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Helicopter Simulator

Helicopter Simulator Steam news

Lines Studio | Aug 6, 2020 | game

Released

0players observed · 25 September 2026 - 07:20:24 UTC

SimulationEarly AccessFlightIndieOpen WorldSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Helicopter Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews176
  • Release dateAug 6, 2020
  • DeveloperLines Studio
  • PublisherLines Studio

Genres: Simulation, Early Access

Company pages: Developer: Lines StudioPublisher: Lines Studio

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Helicopter Simulator Steam news

Helicopter Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev Log #4 - 30 October 2020

    Work is currently focusing on road infrastructures, whose interest lies in the environment on the one hand, and on the other hand in the possibility of generating procedural events that will fit into the game play. This system will be strongly linked to Unreal's Landscape. I'm totally focused of the graphic part right now in order to avoid unpleasant surprises that previously forced me to do a rather severe downgrade of the game. I'm currently a bit delayed by a performance problem during the "real size" tests... Road tools The 3D models of roads (see gif 1 below) are temporary and will be replaced by realistic models. The cubes (see gif 2 below) are temporary and will be replaced by vehicles. Extension of the Unreal Engine spline system for : manage different road models, number of lanes, direction of traffic, type of road. managing intersections, priority, traffic lights, stop. manage…

  • The Flare Path: A2Z - 28 August 2020

    A is for Alphabetised wargame and sim news. Welcome to the cosy corner of RPS where the vehicular is valued, the historical is hallowed, and the paragraphs are shorter than 7.5 cm Kampfwagenkanone 37 L/24 barrels. (more…)

  • Dev Log #3 - 22 August 2020

    The progress of the game is, at the moment, a little slower than expected because the work is divided into several branches : Listening to the users and respond to them as soon as possible. Solve the bugs of the E.A. Continue the migration of the game to Unreal Engine. Various communication. This is why the publications will be at irregular intervals (contrary to the previous announcement which planned 2 releases per month). Analysis and conclusion based on users' feedback Your feedback is as clear as it is diametrically opposed... The game is too difficult for the happiness of some and the misfortune of others. That's why the final version will include 2 distinct branches in order to satisfy all users: A campaign mode. A career mode. The campaign mode The campaign mode will be based on multiple missions exclusively. The mode will offer an option to manually start and shut down the heli…

  • Patch Log - 22 August 2020

    Patch Log : Last update: 29/11/20 Artificial horizon Show/Hide HUD Popup windows On / Off Minor fixes Camera Shake Bug fixed Governor Correlator Camera Shake RPM and Speed Gauges Exit Broken Fix Help boxes Little delay after take photo Static tube highlight All missions available after the first mission VRS tweak Deadzone limit to 0.2 Governor fix Physics tweak Building collider Input axis Visualizer in controls panel Translation correction VRS/Overspeed sound Mission Pause in photo mode Belt Interraction corrected Inputs Reset Yatch Rewind Running Speed increased Check List Magneto (time to wait reduced) Distance Interaction with doors increased InputManager : Curve InputManager : Deadzone Hovering mission, larger zone The hovering mission was not achievable Keybinding : Fuel valve, a "ghost key" Instant Start view unlock by default First Mission Pause in photo mode Fuel Valve was inte…

  • Dev Log #2 - 8 August 2020

    Major bugs Despite my vigilance, beta tests and Steam control, the game presented some bugs. The translation system would freeze the game. The problem is solved. Some joysticks are not recognized correctly. Please test the compatibility by clicking here List of known incompatible joysticks Microsoft Force Feedback Microsoft Force Feedback 2 Logitech G940 Logitech X55 / X56 (Lag inputs) Pro Flight Trainer Minor bugs When starting a mission in FPS start mode, the mission ended prematurely after starting the helicopter with the checklist. The problem is solved. In automatic procedure mode, the magnetos could not be set to OFF, but the indications did not indicate this and could therefore be confusing. The problem is solved. English translation errors. Known errors are corrected. Please do not hesitate to contact us if you find other errors. Miscellaneous problems The Pre-flight: some users…

  • Dev Log #1 - 6 August 2020

    Every 2 weeks, Dev Logs on the evolution of the game will be published on the Steam community hub, to keep you informed of the latest developments in the game. Early access is currently available on Steam. It is faithful to the description published on the store page, but, contrary to the first announcements, the detailed graphics are not there ... Too many performance problems encountered with Unity. Consequently, after careful consideration and more than 6 months of effort to achieve the desired graphic quality, we decided to convert the game to Unreal Engine so that it would be extremely complete and take advantage of the latest DX12 graphics technology. Beginner friendly The game has been tested and here are the returns that have been made: Clearly, as it was tested before modification, simers would have found their account but novice players would have found much less. That's why I…

  • The Flare Path: A2Z - 19 June 2020

    A is for Alphabetised wargame and sim news. Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path water closet and see what wargame and simulation news items stick to it. Below is this month’s bag – 25 stories, most of which involve virtual vehicles and surrogate slaughter. If you’ve visited a transport museum or heritage railway in the past twelve months, or can put these battles – Tsushima, Thermopylae, Trenton – in chronological order, you probably won’t regret clicking where it says… (more…)

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