SPSTEAMPULSELIVE ANALYTICS
We Become What We Behold [Fan-Made Port]

We Become What We Behold [Fan-Made Port] overview

Mismatch Studio, Nicky Case (Originally) | Jul 9, 2019 | game

Released

5players observed · 22 September 2026 - 02:58:35 UTC

CasualIndieFree to PlayViolentGoreSteam Store

  • Latest observed players5 · 22 September 2026 - 02:58:35 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)242,000
  • Revenue (VGI)$382
  • Review score96% positive

We Become What We Behold [Fan-Made Port] dated player observations, monthly player trends, reviews, and game metadata are tracked on SteamPulse.

  • Latest observed players5 · 22 September 2026 - 02:58:35 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)242,000
  • Revenue (VGI)$382
  • Review score96% positive
  • Total reviews6,496
  • Release dateJul 9, 2019
  • DeveloperMismatch Studio, Nicky Case (Originally)
  • PublisherMismatch Studio

Genres: Casual, Indie

Company pages: Developer: Mismatch Studio, Nicky Case (Originally)Publisher: Mismatch Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Game overview

Overview

We Become What We Behold [Fan-Made Port] comes from Mismatch Studio, Nicky Case (Originally) and is published by Mismatch Studio. It arrived on Steam on Jul 9, 2019, and it sits naturally among Single-player and Family Sharing. SteamPulse tracks it across Windows, macOS, and Steam so readers get a quick useful snapshot, not just a wall of numbers.

Players and reviews

We Become What We Behold [Fan-Made Port]'s latest SteamPulse observation recorded 5 players at 22 September 2026 - 02:58:35 UTC, with a tracked peak near 40. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 96% positive across 6,496 reviews.

Language and system requirements

We Become What We Behold [Fan-Made Port] is available in 1 languages including:

English languages with full audio support

regional rating details listed by Steam when available

PlatformTypeOSProcessorMemoryGraphicsStorage
WindowsMinimumNot listed2 GHz Dual Core CPU2 GB RAMNvidia GeForce 8600 GS, ATI Radeon HD 3470150 MB available space
WindowsRecommendedNot listed2.6 Ghz Dual Core CPU4 GB RAMNot listed200 MB available space
macOSMinimumMacOSX 10.10 or higherIntel Core i5 – 2.4 GHz2 GB RAMNot listed150 MB available space
macOSRecommendedMacOSX 10.10 or higherIntel Core i5 – 2.4 GHz4 GB RAMNot listed200 MB available space

Sales, recommendations, and streams

We Become What We Behold [Fan-Made Port] has sold up to 242,000 units and has recommendation data pending. The estimated VGI revenue is $382. On Twitch, 0 streamers are live with around 0 total watchers.

Detailed game overview

We Become What We Behold [Fan-Made Port] overview details

We Become What We Behold [Fan-Made Port] combines live player counts with reviews, pricing, platform support, Store metadata, dated player history, media, recent news, and related games.

Steam Store description

WE BECOME WHAT WE BEHOLD "" game about news cycles, vicious cycles, infinite cycles" We Become What We Behold is a 5 minute game that looks at how social media magnifies small differences into gross monstrosities. It is a non-partisan game about politics, examining the horror of the viral nature of divisiveness and tribalism. The player captures “news,” controlling what the circles and squares see on a screen and having sway over how they think and act. warning: the following program contains scenes of snobbery, rudeness & mass murder. Viewer discretion is advised. This games was created and originally published by Nicky Case (this is not an official port from him). You can find the original web version at this link:

SteamPulse editorial summary

We Become What We Behold [Fan-Made Port] is listed as a game with Free to play. It supports Windows and macOS, belongs to Single-player and Family Sharing, and is associated with Casual and Indie. SteamPulse's latest observation records 5 players at 22 September 2026 - 02:58:35 UTC, a tracked peak of 40, and 96% positive reviews.

