- Update 34 - 26 May 2022
Localization Massive improvements to Japanese localization, big thank you to Alis for their wonderful work! Minor improvements across all languages Balance Spell Slinger and Mitenabs Witch item sets sets and Sir Caradoc's Sword got buffed. Ring of Poison Thorns got nerfed Other Many minor bugfixes and performance improvements
- Update 33 - 2 December 2021
Since release of the last patch 6 months ago, we spent a lot of time working to improve the game's feel as well as improve localization and bring support for 4 new languages. This is the largest patch to date in terms of the amount of work that went into it, and we are very proud to finally be able to release it. Localization New language support: Spanish New language support: Polish New language support: Korean New language support: Japanese A lot of changes and rework on the French localization Chinese localization improvements German localization improvements Gameplay Added new types of starting bonuses that adjust game difficulty. Previously only group-wide buffs existed. There was a good variety there, but we felt it was still too restrictive and not exciting enough. So we added a new bonuses that provide one-off benefits, like getting an extra unique unit to join your party from t…
- Update 32 - 15 May 2021
It's been just over two months since last update. During this time we've been working on a couple of exciting things, but we feel it's too early to announce them yet. Meanwhile, we're releasing a patch that provides a few hotfixes, minor improvements and addresses an issue that some players had with the final boss encounter. Gameplay We excluded the settlement with Barbiche from common training and 'Military Training' event. Instead of that, his group will get some experience every day with slow progression. A similar progression is provided by Vicereine to player's units in garrison. This will give players the ability to overtake Barbiche in levels. Players will be able to choose a moment when to attack Barbiche - when the level of Barbie's squad is higher, equal to Hero's squad or lower. Everyone has a different play style, squad combilation and enjoys a different level of challenge,…
- Update 31 - 15 March 2021
The changes are based on feedback from all of your over the past month and a bit. There were 3 main things we wanted to do: Make the starting area more clear, as some players had negative experience because of confusion. We wanted to add more visual cues to help bring clarity. Defending settlements was difficult. At earlier levels because of the fast pace at which the player levels up and at higher level the difficulty arises from not being able to train units to sufficiently high level, making newly recruited garrison quite weak Add more variety, both visually and in terms of gameplay. Gameplay Vicerine received a minor rework, making it more useful at higher levels as well as making it contribute more towards the garrison's strength Unit training level cap formula was changed. You will be able to train your units to a higher level than before as the game goes now, this caps at (HERO_L…
- Update 30 - 25 February 2021
It's been an interesting week since the release. Thank you to everyone who has provided feedback so far, you spoke and we listened. Gameplay Sandebar (game designer) and I (developer) have talked a lot about 2 major issues. Overload of items There are a lot of consumable items in the game, and most of them offer fairly modest buffs. Some of you have been very vocal about that, and after doing a lot of playtesting and talking among ourselves - we agree. We re-worked the loot system to offer a lot less consumable items and instead moved them to shops around settlements and random camping finds. As a result, there are a lot fewer items that end up in your inventory, and every item that you do find feels more meaningful. We also increased average gold income from fights to give you the ability to purchase said items from the shops if you choose to. There's no net change to economic balance,…
- Update 29 - 19 February 2021
Gameplay Reworked talent trees for the following quest units: Knight, Mage, Troubadour. These are now hugely different from the base units of the same type. Introduced a slew of new talents, every hero got 2-3 new talents, regular mages and warriors got a couple of new talents each as well. This change is aimed at increasing your squad build options. Opening up some more healing/tanking options mostly. Re-balanced challenge outside of the starting location to take new experience rewards into account. Added a ton of new starting bonuses, including a number of negative starting "bonuses", these are for people who want an extra challenge. The main Boss in the game has been slightly reworked. User Interface Added a flashing indicator on empty equipment slots when there's something that can be equipped in there. Added path markers, there will be a trail of dots to the target when you order y…
- Update 28 - 29 December 2020
This patch includes a number of small changes, the reason we're releasing it now instead of waiting to release it in a larger patch is that it contains 2 important memory leak fixes. Here's what's new: Fixed 2 memory leaks in the graphics engine Reworked story dialogue UI a little bit to look prettier A number of minor performance improvements
- Update 27, Pre-release patch - 24 December 2020
This is a massive update, we've been working on it for the past 3 months overall. Although the game as promised in our EA statement was completed a while ago. We wanted to provide a bit more polish to the game, this patch is it. Most of the changes here are cosmetic, they make the game look and sound better. We added voice recordings to the story dialogue, a cookie to anyone who can guess the language :) Thanks to the amazing voice actors that we had the pleasure to work with. UI has received a number of updates. Most notably dialogue UI has been re-designed to fit with the rest of the game better Unit cards have been updated, cards now have a border indicating the strength of the unit. Bosses, Heroes, and Giants all have unique borders. Unit portraits received different backgrounds too, the color of the background represents the general archetype of the unit, such as "assassin", "aoe d…
- Update 26 - 2 December 2020
Gameplay Introduced a new event that lets weaker groups catch up to the player over-time, it reduces number of entirely one-sided encounters that used to be just not worth your time. Enemy heroes no longer spawn at the closest settlement to the hero, this makes them less predictable and hopefully more interesting to encounter Added new secret item into the game. (hint: it can be found by defeating the water elemental boss) Sound Fancy footstep model, footsteps sound different based on the terrain now All-new sound effects for abilities Added sound effects for radial menu Tweaked volume of various sounds to hopefully make for a more pleasant auditory experience overall User Interface Fixed a number of minor bugs in main menu Fixed button label alignment in victory/defeat scenes Fixed minor portrait alignment issue of hero badge on strategic map Disabled background blur animation, it used…
- Added luck-based starting bonuses - 15 October 2020
We've added two new bonuses to choose from when forming a squad at the start of the game: - "Lucky Coin" imposes each round in battle a strong random buff on each unit in the squad. (thanks to JETEngine on discord for pitching the idea!) - The "Fortune's Favour" allows you to inflict critical damage from time to time and heal terrible wounds.
