- SpritePile, soon to be free! - 23 January 2022
SpritePile will be free to use! With the release of SpritePile 2.0 I decided that SpritePile 1.0 should be made free as it doesn't offer nearly as many features and serves better as a demo. It's certainly not a useless tool either and hopefully will provide many people who can't afford sprite stacking tools with a free alternative. I'm aiming for Monday, January 31st to be the day that it becomes free to use. To existing customers, your purchases have funded the release of SpritePile 2.0 as well as have made SpritePile 1.0 available to the public at no cost. For that, I thank you. Thanks for the support as always! You can find me on Twitter!
- SpritePile 2.0 coming soon! (Wishlist it now!) - 15 January 2022
The store page is up, SpritePile 2.0 is here! It will be officially available for purchase on January 27th. You can of course glance at the store page or watch the trailer to get an idea of what the new SpritePile features. I'll try to summarize some of the most notable changes in version 2.0 Rotations Color Palette Editor A Much Improved 3D Preview Hyper Optimized OBJ Export Quoting the documentation about this feature: "The good model groups voxels that are the same color into larger cubes to reduce the number of triangles/faces. This method of optimization is called Seabass³" Slightly Less Exciting Features Significantly improved performance More tools Proper documentation Improved 2D preview that makes seeing depth easier Rebindable inputs Are there any features from 1.0 that aren't in 2.0? Nope! I made sure to include every feature from 1.0 and to improve on them where possible. A…
- SpritePile 2.0 development news! Huge visual upgrade! - 5 December 2021
Hello artists, devs, and all the rest of you! It has been a busy 3 months since the last time I posted news but I assure you that it was worth the wait. Let's get right into it! New 2D Render Modes A major struggle with sprite stacking is the lack of depth perception. Thanks to Cel Shading we no longer have to live in the stone age. New 3D Rendering Tired of your beautiful art looking flat and bland? Well now you can turn any scene into a master piece thanks to shadow maps and SSAO. I'm not a graphics programmer but fortunately for us we have Xor, and wow did he deliver! You can rotate/angle the sun to create the perfect screenshot! OBJ Exports I promised this feature and dared to say that it would include proper culling, remove intersecting faces, and be perfectly optimized out of the box... Well I did what I set out to do. Here's a scene exported into Blender via OBJ format. Of course…
- SpritePile 2.0 is in development! - 14 September 2021
Hello everyone! It has been quite some time since I've posted anything about SpritePile but fret no more fellow sprite stackers! I'm here with some very exciting news. After a few quiet months of on and off development I have decided to take the leap and go full-time on SpritePile 2. I've laid out most of the ground work so at this point it's mainly feature implementations meaning that the slow boring work is already wrapped up. But who cares about development right? I WANT TO SEE WHAT'S NEW! Let's see what you can expect in the next SpritePile... Keep in mind this is a screenshot of the current development build and doesn't represent the final product. Steam Workshop Support You'll be able to upload and download other peoples shared works! This will hopefully bring us together more as a community and help others learn how to create more refined sprite stack art. Resizable Interface The…
- A small but much needed update! - 29 March 2020
Hello everyone! It has been quite some time since I last updated SpritePile and for that I apologize. I've been rather busy as of late but I want to make sure that you all feel my appreciation regardless of time constraints. I had some free time this morning and decided it was finally time to make at least some improvements to the SpritePile. Now you can double-click a the rectangle/circle tool to toggle between fill and outline mode. No more stupid hotkeys hiding useful features! This next one wasn't easy but I wanted to include a similar rotation option for the 3D view that the 2D view mode provides. I'll be back soon with more hopefully! It seems to me that most people are happy with the tool as is but I know that it's always exciting when your tools add additional features.
- Rectangle & Circle Tool! - 11 September 2019
Hey everyone! I know it has been a while since the last update and for that I apologize. To make it up to you wonderful-supportive-fantastic people I made sure this update brings two highly requested features to SpritePile. I present to you the Rectangle and Circle tool. Alongside that I slipped in some DRM that won't affect anyone. You're all great and I love you all. Thanks for the support as always! You can find me on Twitter!
