SPSTEAMPULSELIVE ANALYTICS
Just Random Squares

Just Random Squares Steam metadata

PN | Aug 23, 2019 | game

Released

0players observed · 3 October 2026 - 15:04:44 UTC

ActionIndieRPGBullet HellAction RoguelikeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)324
  • Revenue (VGI)$1,579
  • Review score88% positive

Just Random Squares metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)324
  • Revenue (VGI)$1,579
  • Review score88% positive
  • Total reviews8
  • Release dateAug 23, 2019
  • DeveloperPN
  • PublisherPN

Genres: Action, Indie, RPG

Company pages: Developer: PNPublisher: PN

Top Steam chartsTop 100 gamesGame directorySteam Store page

Just Random Squares Steam metadata

Just Random Squares metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1109880/metadata
Steam Storehttps://store.steampowered.com/app/1109880/
Steam Communityhttps://steamcommunity.com/app/1109880
PCGamingWiki search
IGDB searchSearch IGDB for Just Random Squares

Reviews, pricing, and metadata

Review summary

8 user reviews

88% positive, 7 positive, 1 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

40

Platform releases
  • Steam 23 August 2019

Latest Steam announcements

  • 2.1.0 update - 10 February 2020

    Random update! Slightly nerfed hard difficulty and added feature to update existing saves to latest balance data. Also 30% discount that will last for couple of days is planned to start tomorrow! Full changelog: BALANCE Hard and stable hard game modes: - Enemy damage multiplier per wave: 2.2% -> 2.1% - Enemy additional stat multiplier per boss wave: 25% -> 22% - Overall enemy damage multiplier: 125% -> 120% - Boss damage multiplier: 110% -> 107% - Health powerup drop chance multiplier: 90% -> 95% These changes should decrease gap between normal and hard difficulties but still keep hard difficulty *hard* Third boss: - Healing powerup (dropped between phases) effect multiplier: 140% -> 145% Fourth boss: - Healing powerup (dropped between phases) effect multiplier: 175% -> 180% OTHER - Added feature that allows updating balance data of existing save file to latest version. Button to perfor…

  • Winter sale - 19 December 2019

    Winter sale is here! For it's duration the game is 40% cheaper. Happy holidays!

  • Autumn sale discount - 26 November 2019

    Autumn sale is here ! You can get the game 30% cheaper in the next 7 days so consider grabbing it as the price is the lowest it has been so far !

  • Special halloween sale - 28 October 2019

    2.0.0 update discount has already finished, but there is another chance to get the game at promotional price! There is a global steam halloween sale happening for the next few days, so you can grab the game for 20% less.

  • 2.0.0 update discount - 23 October 2019

    The 2.0.0 content update has just been released and with it I have prepared a special 25% discount that will last for the next few days. Make sure you don't miss it! Full changelog can be found here: https://steamcommunity.com/gid/103582791464876317/announcements/detail/1586882249508354718

  • 2.0.0 update changelog - 23 October 2019

    All changes present in 2.0.0 content update are listed below. As a reminder, changelog for 5 most recent updates is also available in game - just click version number in the bottom left corner of the screen in any menu. General Added score multipliers to game modes. They exist on top of point bonuses for game mode difficulty and change depending on chosen game mode options New game menu: added field that displays total score multiplier for selected game mode New game menu: added field that displays amount of bonus points awarded for completing the game on selected game mode Added new game mode option: randomized boss order - causes bosses to appear in a random order. It grants 15% additional score multiplier and can be turned on in any game mode Added new game mode option: randomized boss phases - makes bosses procedurally generated by assigning them randomly chosen phases. May cause bo…

