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Stay Safe: Labyrinth of the Mad

Stay Safe: Labyrinth of the Mad Steam news

Yellowcake Games | Aug 13, 2019 | game

Released

0players observed · 25 September 2026 - 18:08:50 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Stay Safe: Labyrinth of the Mad news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews42
  • Release dateAug 13, 2019
  • DeveloperYellowcake Games
  • PublisherYellowcake Games

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: Yellowcake GamesPublisher: Yellowcake Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Stay Safe: Labyrinth of the Mad Steam news

Stay Safe: Labyrinth of the Mad news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.1.7.5 + Linux - 1 March 2022

    Hi! A small patch that addresses some things collected by the community over at Discord. Let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you! ADDED Pause menu now shows you how and where you can save your game (at safe floors, y'all). Gem health is now shown more prominently when focussing on one in your inventory. Gems that affect targets will now log its event better and take into account the target's resists. CHANGED When removing a gem at the blacksmith, you will now see selected gem info and health. Sometimes the graphic of the floor on the right stack interface didn't align properly. Mimics and similar monsters may now be one-shot killed without them activating first. Some monsters will now take into account your resists before trying to poison you. FIXED Fixed trying to deconstruct an item when it should not be possibl…

  • Update 1.1.7.3 + Linux - 18 September 2021

    Hi! This patch took a little longer than needed but it was important to work on some performance. From here forward, you may not be able to backtrack allllll the way back! However, you can backtrack all the way back to 5 floors before your current. To put that into perspective: if you have reached a safe floor with a merchant, you may travel back to the previous merchant freely! This means you will still be able to go back and loot/sell what you missed without fear of not being able anymore. While many computers don't really care for the data that is needed to track all this (which, really, isn't that much), it really shines on lower-end PCs or laptops. It is especially important when attempting the Endless challenge; you wouldn't want to start lagging out on your 78th floor because the game is still tracking floor 4... And that's why I felt it was important to tackle this now rather th…

  • Update 1.1.7.2 + Linux - 22 August 2021

    Hi! In this follow-up patch, I hope to resolve a few interesting bugs and adjust some mechanics to accomodate our new Nintendo Switch players that are now attempting to dominate the leaderboards! Let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you! CHANGED Spell scrolls are more common to find Golden treasures will now provide more varied loot and usually more of it as well FIXED Fixed a very obscure bug where the game may freeze if a visible neutral monster is cornered with no available paths to take and can take 1 action per 1 turn (e.g Rock Crabs, but not Slugs or Snails) Fixed a bug where mimics or pumpkins in their neutral forms who take damage by thrown items think they are attacking themselves (due to the effect) and send them in a frenzy (usually event log spam, sometimes game freeze) Fixed a bug where when creatures…

  • Update 1.1.7.1 + Linux - 12 August 2021

    Hello, everyone! This is a small update to tie some final things up. I've focussed a little more on some fixes behind the scenes this time around and looked around in the Discord server to see what issues arose over the last couple of months. Linux players should now have parity! Mac users, hang in there, I'm freed up to work on that so stay tuned. Having said that, the price of this game on PC will be bumped up slightly to match the cost across all current and future platforms. The new price will be USD$5.99 or your equivalent value starting August 14th! If you already own this game, it will not matter for you - you got it cheap and I hope it gave you some enjoyment. :) If you don't own this game yet, get it while it's still at this price! Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you! ADDED Added new loading s…

  • Update 1.1.6 + Linux - 21 February 2021

    Hello, everyone! I'm happy to share the next iteration of the game! It's been a little while as I was collecting some long standing issues and some suggestions as well. I work a little slow because I'm the only developer for this particular game, but I'm making progress on what people like to see. We're now looking at the final stages of the 1.1.x cycle and we might start to look ahead for the 1.2 cycle, fairly soon! Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you! ADDEDYou can now consume items or learn scrolls straight out of the loot window Effects from your gear, such as gem effects, are now listed on the right side of inventory When naming your character wrong (profanity, unsupported characters etc), the game will now inform you When uploading your character at game over, a screen overlay will show this Openi…

