- The Future of Errant Kingdom - 20 July 2023
Hi everyone! We hope you’ve been doing well and have been in good health since our last update. As of today, we’re reducing the price of Errant Kingdom from $20 USD to $13.99 USD. While this means fewer earnings for our small indie studio, we felt it was an important change to make after closely listening to your feedback — specifically, your disappointment with how Errant Kingdom was released. We understand a years-long development cycle isn’t the easiest thing to follow, so we wanted to summarise everything here for potential new players and deliver some other news we have. We value your trust in Lunaris as a studio and know that what we delivered was, as some of you have pointed out, not up to our regular standards. As many of you know, development started in March 2019 and the Kickstarter was funded in September that year. Episodic releases started in January 2020 and lasted a year,…
- Patch Notes for 03/06 - 6 March 2023
Minor bug fixes and typos; - Certain CGs not unlocking in all routes - Minor sprite errors - Spelling mistakes - Some romance specific lines triggering incorrectly
- Patch Incoming 3/5 - 3 March 2023
Hey everyone. Just a really quick note to let you know that we have a small patch incoming on Sunday 5th March to fix a number of small bugs. We'll provide full patch notes on Sunday but just a quick summary of a few of the things we're aware of that we're patching; - Sprite errors (anime girl showing instead... sorry) - End CGs not unlocking on some routes - Small typos/inconsistencies Thankfully nothing game-breaking, so we're happy not to rush this patch and our beta tester is doing a final run-through to catch anything additional. If anyone has seen anything else you think is worth us looking into please feel free to comment below and we'll investigate. Also thank you for the support since we completed the game, we're very humbled and appreciative that a lot of you still had such an open mind after the development issues.
- Errant Kingdom: The Finale - 28 February 2023
The Kingdom of Novus has been thrown into disarray, and it's up to you to decide if you’ll help to bring peace, or if you’ll stoke the fires of chaos... This is it. The big one. We're finally done with Errant Kingdom and will be moving it out of early access. We once again want to reiterate how apologetic we are about how long this took us to complete, and we're truly grateful to those of you who stuck by us despite that. This update is 190,000 words long with 22 CGs and 23 end cards (good and bad endings). This brings our total word count to approximately 590,000. We really hope you enjoy the game as it draws to its conclusion. We'll also be removing the game from early access. The team is now solely working on Call Me Under, which will be out later this year on PC and Mac. We'll be releasing a new demo for that in April, so please keep a lookout. Be sure to follow us on Twitter for up…
- Patch Notes 02/12 - 12 February 2023
Small spelling and consistency fixes.
- Errant Kingdom: Part Five - Out now! - 11 February 2023
In our penultimate update, enjoy the (relative) calm before the storm as you visit wintery Auduryn. Words are your weapon, wield them wisely... UPDATE NOTES - This update brings our total word count to 403,325k - This is the penultimate update! Our next update in two weeks' time will be our epic finale PATCH NOTES (FIXES) AMBASSADOR ROUTE - The end of the previous update was looping the throne room scene after the end screen had finished displaying. Now fixed. If you saved at the end screen this shouldn’t give you any issues. - Due to a variable being misdefined, if you entered the Raiden & Lucien poly route via Raiden’s romance you will need to replay the previous update from the menu choice, "Lucien would be very upset," in the castle gardens to ensure your Raiden & Lucien poly route triggers in future updates. KNIGHT ROUTE - A line of text introducing Lucien to the scene in Maja’s at…
- Errant Kingdom Part Four: Out Now - 28 January 2023
Errant Kingdom Chapter Five: Devil's Backbone A new dawn after a strange night, and you don't wake alone. It's time for your paths to converge under the watchful eye of the Gods. UPDATE NOTES - Romance routes are here (all 24 of them + our three no-romance routes) - Poly and Ace flirt buttons are now active (apologies these weren't added sooner, I do all the coding myself and required some assistance) - To enter a poly romance route (Maja & Erik or Rai & Luci) please utilize the poly flirt button when it appears during this chapter - This update brings our total wordcount to 343,325k and our total CG count to 45 FIXES FOR ERRORS FROM LAST UPDATE - Some save names were incorrectly labeled as 'Four' instead of 'Three,' this has been fixed but if you want your Part Three saves to be correctly labeled you will need to replay and redo your saves - Repeated line deleted in Raiden's Nomad roma…
- Errant Kingdom: Part Three out now! - 21 January 2023