  • Random update #5 - 15 October 2019

    Hi, it's time for some more news about upcoming content update and some other stuff! Update details New content update is expected to go live October 23rd 2019 @ 17:00 CEST There are 2 new gameplay trailers available in the store page. First was uploaded last week and mainly focuses on new player weapons, while second one is very fresh and shows off new boss rush game mode. It can also be seen on youtube: The two new player weapons are: swarmer which shoots multiple bullets in a swarm-like pattern. It's bullets bounce off edges of game area once before flying away. crawler which shoots single bullet that dynamically changes it's size. Damage dealt depends on bullet's size at the time of hit (almost no damage when bullet is small, very high damage when bullet is big) Enemies will also gain new AI pattern, but that needs to be found in game :) On top of that there will also be three new g…

  • Random update #4 - 1 October 2019

    Hi, it's time for yet another batch of news! What's next? I have almost finished developing next update. This time there will be a bit of new content and few bugfixes together with balance tweaks. I don't want to go into the details of all of the changes too much for now because things may be different in final version and also it kind of spoils the fun, but in short there should be: 2 new player weapons, 1 new enemy ai pattern, 3 new game mode options (one of them entirely alters the way game is played), tweaks to scoring system If everything goes smoothly, the update should be available about 3 weeks from now, around 23rd October 2019. Full patch notes are going to be available both here on steam and in-game (see bottom left of the screen in main menu) Discounts Last time I wrote there are no plans for discounts until christmas sale, but ultimately nothing is set in stone and things c…

  • Version 1.1.0 - 3 September 2019

    First patch is here! This one is very small, but brings few bugfixes and a new quality of life feature: ability to save custom game modes. Check it out in action here: https://imgur.com/a/v3L0jf8 Game modes are saved in JSON format, which means they can be easily edited in any text editor (although it's neither advised nor supported - do it at your own risk as you might break stuff !). They should be located in C:/Users//AppData/LocalLow/PN/JustRandomSquares/CustomGameModes/ directory Patch notes can also be found in game - just click on version number in bottom left corner. General Added ability to save custom game modes so they can be used without the need of adjusting everything all over again Saved custom game modes are not being saved in cloud (might be changed in future patches) Fixed a bug in new game menu that caused sound to not be played when selecting game mode for the first…

  • Random update #3 - 30 August 2019

    Hi again! Launch Looks like things went smoothly, I didn't get any emails/messages/posts/whatever from angry people complaining the game is bugged/crashing/unplayable/whatever, so that's a good sign. If you encounter any bugs or want to share your feedback, you are more than welcome to send me an email (JustRandomSquares gmail.com), make a post in community discussions or leave me a message on twitter Discount There are only few hours left of launch discount, so if you are interested in the game there is still time! I don't plan on setting another discount until winter sale (which will be about the same as current launch discount anyway), but nothing is set in stone. Next patch Right now I'm working on adding a feature that allows saving custom game modes to file so they can be reused later when starting new game. I am also thinking about integrating them with workshop, but that's a top…

  • Ready! - 23 August 2019

    The game has been released, you can check it out right now! If there are any problems (hopefully not!), there are 3 ways to reach me: Twitter Email Community discussions

  • Release date - 19 August 2019

    Hello everyone! This one will be short - game will be released this friday, Aug 23, 2019 @ 1:00pm PDT (22:00 CEST) As a reminder from random update #1, the base price (the one before regional price adjustments) is going to be $6.99. There will also be a launch discount of -15%

  • Gameplay video #2 - 16 August 2019

    Hi! Another gameplay video has just appeared. This one features first boss fight of the game, two different player weapons and gamemode that is called "stable normal". It's normal difficulty mode where randomly generated elements like enemies (with their behaviors and weapons) stay the same each time player is defeated, which means the playthrough is deterministic for given rng seed (to some extent, since enemy spawn points or their actual AI that decides when to shoot or where to move is still random).