- New Preview Tool! - 13 August 2019
Hey everyone! I've been fairly busy lately with a few side projects but I'm still working on SpritePile between all that. The latest edition is intended to help more veteran/professional users. The SpritePile Preview Tool allows you to easily view an automatically updated sprite stack. You import a PNG (slices file essentially) and it'll update it automatically as changes are made to the file. This can be very helpful if you were to be editing with Aesprite for example. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2Fd734f685f82c0c78246beb45a81626b7a905b58a.png Thanks for the support as always! You can find me on Twitter!
- SpritePile Is 2x Faster! (Yet Another Update) - 9 July 2019
It's 2x faster, but how? Originally SpritePile was meant to include an alpha channel so that you could create glass and windows. However I further into development decided against it but the damage had already been done. There were already hundreds of references to the alpha channel in the code base. I eventually forgot about it but today I stumbled into it again while writing a quick preview tool for a co-worker. I spent the next hour or so skimming the code base and removing all the alpha-related code, hence all functionality is at least 2x faster. Bucket tool? Twice as fast. Selection tool? Twice as fast. Everything had to move/manipulate both the color and alpha channels. Now it's only color that it has to deal with. Ok, rant is over Changelog All tools, exports, and imports are 2x faster (or more in some cases) Fixed slice importing causing canvas to scale up each time Notification…
- Copy Selections, UI Notifications, Even More! - 9 July 2019
Selection Copy-Mode Many of you have been waiting for this feature and at last it is here for you to get your artsy hands all over it. Just press Control + C while you have pixels selected to toggle Copy-Mode on and off. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2Fc9b889d5930533c5d37aa82569bb1b7027ae2d4c.gif Notifications Have you perhaps saved your project but felt unsure whether or not the project actually saved? Maybe you pressed Undo but weren't sure it worked. Well now you can always be sure. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2Fcd288fc860d087415e6fe274c0b58dafc6620369.gif Hotfixes Throughout the week I push small updates to address bugs and add minor features. I don't always write patch notes for it so if you see features that already exist in the tool within the changelog, it's because it was hotfixed during t…
- Layer Reordering And Selection Deletion! - 1 July 2019
Reordering Layers You can now easily shift layers around. It's not a major improvement to the layer feature but it is an improvement that I've seen requested by the community. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2Fec5f77d32129e68926223e32dbf85289fe9a8a95.png Delete Selection In hindsight this should have been included with the addition of the Selection tool but better late than never! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2F8f56361dda725d5ce5b33be6840d9e4a7915b673.gif Changelog Layers can now be reordered When using the Selection tool, you can press backspace/delete to remove pixels in the selected area (on the current layer, or multiple if you've selected multiple) Pressing Escape closes any popup menu, same as pressing cancel/close Zoom scrolling for preview is disabled while in 3D view Pressing "Enter" will sel…
- Selection Tool And Other Improvements - 30 June 2019
Selection Tool This was by far the most requested feature from the community. I've yet to add copy/pasting for this tool as it's a bit more complicated than I anticipated. I plan to add it in the future but wanted to provide it to you sooner rather than later. https://i.imgur.com/Il4d1zR.gif] Changes Pending & Save On Exit One of our community members pointed out that if you close SpritePile it doesn't prompt you to save your project. It's just a silly overlook on my part but one that I felt should be amended. Now SpritePile will prompt you to save your project if it suspects that there are unsaved changes. It also has this minor but important detail that is a good way to know if you've saved your work or not. No changes made Unsaved changes Changelog Selection tool When unsaved changes are made the window caption will include a * at the end When unsaved changes are pending, closing the…
- New support for Spanish (Spain)! - 28 June 2019
Here we are again with yet another translations from the community! Special thanks to SwordGardenStudios for providing translations for not just the store and the application, but the documentation as well. They requested a link to their website as well so here it is! Again thank you both SwordGarden and the rest of this community for being so supportive.
