SPSTEAMPULSELIVE ANALYTICS
Voxel Crusade

Voxel Crusade Steam metadata

GamingPugsStudios | Apr 24, 2020 | game

Released

0players observed · 22 September 2026 - 09:50:01 UTC

CasualIndieRPGStrategyReal Time TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)840
  • Revenue (VGI)$3,600
  • Review score80% positive

Voxel Crusade metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)840
  • Revenue (VGI)$3,600
  • Review score80% positive
  • Total reviews25
  • Release dateApr 24, 2020
  • DeveloperGamingPugsStudios
  • PublisherGamingPugsStudios

Genres: Casual, Indie, RPG, Strategy

Company pages: Developer: GamingPugsStudiosPublisher: GamingPugsStudios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Voxel Crusade Steam metadata

Voxel Crusade metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1113240/metadata
Steam Storehttps://store.steampowered.com/app/1113240/
Steam Communityhttps://steamcommunity.com/app/1113240
PCGamingWiki search
IGDB searchSearch IGDB for Voxel Crusade

Reviews, pricing, and metadata

Review summary

Positive

80% positive, 20 positive, 5 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

27

Platform releases
  • Steam 19 July 2019

Latest Steam announcements

  • No more updates for now, game will be free to play - 9 December 2020

    Hello everyone, you have probably noticed that I haven't updated the game in a while now. Thats because I don't have any more time (full time job and RL) and motivation to further work on the game. I know that there are some bugs for people that can't play the game but it would be an enormous task to fix those and like I don't see me doing it at the moment. I kind of know what the problem ist but it is just too much to fix in a few hours. I'm sorry for those who really like it but I have to cancel my buisness at the 31.12.2020 because it is just too expensive to further keep going. Maybe some day I will be back to further develop the game but for now it will stay where it currently is. If you really want to support me you can buy the game until 31.12.2020, from there on it will be free to play! I know it is annoying for people who recently bought the game but it is either that or comple…

  • Changelog Version 1.0.3.5 - 30 July 2020

    Hey guys, sorry that it took so long for this update, I was busy in real life! Mechanics: -New AI: Ice Queen -New AI: Wyvern Slayer -If an AI does not have enough villagers to recruit new attack units, he will use the one he has to attack, this makes the AI a lot more aggressive in the mid game Balancing: -Hops grow a little bit slower now -Buildings do now stop trying to spawn units after two minutes (if you don't have enough villagers for example) Bugfixes: -When having a lot of buildings on the map the game could crash -When having max amount of units the AI was unable to attack -When having the skill to increase your units stats, the stats where increased every time you recruited a new unit, this lead to the AI being insanely strong on nightmare difficulty -The player and well worker were stuck in an animation for a few seconds when using the well

  • Changelog Version 1.0.3.4 New AI + bug fixes - 9 July 2020

    Mechanics: -New AI: "Pharao" (Very defensive) -Changed the loading screen, please tell me if you like it or not! Balancing: -Changed the order in which "The Herse" recruits his units to make him more agressive -"The Herse" does now recruit a healer unit and places it at the stockpile to counter the plague -AIs do now respawn at the graveyard instead of the main building Bugfixes: -The game always thought you won, even if you lost -When you destroyed all spawners the game was over, even if there where AIs left to kill -In the menu to add AI the ogre slayer was always highlighted, even if you selected an other AI -When leaving the campaign menu and coming back to it, and starting a mission with the openend mission UI, the game crashed -Changed some code around the campaign with hopefully fixes some problems with maps not loading -Some buildings where a lot brighter then others -The button…

  • Changelog Version 1.0.3.3 - 2 July 2020

    Mechanics: -New AI: The Herse -There is now a way to disable if the player does clean in the controls menu -Gates do now have a soundeffect -New skin color: Green Balancing: -Increased wall and towers health by 500 -Decreades the AI players health a bit Bugfixes: -The game had a lot of errors if the player died when an AI was in the game -When playing a map with more then 1 player, the game tried to add an AI even if the player did not add one -I felt like the eagles nice sound was not loud enough anymore so I maded it louder, to make sure you can hear it again -Normal enemies did not focus the AIs player -When changing your character and saving it was possible that you were not able to start a game -When swapping the AIs position on the map, the difficulty was not swapped -Destroying the sheep farm did not work -Plants stood when building something on top -The bakery in the first campa…

