpse, and some random items Added trade ships. They sometimes spawn in star systems. The loading bar while warping is now incremented at more intervals and has text updates. Bioshroom now creates 3 biomass when harvested. Added Space Whales. Harvest their tasty meat with C4. (more missions of this type t…

  • Devblog #3: The Jetpack Update (0.2.15) - 9 August 2023

    Patch 0.2.15 is live! (and has been for 2 weeks) This patch adds Jetpacks, Loadouts, The Undead Plague, and more. For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (every Friday): Stream I also recorded a video that covers similar topics (reading for nerds) Thanks! - Tyler

  • Patch 0.2.15: The Jetpack Update - 27 July 2023

    Added jetpacks. Colonists and a few lifeforms can fly around the map now. Added actual diseases when Slimes, Zombies, and Cuddlers infect colonists. Crops now require light. Added starting Bioshroom crop (doesn't require light). You can now set "loadouts" for colonists. They'll automatically store whatever items you set during their free-time. Changes Added "Zombie Disease". Colonists infected are bald (so that you never trust bald people). Zombies will not instigate fights against any colonist with a zombie infection (they'll still defend themselves if attacked. ZLM). Added "Slime Disease". Colonists infected become gingers and poop out goo. The "Upset Stomach" perk no longer goes away automatically. Purple Slimes won't instigate fights against colonists with a slime infection. Added "Cuddler Disease". Colonists infected become Albino. Cuddlers won't instigate fights againts colonists…

  • Devblog #2: A Polish Update (0.2.14) - 12 July 2023

    Patch 0.2.14 is live! (and has been for 2 weeks) This patch focused on quality of life fixes, but we also added conditional crafting, pride decorations, an intro cutscene, and more For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (every Friday): Stream I also recorded a video that covers similar topics (reading for nerds) Thanks! - Tyler

  • Patch 0.2.14: A Polish Update - 29 June 2023

    0.2.14: A Polish Update (and Bug Fixes) Fixing bugs and quality-of-life improvements. You can now "maintain X amount" (of stock) at any crafting station. Added a "new game" cutscene. Changes Increased starting colonist inventory size from 2 to 4 (so that farmer and early-game item transportation is less painful) Colonists will now only poop on the floor if their urinate need is under 25% (and they'll queue the Urinate state at 75%, previously they queued this state at 60%) Added pride decorations Decreased mission durations and increased exp earned per mission. Changed "hive detection" to "Hostile Lifeform Detection". Also increased delay after warping before lifeforms starts to spawn around your base Combined "clean blood" and "clean floor" into single "Clean Station" task. Combined "Fix Object" and "Object Maintenance" into a single "Fix Object" task. Pilot now defaults to assigned. C…

  • Devblog #1: The Return of the Starship (and beyond) - 15 June 2023

    The Starship Update is live! It’s been a long time since our last “formal” blog post. These posts take a long time to create. We’ve been very busy working on Starmancer. It’s just the two of us, so for a post like this to be created, one of us has to stop working on Starmancer and instead do these sorts of things. I’d really like to get back to writing these and we fully intend to. For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (every Friday): Stream I also recorded a video that covers similar topics (reading for nerds) Thanks! - Tyler

  • The Starship Update - 31 May 2023

    0.2.13 - The Starship Update Return of the ship The ship, missions, and the starmap have returned. We've made the ship a lot smaller, to fit the new base sizes and missions have been re-balanced a bit to fit the new gameplay introduced in The Wilderness. https://images.squarespace-cdn.com/content/v1/596512f58419c2321fd7e8c5/1685552558087-D6XW9E7G6B24W3UI02A5/Small%2BHauler%2BWIP2.gif Upgrade modules Upgrade modules have also returned. You can earn them from contracts and use them to upgrade the ship as well as machines and crafting stations. New Grill We added a grill, for cooking food early-game. There are a recipes for making grilled biomass, slinker bacon as well as something called 'regular' beef steak.. https://images.squarespace-cdn.com/content/v1/596512f58419c2321fd7e8c5/1685552762663-PVTT71COODZCBKYY798G/Grill+WIP2.gif New Supply station We also added a Supply Station, for early…

  • Patch 0.2.12 (Core Customization!) - 24 April 2023

    0.2.12 Starmancer core customization has returned! Find new cores in dungeons and change your core appearance (and name) at any time! We're also improving colonist behavior so that they'll try to solve their own problems (hilarity ensues?) Changes Added Starmancer core customization and "collectables" to unlock more variants in stations Added a memory when context eating a dead body Added a quick tutorial message. This is temporary until we create a better, in-game tutorial Biomass is now a -1 food memory Colonists now heal automatically. They'll first try to use a medkit, if none are available, they'll eat any food. Colonists now flee from monsters when undrafted and under 50% health. Colonists now flee when taking damage from any source if it brings them under 50%. Buffed many virus symptoms Puke and slimes now generate more germs Added a basic "aggro" system for monsters. If they don…

  • Patch 0.2.11 - Performance Update - 3 April 2023

    Performance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow) Changes - Increased max colonist cap from 7 to 15 - Improved performance of finding nearby floors (for fog-of-war purposes) - Improved performance of calculating player item counts - Improved performance of noise and comfort calculations - Improved performance of obstruction checking during pathfinding - Colonists now automatically take off their helmets if they're in a liveable atmosphere - Added memories when colonists sees friend, best friend, enemy, and "best enemy" Fixes - Fixed a bug where sentry didn't attack robots - Fixed a bug where colonist inventory UI got weird when colonist capacity was over 10 - Adjusted research card tooltip (to make better space for the skill requirements) What's Next - Core customization, with collectables tha…