- Support for French and a few minor fixes! - 26 June 2019
First and foremost we now have French translations thanks to Three Eyed Rat who generously offered to translate the entire tool and store page. What a good person, am I right? There was a strange bug with saving files the first time you ran SpritePile. I believe I've bypassed this issue with some minor changes to the file handling. It works for me so far but I won't know for sure until I hear back from you (or don't hear back which would also be a good sign). There was also a crash you could get if you dragged your middle-mouse from outside the canvas, onto the canvas. Thanks to Suomimies66 for the extremely helpful bug report and for reaching out in the first place.
- Now with support for German and there's a demo! - 26 June 2019
SpritePile now has support for German as well thanks to another fantastic member in the community! French/Spanish are still being worked on but will be ready soon hopefully. I also fixed a few text spacing issues on the "New" and "Export" menu. Certain languages had text that overflowed into the button next to it. It took a few days to get through the Steam approval process but now there's a demo available right here on Steam! It may not always be 100% up-to-date but it'll always be close. I've just updated it to the latest version so it matches all the current build features 1:1.
- New color information option and fixed 3D scaling! - 26 June 2019
This is another small update but one that some of you may find very useful. A colorblind user reached out and explained how it can be difficult to discern colors while doing art. Being able to see some sort of information to figure out what colors are where would go a long way to help. So now there is an option to see what color you have selected and what color your mouse is hovering over within the canvas. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2Fe20b71978747b777ef4563bc94d7be2e2ceccc9f.png Alongside that another user pointed out that it seemed as though everything was stretched vertically in the 3D view. Turns out it was stretched! By about 1.5x due to me being a dingus. That has been fixed and so 3D rendering is now a 100% accurate representation of how your sprite stack would look in 3D. I'm considering providing more options such as modifying the…
- Portuguese (Brazilian) translation added! - 24 June 2019
Thanks to we now have a proper Portuguese translation! We hope this makes SpritePile more accessible. If you would like to translate the tool into your own preferred language feel free to reach out and we can work together to get it done!
- New tool and new options! - 23 June 2019
Hello SpritePile'ers? Not sure that's going to catch on. Today I took time to focus on more user feedback and I've heard more than anything that a lot of people don't enjoy the default color scheme of SpritePile. Well now you can change it and easily for that matter. Perhaps you enjoy burning your eyes while you work? Now you can have that! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2F2c257eb430243e251d8dd82ff80b4fbe2ea351b6.png Changelog Customizable background/window color Default option for all color modifier settings Color picker tool Fixed canvas geting offset when window is resized while zoomed in
- Now with an OBJ export option! (See pictures) - 23 June 2019
One of the users in this community requested an OBJ file export and I thought it was a pretty good idea. There are other sprite stack tools with built in rendering but why not provide you with an option to create beautiful 3D scenes in any software? Today that is now possible. Here's a quick preview I put together for you! https://youtu.be/YgXvN-_5laQ Export your master piece https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2Fa1dc44bdf51fc7fb8ea85610dfde4c0eb93d9e27.png Import your master piece https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2F0e894ea4525e3da62c3c6d39dd28526372b60106.png Realize you now have an even greater master piece https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35183634%2Fc6ac1aebe0f17e7ced332f29219907c2cd6902f6.png If you have any requests for features don't hesitate to ask!
- Now supports Japanese, Korean, and Russian! Various fixes! - 22 June 2019
I'm working on adding support for a few more languages but while doing that I've been keeping up with feedback from the community. You can expect more feature improvements in the near future. Changelog "New" menu includes working translations now Language option is now included in the top menu Japanese/Korean/Russian translations Strip export now indicate frame count in their file name Fixed crash with strip export if the canvas was empty Fixed issues with importing slices and then billboards Thanks for supporting me!
- Chinese translations added and color picker fixed - 20 June 2019
Language translations have been added. I plan to further expand and polish translations with help from the community. I've also fixed various crashes with exports. If you would like to see your preferred language supported please feel free to reach out! Post on the steam community hub and we can work together to add support. Thanks for the support everyone!