  • Patch 1.1.5.1 - 10 January 2021

    This is a small patch with some clean-up reported by some of you simply by playing! The Linux patch will be out soon, needs some additional testing (as always). Also, in testing right now, there is a MacOS version as well. You could try it by switching to the 'mac_test' branch of the game. It is far from finished but you can give it a try. Please keep in mind that it might not work, it is a work in progress to port it properly. Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you! CHANGEDIf you beat the game, your savegame will be deleted (sorry) Spells you already know will have their item names prefixed with "Known" It is no longer possible to deconstruct or throw red keys dropped by Champions (it will hinder progress) (21-1-21) Informational text in Deconstruct window now properly informs of the chance of item retri…

  • Patch 1.1.5 + Linux - 8 December 2020

    Hey all, it's been a little while! This update includes several needed fixes and changes a couple of things to give it a fresh look. I focussed a little on the overal readability of the game's aspects and as a start I introduced a handy way to see exactly what kind of elemental changes gear is affecting your character with. In addition, it should be easier now to understand and find your way around the champion process - particularly how to continue after beating a named creature. Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you! ADDEDAdded an elemental info bar to the inventory window Added champion key and safezone notifications on the map to help guide you better Added small idle animation to player if not moving for a short while Added a method to re-connect to the internet on the title screen instead o…

  • Patch 1.1.4 + Linux - 13 September 2020

    Hey all, this is an incremental update adjusting several smaller issues that were left intact from our previous large update! In addition, the Linux version of the game has been brought up to speed with the rest, now with parity (mostly) with all platforms. Because it's not the main platform we develop on, feedback on its stability is most appreciated. Reach out to me using the forums or Discord (see sticky topics for how-to). Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you! ADDEDAdded a small reminder to use the Spellbook to the tutorial Added a loading bar animation to the leaderboards, reminding you the game's not frozen! CHANGEDKeybinding system received a full upgrade When using game controllers, the virtual keyboard for naming the character has improved Monsters are overall weaker. You all have a fig…

  • Update 1.1 - 2 September 2020

    Everyone, thank you for your patience. It's finally here. The beta for 1.1 was a long process, taking a lot longer than I anticipated. Some of the core of the game has been completely rewritten in the interest for the future and we've had to experiment a lot with new values for the new game mode. But where I would usually rush things a little bit, it seemed better to really try to nail this update and get it out properly. As I write this, the Linux update is being prepared as that requires some additional testing and adjustment. Reaching out We have community where I'm active in and approachable. Feel free to drop in for your feedback, critique or just for a nice talk. http://bit.ly/YellowcakeDiscord As always, thank you and I hope you have a good time with this little game. If you're enjoying playing it, please consider dropping a friendly review! Patchnotes ADDED Added new game mode:…

  • Update 1.1 (Beta) - 13 August 2020

    Hello, everyone! The next big update is nearly here. To skip the formalities: you can now check out the upcoming 1.1 update through the experimental branch. You can access this by rightclick on the game in your steam library, going to options, access the beta's tab and select 'experimental' from the dropdown. Linux users will have to wait for the end of the beta to get access to this update. Please note that the 1.1 is in active beta testing and will contain new and interesting ways to break. It is opt-in only! Please report these to me through the usual channels, see the sticky note in the community. What's new? Quite frankly, I've basically complete rewritten the way graphics are rendered. For you, it means nothing more than most likely increased performance. On older laptops and/or pc's, this is especially visible as the performance there counts a lot more. Using better profiler tool…