You're somewhere that isn't home, faced with things that aren't easy to understand. A secret, an unveiled path, and the choice you must make to take it... Hey everyone! We're here with a single chapter update this week due to my being out of action due to sickness for a good week this week. I didn't want to delay the update fully as Chapter Four was already all tested and ready to go, and we also just wanted to give you something to play as you would've expected, so we decided to drop it solo. Chapter Five is our biggest chapter yet as it's where we have our first proper romance route (all 24 of them... help) involvements and it alone is bigger than one of our usual two chapter updates, hence why with my unplanned time off this week we simply couldn't test it to the level we adhere to for drops with all of the different options and romances which make a very interesting testing process…
- Errant Kingdom Part Two: Out Now + Update Notes - 7 January 2023
There’s something new in Novus, something different, and that something isn’t you. There'll be no rest for the wicked, especially not when you keep sticking your nose where it doesn't belong... Part Two consists of Chapter Two + Three and contains 115,011k words and 22 CGs, bringing our current total word count to 218,011 and our CG total to 37. We have also added achievements with this update and will add more with each subsequent update (trying to avoid future spoilers by uploading them all in one go!). NOTE: as of 03:06am GMT on 01/07 we've pushed a small update/patch to fix a small error at the end of the Nomad route where the game was looping back to a previous scene post-ending card. This is now fixed, please update your game! We're happy to have stuck to our previous promise of releasing updates on a roughly fortnightly basis despite the team having time off over Christmas and wi…
- Errant Kingdom: Part One - Out Now - 22 December 2022
Part One consists of the Prologue + Chapter One and contains over 103k words and 22 CGs. The remaining four parts of the game will be released roughly on a fortnightly basis, with the aim to have the full game released by the end of February 2023. We understand the split release is incredibly frustrating for those of you who have already waited so long, but as you can see above, our wordcount for this game, even for such a small portion of it, is absolutely huge and we are attempting to minimize the strain on the team with testing and fixes with these smaller, staggered releases. These releases should look as follows; Part Two: Chapter Two + Three Part Three: Chapter Four + Five Part Four: Chapter Six + Seven Part Five: Finale Please remember that Errant Kingdom has been fully ported into a new engine (from Unity > Ren'py) due to a large number of players experiencing issues with the pr…
- Errant Kingdom: Part One (Info) - 22 December 2022
Part One consists of the Prologue + Chapter One and contains over 103k words and 22 CGs. The remaining four parts of the game will be released roughly on a fortnightly basis, with the aim to have the full game released by the end of February 2023. We understand the split release is incredibly frustrating for those of you who have already waited so long, but as you can see above, our wordcount for this game, even for such a small portion of it, is absolutely huge and we are attempting to minimize the strain on the team with testing and fixes with these smaller, staggered releases. These releases should look as follows; Part Two: Chapter Two + Three Part Three: Chapter Four + Five Part Four: Chapter Six + Seven Part Five: Finale Please remember that Errant Kingdom has been fully ported into a new engine (from Unity > Ren'py) due to a large number of players experiencing issues with the pr…
- Errant Kingdom Is Coming! (Release update/info) - 19 December 2022
Just a quick note about Errant Kingdom's release this week. We've run into some delays in testing (because... game huge, team small) so to ensure we actually get the game in your hands without exhausting ourselves, we've made the decision to split the release. We're going to stagger the releases into chapters much like we did when we were originally releasing, but this time it'll be in pairs rather than one at a time. This will allow us time to finish the final portion of testing carefully while also getting the game into people's hands starting this week like we promised. As of right now, we envision the double chapter releases to be staggered fortnightly. If all goes to plan, the game will be out in its entirety by the end of February. We thank you in advance for your understanding and patience. It's been a hell of a long road to get here. Your support through what's been a really ard…
- Release Date Announcement + New Key Art! - 11 August 2022
The Kingdom of Novus has been thrown into disarray and it's up to you to decide if you’ll help to bring peace or stoke the fires of chaos. Pick a side, and meet your match. The epic conclusion of Errant Kingdom, a high fantasy LGBTQ+ is coming on December 20th, 2022.