  • Changelog Version 1.0.3.2 - 18 June 2020

    Hey guys, I finally managed to get a new update going. The rotating of the AI took me forever, I was just not able to do it correctly and it took two weeks to get it to work. I also have very little time at the moment, in my job we have a of work at the moment and I have to work a lot of overtime. After work I just don't have the concentration to work on the game at the moment so updates will come slow for now, sorry. There was an "big" update a few weeks ago where I didn't write a changelog just because I did not really change too much. It was mostly a performance improvement update. Just a question: Should the AI rebuild it's castle while being attacked? Mechanics: -The AI does now rotate it's city towards the players or spawners -There isa a new castle layout -> This will most likely not stay as the Ogre Slayers layout! The AI will now attack units if they are inside of their castle…

  • Changelog Version 1.0.3 - 21 May 2020

    Mechanics: -There is now a menu to select the different AIs and to change the difficulty of them -You can now change the AIs difficulty, this influences: x The amount of builders the AI has x The amount of skillpoints the AI has x The recruiting speed x The amount of blacksmith upgrades per unit x The AIs "players" stats -The AI will now stop recruiting worker units when there is someone with the plague in the city -The AI will now upgrade buildings -The AI will now remove builders if there is no more need for them -The AI will now attack spawners if there is now player or other AI to attack -I improved the AIs attack behaviour Balancing: -Archers now have a higher range on walls and towers -The AI does not use it's "player" multiple time for an attack anymore -Reduced enemy catapults dmg to 15 (before it was 20) Bugfixes: -The AIs Ogre tamer did no damage -The player got stuck when try…

  • Changelog 1.0.2 - 14 May 2020

    I spent a LOT of time on the AI this week, I wanted to bring it to a point where you could actualy fight it. Mechanics: AI based changes: The AI can now: -manage it's happieness and taxes -manage it's market -recruit worker units if they die -recruit military units (it has a defender army and an attacker army) -use the blacksmith -open and close gates -spawn and use its king (only for attacking for now) -If the AIs king dies he respawns at the graveyard if there is one -If the AIs king dies and he has no graveyard, the AI will be destroyed -The AI has now skills (like the player) depending on the difficulty -The player can no longer see the resources needed from the AI -The AI's information is now saved as an json file for easy modding Other changes: -The camera in the angled view will now rotate by 90° when pressing ctrl Bugfixes: -The player could not pause when an AI was in the battl…

  • Changelog Version 1.0.1.1 - 7 May 2020

    I already spend a lot of time with the new base building AI and I even added a little demo to the game. You can add an AI character in a custom game. The AI will build a castle from a layout. If you have some cool ideas for castle layouts, please let me know! I want at least three layouts per AI. (15 total) Every AI schould have different strengths and weeknesses. The strength of the AIs should be sorted like in the campaign. The AI will for now just build it's castle and recruit builders. The amount of builders an AI has will depend on the diffuclty later. (easy = 1 builder, medium = 2 builders, ...) I had to rewrite a ton of code to get this working, I tested a lot but there might be some new bugs. This was only the easy part, the AI has to manage a lot more. I habe a few questions how the AI should do stuff: -Should the main character get revived at the graveyard like the player? Exc…

  • Changelog Version 1.0.1 - 3 May 2020

    A new day a new update :-) I changed the name of the game because I don't like it, it is a bit confusing and I think it does not sound very well. The game will be called "Voxel Crusade" for the future. It might take a few days before Steam changes this. I will leave the folder structure the old as well because I don't want you to lose any data. I will work on integrating the castle building AI from now on, there wont be big updates for a while. I will still fix bugs and add small requests if you have some. I will try to upload some update videos on YouTube and post questions here if I want your oppinion on something. Other changes: Mechanics: -New character class Tank: This class is ment to be a supporter for your units! He does very little damage but is super tanky. He can not role but can block instead, blocking doubles your defense but slows you down a lot. First skill stuns all enem…

