SPSTEAMPULSELIVE ANALYTICS
We Become What We Behold [Fan-Made Port]

We Become What We Behold [Fan-Made Port] Steam news

Mismatch Studio, Nicky Case (Originally) | Jul 9, 2019 | game

Released

2players observed · 24 September 2026 - 18:14:27 UTC

CasualIndieFree to PlayViolentGoreSteam Store

  • Latest observed players2 · 24 September 2026 - 18:14:27 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

We Become What We Behold [Fan-Made Port] news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 24 September 2026 - 18:14:27 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews6,496
  • Release dateJul 9, 2019
  • DeveloperMismatch Studio, Nicky Case (Originally)
  • PublisherMismatch Studio

Genres: Casual, Indie

Company pages: Developer: Mismatch Studio, Nicky Case (Originally)Publisher: Mismatch Studio

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We Become What We Behold [Fan-Made Port] Steam news

We Become What We Behold [Fan-Made Port] news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • No more controversy. WBWWB will soon be free and everybody is happy about it (including Nicky) - 12 July 2019

    To all We Become What We Behold fans (and the ones that soon will be): Thanks to the community for all the messages. Although there has been a lot of mixed comments and controversy around this port, we all agree in one thing: We Become What We Behold is a great game with a powerful message. This game has been around for a long time now, and many people know it from itch.io or Kongregate. Still, Steam is the largest digital PC game store worldwide and there's a lot of gamers who are not familiar with it or didn't get a chance to play it ever. Our intention by creating this port was never to offend anybody, scam or pretend to be somebody else. Quite the contrary, it was to bring a great game to a broader audience. While the game is free in some other sites, that doesn't necessarily mean it has to be everywhere. For instance, Steam charges fees just to publish it. Also, and I'll borrow Nic…

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