Overview facts

FieldValue
GameWe Become What We Behold [Fan-Made Port]
Steam App ID1103210
Typegame
Release dateJul 9, 2019
DeveloperMismatch Studio, Nicky Case (Originally)
PublisherMismatch Studio
PriceFree to play
PlatformsWindows and macOS
GenresCasual, Indie
CategoriesSingle-player, Family Sharing
Supported languagesEnglish * * languages with full audio support
WebsiteNot available

Player and review overview

MetricValue
Latest observed players5 · 22 September 2026 - 02:58:35 UTC
SteamPulse tracked peak40
Positive reviews6,230
Negative reviews266
Total reviews6,496
Positive percent96%
Review typeOverwhelmingly Positive
RecommendationsNot available
Average playtime219 minutes

SteamPulse record freshness

FieldValue
Steam release dateJul 9, 2019
Official Steam feed update (UTC)12 July 2019 - 18:25:12 UTC
SteamPulse last record update (UTC)22 September 2026 - 02:58:35 UTC
Live player count updated (UTC)22 September 2026 - 02:58:35 UTC
Store metadata updated (UTC)22 September 2026 - 02:58:35 UTC

Content descriptors

Graphic violence

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1103210
Steam Storehttps://store.steampowered.com/app/1103210/
Steam Communityhttps://steamcommunity.com/app/1103210
PCGamingWiki search
IGDB searchSearch IGDB for We Become What We Behold [Fan-Made Port]

Game FAQ

Real questions answered from SteamPulse data, including live players, monthly momentum, review sentiment, regional audience signals, Twitch activity, and current Steam pricing.

What is the latest observed Steam activity for We Become What We Behold [Fan-Made Port]?

We Become What We Behold [Fan-Made Port]'s latest SteamPulse observation records 5 players at 22 September 2026 - 02:58:35 UTC, with a tracked peak of 40 concurrent players in the available SteamPulse record. SteamPulse also records about 4 hours of average lifetime playtime.

Is We Become What We Behold [Fan-Made Port] growing or declining recently?

September 2026 is still in progress. The month-to-date average is 7 players; the highest observed daily value is 17 players. Available values are provisional and will continue changing until the UTC month closes. The completed comparison month is August 2026.

What country-level audience data is available for We Become What We Behold [Fan-Made Port]?

In the observed sample of public reviewer profiles with a visible country, the leading shares are United States (33.8%), United Kingdom (7.5%), France (5%). The separate directional player-region model assigns its leading shares to United States (29.3%), United Kingdom (6.7%), France (4.9%). The directional follower-region model assigns its leading shares to United States (39%), United Kingdom (6.9%), France (4.8%). The directional wishlist-region model assigns its leading shares to United States (26.6%), China (6.7%), United Kingdom (6.3%). Only the reviewer view is based on observed public profile countries; the other percentages are modeled relative weights, not verified account locations or country-level user counts.

What does the Steam review footprint look like for We Become What We Behold [Fan-Made Port]?

We Become What We Behold [Fan-Made Port] currently sits at 96% positive across 6,496 Steam reviews tracked by SteamPulse, including 6,230 positive reviews and 266 negative reviews. Steam labels the current review summary as Overwhelmingly Positive.

How much follower and Twitch attention does We Become What We Behold [Fan-Made Port] have?

We Become What We Behold [Fan-Made Port] currently has about 5K tracked Steam followers as of 29 January 2026 - 00:00:00 UTC. On Twitch, SteamPulse is matching roughly 0 live viewers across 0 active streams for the game's category.

What is the current Steam price for We Become What We Behold [Fan-Made Port]?

We Become What We Behold [Fan-Made Port] is currently listed as free to play on Steam, so there is no paid entry price to compare against an older baseline. SteamPulse still keeps tracking store state, discount fields, and future pricing changes in case that status changes later.

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

96% positive, 6,230 positive, 266 negative

Price and discount

Free to play

Platforms

Windows, Mac

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 9 July 2019

System requirements

Minimum requirements

Minimum: OS *: Windows 7 SP1 Processor: 2 GHz Dual Core CPU Memory: 2 GB RAM Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470 Storage: 150 MB available space

Recommended requirements

Recommended: OS *: Windows 7 SP1, Windows 8 (32/64), Windows 10 Processor: 2.6 Ghz Dual Core CPU Memory: 4 GB RAM Storage: 200 MB available space

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.