- July Progress Update! - 10 July 2022
Hey everyone! Hope you're all doing well. We have some fun things to show you this time around! While editing and finalizing the final chapters of all three routes, we realized that we wanted to add a few more CGs to the game to give it that extra 'oomph.' After starting work on Call Me Under which has a more cinematic style/approach when it comes to our visuals, so where we have a little more freedom (and all-important extra time) finishing up EK without any strict deadlines, we figured it was the perfect time to add things. Things we're adding/working on! Race selection tarots The first thing we wanted to add was more of those beautiful tarot cards that our wonderful artist Lennox did for the character selection. We decided that the race selection would be the perfect place to flex Len's art so we've included additional tarots for The Leathan and The Human at the character 'creation'…
- May Progress Update - 29 May 2022
Hey everyone! Just a super quick update for you again so you know we haven't forgotten you! Not much to report again, just lots, and lots... and LOTS of coding happening, as well as testing to make sure we don't ship a game that breaks (because we've had enough of THAT happen before with EK). We also made the decision to redo our key art for a fresh new look, as at Lunaris our artists are already incredible but only continue to improve and become even more superpowered, so Anna is going to kick ass and produce something really special. We're excited to show you when it's finished! PRIDE MONTH June is rapidly approaching, so we're preparing for a month of celebration and making some fun memes to post throughout the month over on Twitter, some being EK-themed (of course). Also, every year at Lunaris Games since our founding in 2018 we've created a limited edition merch collection to celeb…
- March Progress Update - 13 March 2022
Hey everyone! Just another quick check-in. We're still working hard and are currently working on the artwork for our Steam achievements! It's kind of hard to post more detailed updates when the details are currently pretty sparse thanks to fear of spoilers, but we're essentially still doing our best to get the game to you ASAP and can't wait for it to be done and out. Make sure you follow us on Twitter for general updates, and we'll see you soon.
- January Progress Update! - 23 January 2022
Hello everyone and happy new year! We had a nice little break in late November into early December, so we appreciate you waiting for the next update and hope you enjoyed the holidays. We're currently (still... phew, making games is hard y'all) writing, editing, polishing, and programming. So basically nothing pretty or all that interesting to show you that isn't a big old spoiler, since we finished all of the art a few months ago. One fun little fact for you is that the final update script is currently pushing 200k, which might give you an idea of why the heck it's been taking us so long, other 'life things' notwithstanding. We still aren't going to jinx ourselves with a release date but I can tentatively promise you it will be in the first quarter of the year, again... life/world things pending. Keep an eye out on Twitter as we've been posting Errant Kingdom bits on there, especially…
- November Progress Update! - 22 November 2021
Hey everyone! I know we said last time that we hoped that would be our last update but unfortunately, that isn't the case, however, that isn't a bad thing because everything is still going swimmingly. We've been continuously working hard to polish the game and basically just making sure that it's as good as we really want it to be. We know that it'll never be perfect so we don't intend to drag our feet trying, but the beauty in being an indie team beholden to our own release schedule is that we CAN take our time and ensure that it's the best it can be. On the programming front, we've made a bit of a potentially controversial decision regarding the engine. We've previously said that we were going to release the finished game on both Ren'py and Unity, but this is no longer happening due to some changes in the plugin we use in Unity that has basically rendered our current version of EK kin…
- Progress Update! - 11 October 2021
Hey everyone. We're back with what we actually hope might very well be our final ever progress update, We'll keep it short and sweet for you so we can get to the point, but we're super close to getting the completed version of Errant Kingdom in your hands! We're in the final stages of production on the last few chapters, and all we really have left is some writing and (a lot of) programming. The programming is the part that scares us into not announcing a set release date as, historically, doing that has never gone really well for us... or any developer. So while we're keeping mum about that right now, we can safely say that we're nearing the finish line and will be jumping and screaming and crying when it happens. We don't really have anything arty that we can show you, again, because of spoilers, but thanks for your continued patience and we hope you'll be as excited as we will be whe…
- Developer Update! - 21 August 2021
Hey everyone! Just a quick update today to show you where we're at with the production of the final update of EK, and to give you an idea of the kind of content you're waiting so patiently for. Sprites & CGs We have a host of gorgeous outfits and new characters to introduce in the final chapters, including more than we'd initially planned due to the episodic releases. More time means more art, essentially. In total, we have 5 totally new characters and 16 brand new outfits for our gorgeous love interests. For our CGs we'll have 19 in total, and then 20 ending cards! Then, last but not least, there'll be 6 new backgrounds. So... a lot of art. Our amazing artists have been working incredibly hard and we're excited for you to see the results. Writing & Coding, With the luxury of not having to update episodically, we decided to put a little extra love into the game so that it's a more polis…