SPSTEAMPULSELIVE ANALYTICS
NIMBY Rails

NIMBY Rails Steam metadata

Weird and Wry | Jan 26, 2021 | game

Released

196players observed · 22 September 2026 - 10:16:39 UTC

SimulationEarly AccessTransportationEconomyManagementSteam Store

  • Latest observed players196 · 22 September 2026 - 10:16:39 UTC
  • SteamPulse tracked peak427
  • Units sold (VGI)69,300
  • Revenue (VGI)$883,000
  • Review score90% positive

NIMBY Rails metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players196 · 22 September 2026 - 10:16:39 UTC
  • SteamPulse tracked peak427
  • Units sold (VGI)69,300
  • Revenue (VGI)$883,000
  • Review score90% positive
  • Total reviews2,268
  • Release dateJan 26, 2021
  • DeveloperWeird and Wry
  • PublisherWeird and Wry

Genres: Simulation, Early Access

Company pages: Developer: Weird and WryPublisher: Weird and Wry

Top Steam chartsTop 100 gamesGame directorySteam Store page

NIMBY Rails Steam metadata

NIMBY Rails metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1134710/metadata
Steam Storehttps://store.steampowered.com/app/1134710/
Steam Communityhttps://steamcommunity.com/app/1134710
PCGamingWiki search
IGDB searchSearch IGDB for NIMBY Rails

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 2,031 positive, 237 negative

Price and discount

$19.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Workshop, Steam Cloud

Achievements

Not available

Platform releases
  • Steam 26 January 2021

Latest Steam announcements

  • Version 1.19.10 - 18 August 2026

    - Map rotation binding can now be toggled between shift + vertical wheel, alt + vertical wheel, and horizontal wheel - Fix: population palette mods did not always apply on loading a game - Fix: Linux native builds could not join Windows multiplayer hosted sessions, and could host sessions for Windows clients - Fix: Linux saves backup folder was not created on game launch and defaulted to the game install folder - Fix: Linux IME window position was incorrect. IME has been verified running as a Wayland client under KWin and Niri, and as a X11 client under XWayland, with Fcitx5. Other combinations are not tested and are not reasonable to test at the moment due to the fragmented nature of the Linux desktop ecosystem.

  • Version 1.19 - 9 August 2026

    Updated default mapThe default, bundled OpenStreetMap data has been updated to a newer planet database. It also includes a huge amount of data that was removed in previous versions. Building footprints are now visible at the highest zoom if they are mapped in OpenStreetMap. It also includes nearly all POIs defined in OpenStreetMap as map labels in the highest zoom. Due to the newer version of the data, and these new, additional data layers, the bundled map size is now a bit over twice the size of the previous version, requiring 55GB of storage. The format used for OpenStreetMap tile data is now based on industry standards rather than a proprietary undocumented format. This means that motivated players can produce their own maps using open source tools and replace the bundled vector map data with them if desired.To comply with the way the OpenStreetMap ecosystem handles vector tile proce…

  • Devblog for May 2026 - 29 May 2026

    Raster layers are now implemented in the new 1.19 map renderer. They use the same raster data as the current version, but adapted to the new coordinate system, which required a lot more work than anticipated.All the work cleaning up coordinate handling paid off in the end, with some major new features enabled by it. For example in 1.19 it will be possible to rotate the map. The map system is now capable of supporting any number of map data sources, both raster and vector. Players can create new map sources, reorder them and apply basic color filters from the UI, even to sub-layers for vector maps.And finally an HTTP map source adaptor was implemented. This data source allows to use HTTP tile servers using the same standards used in web maps. You can for example find a source of satellite tiles and use it in the game.Check the devblog for all the details:https://carloscarrasco.com/nimby-…

  • Devblog for March 2026 - 1 April 2026

    Version 1.19 is shaping up to be one of the largest, most significant updates to the game. It will bring a long overdue redesigned train motion physics simulation with the aim of once for all fix all the inconsistent timing situations in the context of schedules and line legs.Linux will become a supported OS! It will receive the same level of support as Windows, with simultaneous builds provided for both OS.And finally but most importantly, 1.19 will update the game map, but it won't be a mere refresh of OpenStreetMap data. The lower level of the map system is being replaced with industry standard tools and formats, so it will become possible to replace the game map by motivated modders and players if desired.Read more in https://carloscarrasco.com/nimby-rails-march-2026/