  • Plague cooldown + bug fixes - 26 April 2020

    Just a mini update to fix some bugs and some small changes. Changes: -There is now a 2 min cooldown before a unit can get the plague again after being healed -The stockpile can't get dirty anymore -The text for the plague event was almost the same as if the unit was just infested Bugfixes: -The gatehouses where not usable from the top down view -the hops farmer and bakeress had their stick in the hand when spawning -The blacksmith somehow, sometimes was able to make some very high numbers of upgrades

  • Changelog Version 1.0.0 - Full release - 24 April 2020

    Hey guys, I put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game! The game will now be in full release state and for sale. Hope you like it! Mechanics: -New mechanic Fire: Fire does come from folliwing sources: lightning strikes some enemies Fire spreads over time to close buildings. Some buildings like pathways can't burn. Well workers can extinguish fire if they have water in their well The player can extinguish fire as well Rain can extinguish fire. (not thunderstorm) Units take a lot of damage if they stand inside fire. This can happen before peacetime is over! -New weather: Thunder storm (can appear at forest, beach and mountains) -New enemy variation: Goblin with fire -When building something on top of like flowers or gras, the deko object will now disappear. -Units at the barrack…

  • Changelog Version 0.9.9.9 - 15 April 2020

    Hey guys, today I've got a big update, hope you like the new mechanics. :-) New happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildings are dirty, the less happy they get -New Building and unit to prevent that: Cleaner I really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-) New happieness factor: Plague plague can come through multiple ways: -natural disaster: Plague infection -dirty castle -rats -Your villagers will take damage and die from the plague, healers can heal it. -The plague will spread a lot if people die from it. -The plague can only appear after peacetime -people cough and their faces get greener the iller they are -New enemy: Rat rats don't spaw…

  • The campaign is finished! - 9 April 2020

    Hey guys, the campaign is finally done! Hope you like it! I wont post any pictures of the last campaign mission because I don't want to spoiler anyone. These changes are from the last two updates (0.9.9.7 + 0.9.9.8): Mechanics: -New campaign mission: Ice Palace -New campaign mission: The Volcano -New Achievement: Campaign Master -New outfit: Wyvern Slayer Armor -The wyvern got new soundeffects Balancing -Increased base dex of the assassin to 6 (before it was 5) --------------------------------------------------------------- Because I'm at home for the most part, I can work a lot at the game. I hope I can manage to update the game to 1.0 in the next two weeks. Because of that I will move the sale until that happend. You can have a sale only every 2 months and I really want to draw as much attention as possible to the game at the full release. If you want to know what I will add please ch…

  • New UI design - 1 April 2020

    Hey guys, I'm currently working on some new design for the UI in my game. This is what I've come up so far: I really like the contrast, it is a lot easier to read the text with this design. The colors harmonize very well. Hope you like the new design! Greetings The GamingPug

  • Changelog Version 0.9.9.6 - 31 March 2020

    The new campaign mission is different from all other missions yet. *Spoiler* You can't build in this mission and you have only a few units to destroy all spawners. This one is really hard on high difficulties but it is definetly possible. *Spoiler* Please let me know if you like it, I might add this as a seperate game mode later. Mechanics: -New campaign mission: Icy pass -New spawner: Ice spikes -New Enemy variation: Snow Wolf -New Enemy variation: Polar Bear -The monk does now have his own symbol when selected -There is now an indication if a unit is buffed by a monk Balancing -Decreased the Ice Golems health, atk and defense Bugfixes: -The player had to have 1 more gold to skill then it was displayed -The bear made weird sounds when walking -The players stat window did not show when having max level

