SPSTEAMPULSELIVE ANALYTICS
Ruine

Ruine Steam metadata

NihilNode | May 16, 2019 | game

Released

0players observed · 22 September 2026 - 15:45:15 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)532
  • Revenue (VGI)$1,378
  • Review score94% positive

Ruine metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)532
  • Revenue (VGI)$1,378
  • Review score94% positive
  • Total reviews16
  • Release dateMay 16, 2019
  • DeveloperNihilNode
  • PublisherNihilNode

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: NihilNodePublisher: NihilNode

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ruine Steam metadata

Ruine metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1071660/metadata
Steam Storehttps://store.steampowered.com/app/1071660/
Steam Communityhttps://steamcommunity.com/app/1071660
PCGamingWiki search
IGDB searchSearch IGDB for Ruine

Reviews, pricing, and metadata

Review summary

Positive

94% positive, 15 positive, 1 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 16 May 2019

Latest Steam announcements

  • Early Access Content Update #2 - [Infestation] - 18 October 2021

    Dead trees stand sparse along the path to the red forest. The incessant skittering beneath the arid earth belies the stillness of the land above. The time has come again for an update, and you only had to wait nearly an entire year! Let's face it though, none of you were holding your breath. Or so I hope. It would be awkward if you were. 'Cause you'd be straight up dead. Look, patch notes! Note: Old saves (no older than 0.1.5.0) should all be compatible - no easy feat, I might add - but starting a new game is always recommended in order to experience most of the changes and additions. NEW: New Area, New Dungeon! Home to small threats in large numbers, the entrance to this medium-sized dungeon can be found on the way to the Corrupted Orchard. The goal here was to smooth out the difficulty spike that occurred when moving on from the first area, and while it does come with its own threats,…

  • 0.1.5 Changelog - 7 November 2020

    Time for an update! This one mostly consists of fixes and improvements, a couple new features here and there, but nothing major in terms of brand new content. I expect the focus to switch between these things as I move ahead with each individual update. Note: Due to the extensive changes to the save system, old saves won't be compatible this time around. Sorry for the inconvenience! NEW: Added Save Slots, allowing for up to five characters! The player can now name their characters as well. Added Relic Tiers, and the Accursed Reliquary. All relics can now be upgraded to increase the potency of their effects. Many relics have been given new, additional effects to allow for this. For this first implementation, upgrading relics will be easier and faster than what is to be expected in later versions. Added a new enemy: Mimic Added 15 new armor pieces (Mostly footwear) Added a quick-stack but…

  • Update 0.1.4.2 - 25 February 2020

    Well, it would seem the content update has been received well! As I understand, the new area is a welcome change of pace, and the new threats are keeping things interesting for the Ruine veterans out there. Which is exactly what I like to hear! For today I've prepared a handful of fixes, as there were a few things that slipped through (of course,) as well as a couple of important balance tweaks. Oh and if you're wondering about the version number, 0.1.4.1 was put out on the day of the update, but wasn't actually big enough to warrant it's own announcement. Just in case anyone was concerned I forgot how to count. Changelog: Axe Traps turned out to be rather trivial to avoid, so to reduce the number of "solutions" to this trap and make sure they are a unique threat, crouching down is no longer a guaranteed dodge. (The player was previously impervious to traps when crouched. Now whether th…

  • Early Access Content Update #1 - [The Path] - 20 February 2020

    A path has opened up, leading to a place even darker than the one before. If it is challenge that you seek, then embrace the unknown once more... Ruine's first content update is live! Let's go through the major changes together, shall we? (The following changelog may contain spoilers) NEW THINGS Added a brand new area with a longer, more challenging dungeon! These can be accessed by traveling to the right after defeating the boss of the Forgotten Tunnelways at least once. New spell: Magic Missile The player is guaranteed to start the game with this spell, and one other spell chosen at random. Added: 1 new NPC 2 new enemies 6 new Foods 5 new Potions 18 new Weapons 23 new Armor Pieces 20 new Relics 12 Relic Variants (more info below) 7 new original songs to the OST, +remastered an existing track 2 new weapon prefixes: "Small" & "Large" Silver coins to allow items to have

  • 0.1.4 Release Date Announcement! - 15 February 2020

    Are you free on Thursday? Because the first early access content update for Ruine is landing on the 20th of February! And it's a fairly sizable one. Here's a short little trailer for it: Special thanks to the amazing Jabber for the exceptional voice talent, I've been waiting for a good opportunity to use those lines and it just so happens this trailer would be nothing without it! One thing that will likely coincide with this update is a small price increase to account for the added content. I'm only willing to charge so much for the game at this stage, but I've also been told not to undervalue my work, so I hope the new figure will prove agreeable. Aside from that I don't think there's much that needs to be said at this point. Thank you all for being so patient! I look forward to hearing what you all think, as always the discussion forums are a great place to put any and all thoughts an…

