SPSTEAMPULSELIVE ANALYTICS
We Become What We Behold [Fan-Made Port]

We Become What We Behold [Fan-Made Port] system requirements

Mismatch Studio, Nicky Case (Originally) | Jul 9, 2019 | game

Released

2players observed · 24 September 2026 - 07:09:01 UTC

CasualIndieFree to PlayViolentGoreSteam Store

  • Latest observed players2 · 24 September 2026 - 07:09:01 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

We Become What We Behold [Fan-Made Port] system requirements organize the minimum and recommended Windows, macOS, and Linux specifications published in Steam metadata.

  • Latest observed players2 · 24 September 2026 - 07:09:01 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews6,496
  • Release dateJul 9, 2019
  • DeveloperMismatch Studio, Nicky Case (Originally)
  • PublisherMismatch Studio

Genres: Casual, Indie

Company pages: Developer: Mismatch Studio, Nicky Case (Originally)Publisher: Mismatch Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

We Become What We Behold [Fan-Made Port] system requirements

We Become What We Behold [Fan-Made Port] system requirements organize the minimum and recommended Windows, macOS, and Linux specifications published in Steam metadata.

System requirements

Minimum requirements

Minimum: OS *: Windows 7 SP1 Processor: 2 GHz Dual Core CPU Memory: 2 GB RAM Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470 Storage: 150 MB available space

Recommended requirements

Recommended: OS *: Windows 7 SP1, Windows 8 (32/64), Windows 10 Processor: 2.6 Ghz Dual Core CPU Memory: 4 GB RAM Storage: 200 MB available space

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