  • Patch 0.2.10 - Exploring and cheating - 28 March 2023

    Minor changes after The Wilderness release. We're continuing to monitor reports and feedback from Discord, Steam Forums, the in-game reporting tool and our weekly dev stream. Big changes in this patch are the "explore" job task, C4 is now craftable at the Chem Station, increased moonshine spawn, and new cheats for spawning colonists, leveling up colonists, and spawning monsters. Changes - Added "explore" job task. Colonists with this task will walk to the nearest fog-of-war floor until all floors have been explored - Chem table can now craft C4 - C4 will now destroy any resource nodes in its blast radius. (use them for mining) - Added cheats to spawn all monsters - Added cheat to spawn colonist - Added cheat option to "right click to level up colonist skills" (right click a skill in the skill window to immediately level up that skill) - Increased seed drop chance from farming to 1% - In…

Patch notes and updates

S.noRelease datePatch nameGID number
112 March 2025Patch 0.4.0: NPC Villagers, Random Events, and Performance Improvements1794014851398515
218 December 2023Hotfix for 0.2.18 (crafting fix)5409450219985588061
31 September 2023Hotfix for players that think it's fun to warp and not be stuck forever5141476355662078428
427 July 2023Patch 0.2.15: The Jetpack Update5124584686246806577
529 June 2023Patch 0.2.14: A Polish Update5124582150131587327
624 April 2023Patch 0.2.12 (Core Customization!)5133583099810909614
73 April 2023Patch 0.2.11 - Performance Update6839319551997008043
828 March 2023Patch 0.2.10 - Exploring and cheating5143713753747162349
93 May 2022Hotfix - 03 May 20224348798430292937819
1011 April 2022Patch 0.1.56 - The Unnamed Update4353300134240292956
112 March 20220.1.55 - The Uneventful Update4247462367427331318
128 February 2022Patch 0.1.54 - The Cleanup Update4235074931865513218
1319 January 2022Patch 0.1.53 - The Fixit Update4237325463668343579
1414 December 2021Patch 0.1.51 - The Winter Holiday Update4224936849668873634
151 November 2021Patch 0.1.504186652357038789159
1618 October 2021Patch 0.1.494698935641770373111
1711 October 2021Patch 0.1.474069556867219424757
1817 September 2021Sleeping Hotfix5418383147739815990
1917 September 2021Patch 0.1.465418383147739098290
2010 September 2021Patch 0.1.45-0909214020014731798498172

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1062000
Live current players2
SteamPulse tracked peak57
Live count (today's peak floor)2
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateAug 5, 2021
DeveloperOminux Games
PublisherChucklefish
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent64%
Positive reviews652
Negative reviews374
Total reviews1,026
Steam recommendations893
AchievementsNot available
Average playtime forever2,047 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1062000/

Short description

From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.

About this game

Space Pirate Incursion Pirates are here to pillage and plunder in this new Starmancer Update! Pirate attacks - Pirate ships can be seen roaming the galaxy map. They’ll seek you out and eventually launch an attack on your station! Will you fend them off or warp away to safety? Handguns - You can now craft handguns at the workbench! This is our first step for adding guns and ammo. Expect more weapons and equipment in the next update! Tech Station and Tesla Coils - Our latest derelict station is filled with data chips, silicon, and high tech looking decorations. You can also find tesla coil sentries! Hack them, bring them back to your station as defense! Just make sure you’ve got enough power to keep them online. Fire Suppression - We added a sprinkler! Stock it with Fire Suppression Foam and it will automatically extinguish any nearby fires. Game Settings - You can now customize your experience, making it more or less difficult. With multipliers for colonist morale, amount of resources, research speed, build costs and more. There’s also a toggle for permadeath, where you cannot regrow colonists! About the Game Humanity launches the Starmancer Initiative – in a desperate attempt to escape from a dying home planet and seek refuge among the stars. Millions of people upload their consciousness into your memory banks – entrusting their minds and their future to an Artificial Intelligence, a Starmancer. To you. Now – you find yourself alone and stranded in a strange star system, your task as a Starmancer is to construct and manage a space station capable of sustaining human life. Starmancer offers gameplay with consequences in a living sandbox environment as you warp from star to star, scavenging resources from derelict stations while fending off space monsters, zombies and pirates! There are many ways to manage your space station — Don’t be afraid to experiment with unconventional or morally questionable strategies.. Sustain Life - Cater to the needs of your colonist, by building farms for food, providing beds for rest and bathrooms to prevent unsanitary accidents. Express Yourself - Customize your station with walling, floors, furniture, and collect unique d…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência fantasiosa Violência Drogas ilícitas
steam germany16Gewalt Drogen
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Starmancer's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Starmancer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Starmancer at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2740,74223 September 2026 - 09:37:58 UTC1,818,368
2Dota 2461,49223 September 2026 - 09:37:58 UTC1,291,328
3Wallpaper Engine70,88623 September 2026 - 09:29:09 UTC150,271
4Once Human14,65323 September 2026 - 09:23:50 UTC231,343
5Lost Castle 21,91123 September 2026 - 09:11:07 UTC28,835
6Battle Teams 21222 September 2026 - 23:11:31 UTC7,966
7Brotato6,10623 September 2026 - 06:35:38 UTC23,754
8Conqueror's Blade1,57723 September 2026 - 08:34:23 UTC18,921
9Human Fall Flat1,47223 September 2026 - 07:11:46 UTC127,516

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero77,74923 September 2026 - 08:59:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Wallpaper Engine70,88623 September 2026 - 09:29:09 UTC150,2711,008,495Wallpaper Engine Team
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Slay the Spire 249,51623 September 2026 - 09:09:51 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,39223 September 2026 - 09:37:56 UTC122,811467,999The Indie Stone
Terraria23,26423 September 2026 - 08:59:42 UTC486,9181,521,492Re-Logic

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