  • Version 1.18.30 - 21 February 2026

    - Stop selection signals now again perform a (possibly redundant and unnecessary) goal stop selection at the last possible moment, both from a stop or a pass-by. - Fix: queue_train_drive_to() was fully resetting the Motion::drive component and zeroing the stored waiting signal ID. If the train was positioned exactly at or an infinitesimal distance distance ahead of the signal (which is legal) it caused the train to skip the signal wait. - Fix: dead end point mode tracks set as parallel of a point mode track did a poor job of matching the tangent of the parent track - Fix: push-pull capability was cached in the Motion Dynamics instance, but it could become stale after certain editing operations. Now this flag is never cached and it is instead always calculated on demand. It is now also possible to check this flag in the train editor, as additional information in the "Composition" item. B…

  • Version 1.18.27 - 12 February 2026

    - Fix: script operator precedence for "!" and unary "-" was incorrect. You might need to review your code if you used these operators without parentheses. - Fix: crash when loading saves with potentially invalid demand curves - Fix: show again reservations on the map but only if the map reservation mode is enabled

  • Version 1.18.26 - 11 February 2026

    - Remove debug display of train reservations on the map - Fix: shared simulation multiplayer did not properly sync train motion state - Fix: wrong auto scroll listing position in some cases - Fix: more instances of possible crashes while pausing the game, disabling train mods, and then editing trains which were using these mods - Fix: rare crash while rebuilding timetables

  • Version 1.18 - 9 February 2026

    Version 1.18 is finally released. This version has been a long time under development, also with a very long beta period, due to the complexity of its main feature, NimbyScript. Until 1.17 game mods have been limited to changing textures and adding new static rules (in the form of new trains, tracks, etc), with no new mechanics possible. NimbyScript adds programmability to game mods, allowing them to add new mechanics to the simulation.Some signal and script mods are already available in the Workshop, and more will appear in the future. I want to thank all mod developers (scripting or not) for their hard work in providing mods for my game. NimbyScript, its API and signal mods have been designed with their feedback over the past few months. Signal texture mods Mods can now offer new textures (or collections of textures) for signals. In 1.18 the visuals of signals have been completely mad…

  • Devblog for September 2025 - 1 October 2025

    Signal scripting is finally in a finished enough state to create new signals! During September a lot of decisions to adjust NimbyScript for general usability were made, and the first 3 examples of real new signaling features were implemented: custom path reservation boundaries, custom signal checks, and the holy grail, path changing signals with no restrictions, fully independent of lines and schedules. Read and see more in the devblog:https://carloscarrasco.com/nimby-rails-september-2025/

  • Version 1.17.11 - 5 August 2025

    - Fix: saved file validator was too strict flagging as corrupted some files with salvageable but invalid buildings or signals

  • Version 1.17 - 31 July 2025

    Version 1.17 has been releasedGameplay wise this is a very small version. It is intended as a public test of the future scripting system, NimbyScript, with the top level logic of path signals and balises now being implemented in NimbyScript rather than the native C++ code. This test was successful in the beta branch and it is now being deployed for all players. NimbyScript will be used for custom signal logic and other functionality in future versions.But to make this version a little more exciting it includes a couple extra features.Dynamic brakingTrains are now capable for braking for some dynamic simulation obstacles: (potentially) red signals and other train tails.When a train is approaching a signal, and it is within braking distance, it will start checking it in advance, and will start braking if it would become a stop signal at that moment in time. To remain compatible with exist…

  • Version 1.17 is now in the beta branch - 10 July 2025

    Version 1.17 is now ready for testing the beta branch!Gameplay wise this is a very small version. It is intended as a public test of the future scripting system, NimbyScript, with the top level logic of path signals and balises now being implemented in NimbyScript rather than the native C++ code. If this test is successful, by not introducing instability or performance issues, then future versions of the game will make it possible for players to use NimbyScript for custom signal logic and other functionality. For for now, in 1.17, NimbyScript is read only and the new Control editor is very bare bones.To make this version a little more exciting it includes a couple extra features, and a few more will be implemented during the beta period.Recolorable UIIt is now possible to change the colors of the UI:To access the new settings for this feature, go to Options and select Interface.Alert li…