  • Changelog Version 0.9.9.5 - 27 March 2020

    Another new campaign mission. :-) Mechanics: -New Campaign mission: Preparing for the cold journey (Thanks again to Jevgeni for making this map!! :-)) -New Enemy: Ice Golem (Does spawn in the spectral spawner at wave 7-9) -New Enemy variation: Ice Elemental (Does spawn in the spectral spawner at wave 3-5) -The lava golem does now spawn at wave 4-6 (before it was 7-9) Bugfixes: -big units had problems walking over bridges, climbing stairs and got stuck on some objects I hope this campaign mission is not too hard, I played it on nightmare and it felt okay. Greetings

  • Changelog Version 0.9.9.4 - 25 March 2020

    Mechanics: -New Campaign mission: Grave robber -New boss: "The Pharao" -New weather: Sandstorm Bugfixes: -The wyvern spawner did not cast shadows -The bug invasion could happen on all maps

  • Future plans - 25 March 2020

    Hey guys I want you to know the future plans for this game are: Update 0.9.9.4: -Sixth campaign mission (Desert 2) Update 0.9.9.5: -Seventh campaign mission (Mountains) Update 0.9.9.6: -Eight campaign mission (Ice 1) Update 0.9.9.7: -Ninth campaign mission (Ice 2) Update 0.9.9.8: -Last campaign mission (Volcano) Update 0.9.9.9: -The castle will get dirty -New building and unit to clean the castle -Rats will infest you depending on how clean your castle is -Rats will steal food or infest your villagers with the plague -The plague will come at other ways too -New building to heal the villagers -The plague will spread over time if you don't heal it and make your villagers very unhappy and people will die over time Update 1.0.0 Full Release: -Fire will be implemented -Fire does spread over time -Well workers will get the ability to extinguish fire instead of producing water to drink -There…

  • Changelog Version 0.9.9.3.2 - 24 March 2020

    Another small bug fix update... There will be new content at the end of this week! Bugfixes: -Units were not able to walk over bridges -The player was not able to walk up the desert spawners stairs -The player was glitching when walking on bridges

  • Changelog Version 0.9.9.3.1 - 22 March 2020

    Just some small bugfixes: -The player couldn't walk up bridges correctly -The trees could push the player through the floor while falling -There was some issues with loading some items position and rotation -The game froze in multiplayer when beeing in the same team and one died -The Assassin teleported on top of walls instead of climbing them

Patch notes and updates

S.noRelease datePatch nameGID number
130 July 2020Changelog Version 1.0.3.53664193578960214713
29 July 2020Changelog Version 1.0.3.4 New AI + bug fixes3444640809423716348
32 July 2020Changelog Version 1.0.3.33444639924519324916
418 June 2020Changelog Version 1.0.3.23384966595870350645
521 May 2020Changelog Version 1.0.33112496281292238585
614 May 2020Changelog 1.0.24742798819311700667
77 May 2020Changelog Version 1.0.1.13110243214556474908
83 May 2020Changelog Version 1.0.13127131079136600870
926 April 2020Plague cooldown + bug fixes3112493747278787408
1024 April 2020Changelog Version 1.0.0 - Full release3112493747270985779
1115 April 2020Changelog Version 0.9.9.93112493111840975325
1231 March 2020Changelog Version 0.9.9.62984138620263429091
1327 March 2020Changelog Version 0.9.9.52984138620248863869
1425 March 2020Changelog Version 0.9.9.42984138620241740877
1524 March 2020Changelog Version 0.9.9.3.22698159409991879669
1622 March 2020Changelog Version 0.9.9.3.12698159409984563811
1718 March 2020Changelog Version 0.9.9.32698159409970631360
1810 March 2020Changelog Version 0.9.9.22579938650942316287
195 March 2020Changelog Version 0.9.9.12579938650923850479
2028 February 2020Changelog Version 0.9.92578812118957193638

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1113240
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateApr 24, 2020
DeveloperGamingPugsStudios
PublisherGamingPugsStudios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent80%
Positive reviews20
Negative reviews5
Total reviews25
Steam recommendationsNot available
Achievements27
Average playtime forever41 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1113240/