  • Patch 1.0.9.4 - 9 July 2020

    It's been a while! I'm still alive, I apologize for the absence! As the sole programmer in this three-person team, my attention has been diverted to a mainline project over at Yellowcake Games that is nearing completion after 3 years in development, but I still wanted to get some small fixes out on my personal project that have been left unresolved... By the way, if you like this game, please consider writing a nice review! Thank you! CHANGEDGame Over screens have had some small graphical updates The font used in the character creation doesn't support non-latin characters, this has been fixed by simply saying 'YOU' instead of the player name (until we find a suitable font). FIXEDSwap ability no longer freezes character occasionally. Resurrection has some additional checks for who they can resurrect. Fixed showing wrong button (which may been rebound) for Event log scrolling. Local leada…

  • Patch 1.0.9.3 - 6 March 2020

    Another small performance and security update. By the way, if you like the game, please consider writing a nice review! Thank you! This update also includes undocumented security updates. In addition, the regular patchnotes are the following: CHANGEDUpdated the game over screen animation to the new art standards FIXEDResolved black screen on startup that affected some people. Game crash when attempting to use the in-game Screenshot function (not Steam's) while game is not fully loaded yet. -Lance

  • Patch 1.0.9.2 - 4 March 2020

    Little performance updates, mostly. By the way, if you like the game, please consider writing a nice review! Thank you! Hacks & Cheats I've noticed some people cheating in the game. Starting today, accounts may find themselves banned for abusing the system. Hacking and cheating in indie games is a little sad. I've been forced to implement features that can deal with this. I apologize that I have to do this. The majority of players will never notice anything. If you think your ban is incorrect, contact me. If you are (thinking of) hacking/cheating, consider playing in offline mode instead. This way, you won't affect other players as that is the main concern. Small performance increases This past week and the coming time I will be focussing a little bit on the behind-the-scenes stuff of the game. For the most of you it would make no difference and won't notice a change at all. There might…

  • Patch 1.0.9.1 - 1 March 2020

    Small update to address some reports. By the way, if you like the game, please consider writing a nice review! Thank you! ADDEDFavorite items now show their icon in the interface! CHANGEDFavorite items now show up in the Prison floor, too. FIXEDPotential fix for using favorites that do not exist. Potential fix for managing equipment for items that do not exist. I've received some reports on favoriting being weird. Keep me updated if anyone has anything odd happening in their games. -Lance

  • Update 1.0.9 + Linux - 23 February 2020

    It took a little longer than usual but here it is! Immediately visible when playing this update is the change in art. I've been using the artpieces for a while now but it was time for a refit. Especially the fonts needed replaced to properly support languages that have more than the basic alphabet (e.g most eastern european languages). This update was mostly focussed on the art overhaul and the on-going translation effort. It's a ton of work by myself! While not accessible yet, 1500+ words have been indexed for translation and we have just now started tackling the final bits: items and spells. Once everything is indexed, it will go to our translation partners to provide the best experience. Let's get into the patchnotes so you can see what else has changed. ADDEDNew fonts New introduction art New title screen art Updated leaderboards backend to V2 CHANGEDMana no longer regenerates while…

  • Patch 1.0.8.1 - 12 February 2020

    I took the time this week to make sure the patch is good with the help of the Discord community. In addition to the 1.0.8 patchnotes, this is what also changed since: CHANGEDAttack Chance no longer exceeds 100% hitrate Legendary items no longer spawn by cheesing savegame reloads until it spawns Sound effect for sockets won't play if there's no sockets on the item to flip through FIXEDFixed status effects completing the entire list of effects to tick, even if host is already dead Fixed creatures that die taking with them a random object in the map Fixed players sometimes experiencing two melee hits in a single turn Fixed occassional crash if levelling up while champion is being created in loading screen Fixed traps sometimes doing damage to dead monsters Sorry that I rolled back the 1.0.8 release. It was obvious that it needed a little more time to quality test it. While I'd like to upda…

