- 2.1.0 update - 10 February 2020
Random update! Slightly nerfed hard difficulty and added feature to update existing saves to latest balance data. Also 30% discount that will last for couple of days is planned to start tomorrow! Full changelog: BALANCE Hard and stable hard game modes: - Enemy damage multiplier per wave: 2.2% -> 2.1% - Enemy additional stat multiplier per boss wave: 25% -> 22% - Overall enemy damage multiplier: 125% -> 120% - Boss damage multiplier: 110% -> 107% - Health powerup drop chance multiplier: 90% -> 95% These changes should decrease gap between normal and hard difficulties but still keep hard difficulty *hard* Third boss: - Healing powerup (dropped between phases) effect multiplier: 140% -> 145% Fourth boss: - Healing powerup (dropped between phases) effect multiplier: 175% -> 180% OTHER - Added feature that allows updating balance data of existing save file to latest version. Button to perfor…
- Winter sale - 19 December 2019
Winter sale is here! For it's duration the game is 40% cheaper. Happy holidays!
- Autumn sale discount - 26 November 2019
Autumn sale is here ! You can get the game 30% cheaper in the next 7 days so consider grabbing it as the price is the lowest it has been so far !
- Special halloween sale - 28 October 2019
2.0.0 update discount has already finished, but there is another chance to get the game at promotional price! There is a global steam halloween sale happening for the next few days, so you can grab the game for 20% less.
- 2.0.0 update discount - 23 October 2019
The 2.0.0 content update has just been released and with it I have prepared a special 25% discount that will last for the next few days. Make sure you don't miss it! Full changelog can be found here: https://steamcommunity.com/gid/103582791464876317/announcements/detail/1586882249508354718
- 2.0.0 update changelog - 23 October 2019
All changes present in 2.0.0 content update are listed below. As a reminder, changelog for 5 most recent updates is also available in game - just click version number in the bottom left corner of the screen in any menu. General Added score multipliers to game modes. They exist on top of point bonuses for game mode difficulty and change depending on chosen game mode options New game menu: added field that displays total score multiplier for selected game mode New game menu: added field that displays amount of bonus points awarded for completing the game on selected game mode Added new game mode option: randomized boss order - causes bosses to appear in a random order. It grants 15% additional score multiplier and can be turned on in any game mode Added new game mode option: randomized boss phases - makes bosses procedurally generated by assigning them randomly chosen phases. May cause bo…
- Random update #5 - 15 October 2019
Hi, it's time for some more news about upcoming content update and some other stuff! Update details New content update is expected to go live October 23rd 2019 @ 17:00 CEST There are 2 new gameplay trailers available in the store page. First was uploaded last week and mainly focuses on new player weapons, while second one is very fresh and shows off new boss rush game mode. It can also be seen on youtube: The two new player weapons are: swarmer which shoots multiple bullets in a swarm-like pattern. It's bullets bounce off edges of game area once before flying away. crawler which shoots single bullet that dynamically changes it's size. Damage dealt depends on bullet's size at the time of hit (almost no damage when bullet is small, very high damage when bullet is big) Enemies will also gain new AI pattern, but that needs to be found in game :) On top of that there will also be three new g…
- Random update #4 - 1 October 2019
Hi, it's time for yet another batch of news! What's next? I have almost finished developing next update. This time there will be a bit of new content and few bugfixes together with balance tweaks. I don't want to go into the details of all of the changes too much for now because things may be different in final version and also it kind of spoils the fun, but in short there should be: 2 new player weapons, 1 new enemy ai pattern, 3 new game mode options (one of them entirely alters the way game is played), tweaks to scoring system If everything goes smoothly, the update should be available about 3 weeks from now, around 23rd October 2019. Full patch notes are going to be available both here on steam and in-game (see bottom left of the screen in main menu) Discounts Last time I wrote there are no plans for discounts until christmas sale, but ultimately nothing is set in stone and things c…
- Version 1.1.0 - 3 September 2019