  • Devblog for June 2025 - 30 June 2025

    Development in June was focused again on NimbyScript. The language has progressed to the point of being usable, but it's still lacking some basic features. One of these features, memory ownership (think lists, allocating memory, etc) is a very complex subject and it is for now being postponed. 1.17 will feature NimbyScript, but it will be as a non-editable preview, since it's still too immature and any code written in its current state would be invalidated in the future. But not everything will be a technical test. Two often requested features will also be implemented: recolorable UI and an alert log. Read more in the full devblog: https://carloscarrasco.com/nimby-rails-june-2025/

  • Devblog for May 2025 - 1 June 2025

    The past two months have been almost solely focused on developing NimbyScript, the future scripting language for NIMBY Rails. It has been quite hard to get started, with some very lofty goals to achieve, and a lot of reading and experimentation was needed. Read on for the programming nerd adventures in NimbyScript. WARNING: this is an extremely technical post of little to no interest to most players. NimbyScript is nowehere near finished. Once NimbyScript is ready for being introduced in the game it will get a proper guide. This post is NOT the guide for NimbyScript. https://carloscarrasco.com/nimby-rails-may-2025/

  • Version 1.16.16 - 9 April 2025

    - Fix: hang in train simulator when combining stop selection signals, platforms in series with the first platform being occupied, switches in the middle of platforms and trains too long for the stop area and being forced to stop over the switch - Fix: crash while visualizing pax path routes on the map and at the same time deleting tracks or stations involved in said routes - Fix: attempting work around for crash in the train info window accounting tab, which cannot be reproduced reliably - Fix: station editor stop signal pick mode should not display signal buttons if signals are not visible - Fix: some trains stopped at signals had incorrect signal stop time stats

  • Version 1.16 - 2 April 2025

    Version 1.16 has been released! This version is a direct continuation of 1.14, with new, optional features in the schedule system for advanced players. And for everybody, this release also marks the first time NIMBY Rails has a proper collision system, so you must now pay attention to train physical size and footprint when designing your track layouts. Unassigned trains The schedule system now has the capability of setting trains to become unassigned at the end of an order. This means the train stays in the tracks, stopped, but has no orders and no schedule. Unassigned trains a have new capability: they can become assigned to any shift, as long as a set of rules apply: The shift must be currently unassigned The train must be enabled to run the shift The current sim time-of-week must match the stopping time (be between arrival and departure times) of a stop in a run in the shift The curr…

  • Version 1.16 is now in the beta branch - 7 March 2025

    Version 1.16 is now ready for testing in the beta branch! This version is a direct continuation of 1.14, with new, optional features in the schedule system for advanced players. And for everybody, this release also marks the first time NIMBY Rails has a proper collision system, so you must now pay attention to train physical size and footprint when designing your track layouts. Unassigned trains The schedule system now has the capability of setting trains to become unassigned at the end of an order. This means the train stays in the tracks, stopped, but has no orders and no schedule. What is the use of this seemingly useless feature? Unassigned trains a have huge, new capability: they can become assigned to any shift, as long as a set of (strict) rules apply. Basically, if an unassigned train is located on the right platform at the right time, it can become assigned to any shift schedul…

  • Devblog for February 2025 - 2 March 2025

    Work in 1.16 has continued in the month of February. Stacked train stops (sequences of stops for the same platform(s)) were not fully compatible with the new train logic in 1.16 and have been reviewed with a new, clearer set of rules which avoids some pitfalls. Train collision has been finally overhauled with a new system that performs real geometric intersection tests. And a new, very major technical capability for the game is introduced at the end of the post, but its release will have to wait for a future version. Read about it in the dev blog post: https://carloscarrasco.com/nimby-rails-february-2025/