  • Rollback 1.0.8 to 1.0.7 - 10 February 2020

    Hey all! I'm aware of some issues with the latest update that some people may be experiencing! I am rolling back to 1.0.7 for the time being and making 1.0.8 available as experimental instead. I need some extra time to look into some of the issues happening. In the coming days, I will gradually patch the game up to standards. If you experience any strangeness with the experimental, feel free to let me know about it through here, the community hub, our Discord server or through email if you feel comfortable with it ( [email protected] ). My intention is to offer a chill experience for a game you can play for about 30minutes a time. Because of the nature of the game and how it is built, it's a little difficult to test every possible way thing that may happen (it is by nature random generated through and through). Unfortunately, I don't have many people who help me "quality cont…

  • Patch 1.0.8 - 9 February 2020

    This patch overhauls several aspects of the game behind the scenes. Let's go over them! Linux update follows soon. All champions have been cleared for this update. The dungeon is free to conquer! CORE Game crash when desktop DPI scaling set to 175% or similar. (Windows-only) Added alternative way to generate dungeon! See Gameplay settings. Added more translation work. Users who were unable to start the game (meaning, game immediately closes when trying to play) will benefit from this update. The issue was related to Windows DPI scaling. Let me know if a similar issue still persists. Special thanks to those who waited a long time to play. The console version of the game is moving forward. I've added the alternative method of dungeon generation from consoles to PC as well. In the Settings, you may disable pre-loading of all floors. Normally, the game generates all 35 floors of the game. B…

  • Patch 1.0.7 + Linux - 28 January 2020

    Going from a good base, we continue our trek through to get the best version out there in the given time! Here's some patchnote since, err, yesterday! Whew. ADDEDAdded 2 new spells Added tips to the preloader for better gaming CHANGEDMonsters picking up and using items from the floor now ends their turn instead of giving another one for free Adjusted the after-image effect when Focussed FIXED Fixed ability to use files for generation, shouldn't not possible on Linux Fixed a crash when trying to save the game while holding a previously new spell, Snowfall. Thanks, Discord community! Fixed Champion's Key not dropping 1% of the time. Fixed Focus spell type now no longer showing type as healing -Lance

  • Patch 1.0.6 + Linux - 27 January 2020

    This is a patch adding some needed adjustments! ADDEDAdded 2 new spells Added 2 new gearset bonusses Added new status effect, "Focussed" Fighters and Defenders have a new default ability, "Focus". CHANGEDPrison Guards have zero evasion Some gearpieces cannot be found at the Trader's Champions received a small buff and will now hit harder Some monsters have received more balancing in their overall stats New default spells will appear when making a new character FIXEDCrash when looting and pressing a hidden debug key (thank you, Japanese player!) Spellseffects originating from a radius are very slow, now fixed Fixed borderless window for some users Fixed graphical issue with inventory tabs Fixed some achievements not triggering between sessions -Lance

Patch notes and updates

S.noRelease datePatch nameGID number
110 January 2021Patch 1.1.5.13942305442256390049
28 December 2020Patch 1.1.5 + Linux3856733878312223870
313 September 2020Patch 1.1.4 + Linux4249665521690081615
49 July 2020Patch 1.0.9.43444640809422142850
56 March 2020Patch 1.0.9.32579938650928375636
64 March 2020Patch 1.0.9.22579938650920197318
71 March 2020Patch 1.0.9.12578812118963311552
812 February 2020Patch 1.0.8.12578810848680847752
910 February 2020Rollback 1.0.8 to 1.0.72582187916849699279
1028 January 2020Patch 1.0.7 + Linux2597949245066423803
1127 January 2020Patch 1.0.6 + Linux2597949245061152792
1222 January 2020Patch 1.0.52597949245043969080
1315 January 2020Patch 1.0.4 + Linux2829884012461923425
147 January 2020Patch 1.0.3 + Linux2592316573916347469
1519 August 2019Update 0.613556075649734170311
1614 August 2019Update 0.59 and Update 0.602412161173661274861
177 August 2019Update 0.582412160539850585770
1817 July 2019Update 0.562413284533089838199
197 July 2019Update 0.552436926440603379290
2030 June 2019Update 0.542436926440577973330

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