  • Random update #2 - 15 August 2019

    Hello again! It's time for another update about current state of development. Current build Current build of the game was approved by Steam, so at this point there is virtually nothing that prevents me from releasing the game. That said, I still want to spend next couple of days on playtesting to find potential problems/crashes/bugs, so no release for now, but I am almost certain I will be able to provide specific release date by the end of this week. (which should be within next 2 weeks range anyway) Controller support There won't be controller support, but also there will be. What ? First of all, I feel that this type of game is less than ideal to play with controller, so I didn't plan to add controller support of any sort. Second thing is technical aspect of adding controller support. In short, the game is made in Unity and it's default input solution makes it impossible to rebind ke…

  • Gameplay video - 13 August 2019

    Hello everyone, a quick info. 8.5 minute video with just raw gameplay was added few moments ago - check it out!

  • Random update #1 - 9 July 2019

    Hi! Work on the game continues and release comes closer and closer. I have vague date in mind, but I don't want to reveal it before I'm sure the game is actually ready. Here are some of the things I'm working on right now: Steamworks integration - achievements and cloud saves (right now these features are mainly done, but still need testing) Playtesting to make sure the game is stable and is as bug free as possible Balancing stuff so you can actually beat the game (I've actually beaten the game once already on normal difficulty. It took me 178 defeats which is kind of high number, but then I'm not very skilled when it comes to bullet hell games) Finding typos in texts Finishing background music Adding random features that require not-that-much effort, but I suddenly feel like adding (such as recently added option to disable scaling of in-game ui on higher resolutions, so it's not stretc…

Patch notes and updates

S.noRelease datePatch nameGID number
110 February 20202.1.0 update2582187916850472093
223 October 20192.0.0 update changelog2504491307400200614
33 September 2019Version 1.1.02415540140474043127

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1109880
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateAug 23, 2019
DeveloperPN
PublisherPN
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type8 user reviews
Positive review percent88%
Positive reviews7
Negative reviews1
Total reviews8
Steam recommendationsNot available
Achievements40
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1109880/

Short description

A simple, action-packed, arcade bullet hell game with progression system and some roguelite elements, where almost everything is a square! There are 100 randomized waves of enemies to beat, which includes 4 deadly boss encounters.

About this game

In this game you will control square unit to defeat 100 waves of square enemies and achieve highest score you can. WHAT ? It is a simple arcade bullet hell action game. It may be frustrating, sometimes even unfair. It is definitely something that you can play for 20 minutes, quit, and then come back one hour later. It is NOT an epic open world experience with photorealistic graphics and rich story. There is no open world, no story, and definitely no photorealistic graphics FEATURE SUMMARY Multiple game modes with ability to create custom one by adjusting available parameters Progression system - over 25 permanent perks along with quick level ups during the run 5 types of player units, each with different stats and skills 7 different weapons to be used by player unit, each with different shooting pattern (such as shotgun or railgun) 100 randomly generated waves to beat - each playthrough is unique unless the same rng seed is used 4 bosses with multiple phases and patterns 5 types of enemies, each with different stats, skills and 5 tiers of power Over 10 types of weapons to be used by enemies Over 25 kinds of enemy behavior which decide how enemy move and use it's weapons Achievements, local leaderboards, adjustable settings GAMEPLAY You start the game by picking one of few pre-defined game modes . Each one differs in difficulty and may enforce other rules , such as increased currency income. There is also custom game mode which can be used to adjust all available properties to your liking. Next you are taken to loadout, which is used to make preparations for the next run. There you choose unit - weapon combination from the list of currently available ones. This unit will be used for your next run. After that you can spend currency earned during the previous runs to buy consumables which boost your next run only, and upgrade perks which are permanent improvements. After all preparations are finished, you start the actual game. During the run you beat wave after wave by defeating enemies and achieving scores which depend on amount of enemies defeated and amount of damage taken during the wave. Defeated enemies drop power ups : healing, energy and curre…

Supported languages

English, Polish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 3, 2026 to Oct 3, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Just Random Squares's USD price history spans from Oct 3, 2026 to Oct 3, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Just Random Squares's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Oct 3, 2026 through Oct 3, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Just Random Squares at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-03$6.99$6.99No discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.