  • Devblog for January 2025 - 30 January 2025

    The first devblog of the year is up, and it reveals the focus of v1.16: dynamic schedules. Or, in 1.16 terms, dynamic train dispatching. Trains can now be enabled in multiple shifts, and shifts can contain timetable "holes" which allow the trains to hop into a different shift, following a set of rules. These new systems are all optional and build up from the existing schedule system, so you can use them as little or as much as you want, including not using them at all. This is still a work in progress, but the basics of the system are already implemented. To take a look and for a more detailed explanation see the full blog post: https://carloscarrasco.com/nimby-rails-january-2025/

  • Version 1.15.17 - 27 January 2025

    - New keybind (unassigned by default) to promote the current track selection to a new station. Combine with Shift to instead assign the tracks as platforms of the nearest station. Combine with Alt to instead demote platforms into normal track. - Fix: pasting stations in the clipboard with Ctrl-Shift-V sometimes did not properly register as a new station and the station nameplate did not show up (cosmetic issue) - Fix: straight guide disappears on zoom in when track node is offscreen - Fix: changing building type of selected building must reset its decal

Patch notes and updates

S.noRelease datePatch nameGID number
118 August 2026Version 1.19.101840944183789165
221 February 2026Version 1.18.301825093633190184
312 February 2026Version 1.18.271824459501607718
411 February 2026Version 1.18.261824459501604747
55 August 2025Version 1.17.111806698490840630
69 April 2025Version 1.16.161796551539179913
727 January 2025Version 1.15.171789580505431483
89 October 2024Version 1.14.266360862737592532788
92 October 2024Version 1.14.246350729003491193572
102 October 2024Version 1.14.236350729003490945757
1121 July 2023Version 1.9.205124584051972566324
1219 July 2023Version 1.9.185124584051965542737
1326 May 2023Version 1.8.285151600576591055983
1416 January 2023Version 1.6 update notes5035620840546361424
1531 October 2022Version 1.5.414706851091187044638
1614 June 2022Version 1.4.23 release notes4480532686366089866
173 June 2022Version 1.4.22 release notes4469272893495516561
187 April 2022Version 1.4.15 release notes4353300134225851143
1924 December 2021Version 1.3.15 release notes4224938027302927742
207 December 2021Version 1.3.13 release notes4224936215402295023

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1134710
Live current players196
SteamPulse tracked peak427
Live count (today's peak floor)196
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJan 26, 2021
DeveloperWeird and Wry
PublisherWeird and Wry
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeVery Positive
Positive review percent90%
Positive reviews2,031
Negative reviews237
Total reviews2,268
Steam recommendations2,229
AchievementsNot available
Average playtime forever30,169 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1134710/

Short description

Design and run your own railroads for the real world. Solve global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.

About this game

Steam Workshop Download mods made by the player community in the NIMBY Rails Depot. About the Game NIMBY Rails is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you. The world is your canvas. Design and play on a fully detailed real world map with 1cm resolution. A rail link from Lisbon to Shanghai? Anchorage to Buenos Aires? Cape Town to Rabat? Why not! Your tracks will need to respect real, existing roads and streets. Too many crossings may make your designs not viable. Streamlined circulation mechanics so you don't get bogged down by the details. Build and run a large network easily. Only as complex as you want it. Easily build stations with automatic double track and automatic entrance/exit signaling, and link them in a couple clicks with automatic double tracks. But do you have your own ideas about signals? Want to dive into detailed station design? Have a flying junction concept you are dying to test? Just disable the automatic aids in the track editor and individually control every every track, signal and building if you desire to do so. Trams, subways, commuter, regional and high speed trains. Tunnels, viaducts and ground tracks with a variety trade offs on the environment, train speed, and your company wallet. Simulated train and station demand, down to simulating individual passengers. Passengers can, and will, engage in train trips that make them board multiple trains, waiting in transfer stations. Demand flow based on time of day and time of week, with time zone support. Find it boring when night time comes and the stations are deserted? No problem, start a new line ten time zones away. Passengers will continuously rate their experience based on the trip time and the fares you impose on them, with effects on the demand of the stations they visit. Single player and offline first. Optional cooperative multiplayer: build together in real time with friends and others you invite to your hosted server session.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
30Steam Workshop
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

NIMBY Rails's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

NIMBY Rails's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records NIMBY Rails at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment

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