  • End of Year Status Report - 31 December 2019

    Happy new year, everyone! That's right, although it feels like Ruine just released in early access yesterday, the reality is, that day was over 7 months ago. Time sure is a funny thing! *nervous laughter* I couldn't let the year run out without at least giving you all an update on Ruine's progress as we move into the next decade, so here's a bit of a recap on what's been going on. I've also included one of the new songs for the Official Soundtrack at the end, so be sure to give it a listen! Alright, let's get to it. THE REPORT While the initial release back in May was quickly followed by a number of small patches to keep things fresh and relatively bug-free, this pace was not maintained throughout the year. Now I know what you're thinking, something terrible must have happened. Maybe the developer got lost in the woods and experienced an untimely death? Worry not! I would not let someth…

  • 0.1.3 Changelog [The Tide] - 2 June 2019

    Time for another patch! This one addresses a few pesky bugs, early game balance issues, as well as the issue of save corruption between updates. New chunks of content and requested features such as spell / potion cooldown are being worked on, but require more time in order to be done right. In the meantime, here's 0.1.3: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34995442%2F3abf6a3c524742bf7884b6e8c3a8b06ca17934d1.png NEW: Added water to the environment, using a shader by GamingReverends Added basic backwards compatibility to the save system, making it possible to carry saves over to new versions (in theory) CHANGES: Visual improvements to the surface environment Adjusted the rate at which enemies scale. Tougher enemy types are slightly less common and start spawning 1-2 levels later. Adjusted surface enemy spawn rates Wolves now have a 100% chance to drop a pelt o…

  • 0.1.2 Changelog [Build-mode!] - 22 May 2019

    NEW: Toggle build-mode by pressing 'B' While in build-mode, click to construct objects. Currently limited to wooden chests. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34995442%2F2208aeab0975148b57228cb6c52136dd81fc704c.gif CHANGES: Alt-clicking now works in shops (= buy & equip) Adjusted the spawn rates of large gems, ingredients, and some armor pieces Placed a fallen tree to block the way to the right so players don't wander too far, for now Range from which a chest can be opened has been reduced. Nearest chest in range is now highlighted. Tweaks to chest ID assignment Version number is now displayed in the menu BUGFIXES: Character appearance got wiped after choosing it at the beginning of the game Chest types are now saved correctly and will spawn the loot they're supposed to. Fixed a crash when opening a chest that had not saved it's storage correctly Dying near…

  • 0.1.1 Changelog [Day-One Patch!] - 16 May 2019

    And we're off! Not looking to waste any time, I prepared a handful of fixes and tweaks to improve the launch experience for everyone, and hopefully alleviate any fps issues that users running on low-end machines may encounter. Radiant Blast now restores 20% torch level Saving of weapon surfaces added. (Blood, slime, etc. persists across play sessions) Storage inventories are now loaded when opened, and auto-saved when closed. The player inventory is also saved in conjunction, but only outside of dungeons. Tweaked some code to prevent various item duplication methods Made weapon hitboxes more consistent Small slimes jump from further away Firebolts now collide with the ground outside Sound added for Firebolt impact XP orbs create some light Applying a status effect now creates a floating text indicator Armor sets may now come with different colored pants (very important!) Attacking is pr…

Patch notes and updates

S.noRelease datePatch nameGID number
17 November 20200.1.5 Changelog3887130640398225516
225 February 2020Update 0.1.4.22578811485608728538
32 June 20190.1.3 Changelog [The Tide]2400895196216127832
422 May 20190.1.2 Changelog [Build-mode!]2408775863515368834
516 May 20190.1.1 Changelog [Day-One Patch!]2905297189249106984

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1071660
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMay 16, 2019
DeveloperNihilNode
PublisherNihilNode
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent94%
Positive reviews15
Negative reviews1
Total reviews16
Steam recommendationsNot available
AchievementsNot available
Average playtime forever471 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1071660/

Short description

A sidescrolling fantasy RPG with roguelike elements and a souls-like setting. The world of Ruine is amorphous, its past long forgotten by most. Forests and ruins are inhabited by creatures that once lived and now refuse to die. Use what you can find or craft to eradicate them.

About this game

Ruine is a 2D dungeon crawler that scratches the classic fantasy RPG itch. Fight creatures to level up. Delve into the darkest corners of derelict ruins in search of treasure and gear. But to keep what you find, you must first make it out "alive." Using the term loosely. Story The rules of nature have become rather twisted, you see. Long ago, the kingdom entered an age of darkness and decay. Fog covered the land as unrecognizable things crawled from the crypts, and once tamed beasts turned feral with little regard for their owners. Now not a soul is left alive, nor are they allowed to die, mere husks doomed to seek fleeting joy in the forgotten kingdom of Ruine for eternity.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Ruine's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ruine's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ruine at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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