First patch is here! This one is very small, but brings few bugfixes and a new quality of life feature: ability to save custom game modes. Check it out in action here: https://imgur.com/a/v3L0jf8 Game modes are saved in JSON format, which means they can be easily edited in any text editor (although it's neither advised nor supported - do it at your own risk as you might break stuff !). They should be located in C:/Users//AppData/LocalLow/PN/JustRandomSquares/CustomGameModes/ directory Patch notes can also be found in game - just click on version number in bottom left corner. General Added ability to save custom game modes so they can be used without the need of adjusting everything all over again Saved custom game modes are not being saved in cloud (might be changed in future patches) Fixed a bug in new game menu that caused sound to not be played when selecting game mode for the first…
- Random update #3 - 30 August 2019
Hi again! Launch Looks like things went smoothly, I didn't get any emails/messages/posts/whatever from angry people complaining the game is bugged/crashing/unplayable/whatever, so that's a good sign. If you encounter any bugs or want to share your feedback, you are more than welcome to send me an email (JustRandomSquares gmail.com), make a post in community discussions or leave me a message on twitter Discount There are only few hours left of launch discount, so if you are interested in the game there is still time! I don't plan on setting another discount until winter sale (which will be about the same as current launch discount anyway), but nothing is set in stone. Next patch Right now I'm working on adding a feature that allows saving custom game modes to file so they can be reused later when starting new game. I am also thinking about integrating them with workshop, but that's a top…
- Ready! - 23 August 2019
The game has been released, you can check it out right now! If there are any problems (hopefully not!), there are 3 ways to reach me: Twitter Email Community discussions
- Release date - 19 August 2019
Hello everyone! This one will be short - game will be released this friday, Aug 23, 2019 @ 1:00pm PDT (22:00 CEST) As a reminder from random update #1, the base price (the one before regional price adjustments) is going to be $6.99. There will also be a launch discount of -15%
- Gameplay video #2 - 16 August 2019
Hi! Another gameplay video has just appeared. This one features first boss fight of the game, two different player weapons and gamemode that is called "stable normal". It's normal difficulty mode where randomly generated elements like enemies (with their behaviors and weapons) stay the same each time player is defeated, which means the playthrough is deterministic for given rng seed (to some extent, since enemy spawn points or their actual AI that decides when to shoot or where to move is still random).
- Random update #2 - 15 August 2019
Hello again! It's time for another update about current state of development. Current build Current build of the game was approved by Steam, so at this point there is virtually nothing that prevents me from releasing the game. That said, I still want to spend next couple of days on playtesting to find potential problems/crashes/bugs, so no release for now, but I am almost certain I will be able to provide specific release date by the end of this week. (which should be within next 2 weeks range anyway) Controller support There won't be controller support, but also there will be. What ? First of all, I feel that this type of game is less than ideal to play with controller, so I didn't plan to add controller support of any sort. Second thing is technical aspect of adding controller support. In short, the game is made in Unity and it's default input solution makes it impossible to rebind ke…
- Gameplay video - 13 August 2019
Hello everyone, a quick info. 8.5 minute video with just raw gameplay was added few moments ago - check it out!
- Random update #1 - 9 July 2019
Hi! Work on the game continues and release comes closer and closer. I have vague date in mind, but I don't want to reveal it before I'm sure the game is actually ready. Here are some of the things I'm working on right now: Steamworks integration - achievements and cloud saves (right now these features are mainly done, but still need testing) Playtesting to make sure the game is stable and is as bug free as possible Balancing stuff so you can actually beat the game (I've actually beaten the game once already on normal difficulty. It took me 178 defeats which is kind of high number, but then I'm not very skilled when it comes to bullet hell games) Finding typos in texts Finishing background music Adding random features that require not-that-much effort, but I suddenly feel like adding (such as recently added option to disable scaling of in-game ui on higher resolutions, so it's not stretc…