Short description

RTS and RPG in one game! Build your castle and see it from the view of your villagers. Design your character - build and defend your castle - get an army - fight back

About this game

You like RTS and you always wanted to walk through the castle you just built? Congratulations! I got exactly what you want! -Design, skill and play your own character like in a rpg (Mage, Archer, ...) -Build a castle and economy -Create an army or fight alone -Fight against bosses and many different enemies -Play the campaign or custom games where you decide the difficulty -Create your own levels and share them at the Steam workshop -Play with or against AIs that build their own castle (W.I.P) -Play with your friends And much more! Voxel Crusade combines RTS with RPG, it is a base building game plus you as the ruler play your own character. You can gather resources, build and fight. Every map has different challenges like different biomes, natural disasters, different enemies, different spacings, ... You can watch every unit in the game walk around, do their job and fight from a third- or first person view. Sorry guys, but the developement of the game has been stopped. It is fully playable but there most likely wont be any more updates.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
30Steam Workshop
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbe10Not available
usk6Not available
dejuslViolência fantasiosa
pegi6Not available
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Voxel Crusade's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Voxel Crusade's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Voxel Crusade at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Baldur's Gate 338,27222 September 2026 - 12:42:32 UTC875,343836,282Larian Studios
Don't Starve Together37,75322 September 2026 - 12:42:49 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI33,33422 September 2026 - 12:44:09 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2632,08922 September 2026 - 12:55:45 UTC82,75035,608Sports Interactive
Arena Breakout: Infinite29,26622 September 2026 - 12:44:30 UTC65,94478,112Morefun Studios
RimWorld29,25522 September 2026 - 12:42:24 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III23,13522 September 2026 - 12:43:59 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human20,34322 September 2026 - 12:42:33 UTC231,343179,110Starry Studio
Black Desert19,74622 September 2026 - 12:17:38 UTC59,91792,632Pearl Abyss

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Bongo Cat161,23122 September 2026 - 12:42:24 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Wallpaper Engine91,60822 September 2026 - 12:42:37 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero88,55122 September 2026 - 12:42:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust78,10722 September 2026 - 12:42:24 UTC259,6461,359,516Facepunch Studios
Slay the Spire 274,06322 September 2026 - 12:42:24 UTC574,638199,438Mega Crit
Palworld63,07722 September 2026 - 12:42:48 UTC2,101,535451,088Pocketpair
Stardew Valley59,09622 September 2026 - 12:42:49 UTC236,6141,016,067ConcernedApe
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
Don't Starve Together37,75322 September 2026 - 12:42:49 UTC122,662531,182Klei Entertainment
Terraria35,44822 September 2026 - 12:42:25 UTC486,9181,521,492Re-Logic

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat161,23122 September 2026 - 12:42:24 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine91,60822 September 2026 - 12:42:37 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero88,55122 September 2026 - 12:42:24 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat40,52122 September 2026 - 12:42:49 UTC74,217261,953VRChat Inc.
Diablo® IV40,45422 September 2026 - 12:42:26 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 420,03822 September 2026 - 12:53:30 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod17,33922 September 2026 - 11:46:51 UTC73,7501,258,308Facepunch Studios
Unturned14,38622 September 2026 - 12:50:44 UTC112,648564,603Smartly Dressed Games
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero88,55122 September 2026 - 12:42:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust78,10722 September 2026 - 12:42:24 UTC259,6461,359,516Facepunch Studios
Palworld63,07722 September 2026 - 12:42:48 UTC2,101,535451,088Pocketpair
Stardew Valley59,09622 September 2026 - 12:42:49 UTC236,6141,016,067ConcernedApe
Warframe55,24622 September 2026 - 12:42:48 UTC181,509676,031Digital Extremes
Monster Hunter Wilds46,64122 September 2026 - 12:42:49 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
Diablo® IV40,45422 September 2026 - 12:42:26 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 239,84422 September 2026 - 12:42:34 UTC578,562209,717Grinding Gear Games
Baldur's Gate 338,27222 September 2026 - 12:42:32 UTC875,343836,282Larian Studios

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