- Update 25 - 3 October 2020
- added new secret legendary consumable item, there are only a few available in the whole world, so keep an eye out for it! - added more quest materials in the world (Ironwood, Hard Rock, Refined Silk, Strong Leather, Steel and Magic Dust), some of the quests were hard to complete without this change. - various minor localization improvements for Russian, Chinese and German - re-balanced enemy placements a bit, overall challenge level is the same, but you less random enemy group composition in earlier zones. This should make the game a bit friendlier to new players. - fixed a visual bug for people with high resolution displays (8k), thanks to DaviddesJ for telling us about it! - quest area triggers are made a bit wider to ensure that you don't end up on top of an NPC - fixed a critical game save bug for players with Steam Cloud disabled - added an alert when starting the game about sign…
- Update 24 - 15 September 2020
Hey guys, it's been a long while since last update. We've been hard at work, this is a large update that we have been working on for about 2 months, it includes a lot of quality of life changes, various bug fixes and a number of balance updates. Specifically we have addressed a number of situations with high game difficulty spikes, the overall challenge level should be a more enjoyable.
- Small collection of bugfixes - 29 June 2020
Fixed a collection of story-related bugs and a few localization issues in English, Chinese and German.
- Update 23: Massive Changes! - 25 June 2020
Almost exactly 3 months ago, we released the final update in the Early Access roadmap, that update has completed our list of promised features. However, we had all of the feedback from you up until that point, some of which we have addressed, but some that we just didn't have time to work on. We wanted to offer the best game we can, so we went away for all this time and worked hard to include that feedback into the game. This update - is that. TL;RD; Game profiles. You can create a new profile if you wish to start a new game, your old game is safe and sound. You can switch easily between the two. Expanded story by 4x Added 66 achievements, 5x increase Added 183 items and 9 equipment sets AI performance improved by 6x Altar mechanic, ability to revive your units that die inside settlements. Story We looked at the story thus far and decided to change it in a few ways. The story felt a lit…
- Update 22 - 23 March 2020
Gameplay Finished talent rework. Mages, summoners and buffers have had their talents reworked. These were the last characters to be updated. Every character has had their talents updated to provide more structure for your choices and offer more differentiation between those choices. Reduced frequency of random loot finds from 1 in 7 days to 1 in 8 days. This value is chance-based. Prevent spamming of interactive world objects such as statues, these will now go on a default 1 day cooldown after interaction. Reduced number of guards given to the player for liberating first settlement. Re-worked selection of units in various shops around the map. Liberating settlements now grants experience. Added world events. This is a new mechanic. World events occur randomly and have a strong impact on game rules, for a limited period of time. They can help you in a big way, or result in an embarrassin…
- Update 21 - 4 March 2020
The main theme of this update is bosses. We wanted to bring more variety to challenges offered in the world of Might is Right. Gameplay Healer talents updated, added more unique talents for specific healers. Introduced powerful key-stone talents. Removed some talents that did not fit thematically. Added 6 aspect bosses, you can find them guarding teleportation stones, each offers a unique challenge and great rewards. Added new knight boss, you will find him just east of the starting area. Added 5 new story screens All heroes had their Ability Power increased by 20% You can now cancel current move order by issuing another one, useful for canceling poorly considered attack orders Added support for off-line data storage. Some players have had their "Steam Cloud Storage" disabled, this change allows the game to still save your progress. UI Added effect preview for talents, when you hover ov…
- Update 20 - 19 February 2020
Minor changes to tile coloring making them a bit more readable Sharpened edges of Fog of War to highlight the edge of scouted area Reduced maximum level cap for enemy heroes, thanks to Undercoverman for pointing this issue out Minor performance optimizations Better support for locale switching in game Added notifications about effect charges in combat Unit duplication bugfix French localization improvement (thanks to Nathan) Chinese localization improvement
- Update 19 - 16 February 2020
Gameplay Improved enemy group generator, units will now be better placed in an enemy squad Changed minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels highers than your own Minor talent re-balancing Re-worked warrior heroes talent trees, added a new talent to each You can now buy items in stacks of 10 by holding SHIFT key when buying Updated look for sand terrain Added 3 common equipment items for early game Some equipment items can now be bought or received as quest reward Bug fixes Fixed a major bug that would cause infinite procs in certain situations, thanks to 土豪战/天胡德/神恩骑 and HazardMutation for helping us find and fix it Fixed a bug where unit cards sometimes didn't appear in combat for summoned units, thanks a lot to Mitvailer for helping us find it Localization Massive improvement to French localization, thanks Nath…
- Update 18 - 10 February 2020
A huge update this time. We're bringing equipment artifacts into the game, a feature that has been in the works for a long time. Here's the breakdown of the equipment system: 3 Equipment slots per character. Each character has a different set of slots. 6 types of equipment: weapon, chest armor, helmet, cloak, ring, trinket Equipment sets. When you equip several pieces of a set - you will get additional bonuses. We bring out 30 equipment items initially, this includes 4 item sets with unique bonuses. The items can be obtained from loot most commonly, sometimes enemy heroes will be wearing these items as well. When a squad is defeated - all equipped items are given to the victor When a character is dismissed - all equipped items are taken off and moved to your inventory Items can be equipped from inventory, or by clicking an appropriate equipment slot of a character AI can use equipment G…
- Update 17 - 3 February 2020
Gameplay Changes you can now hire giants. A lot of people requested this feature. Giants are pretty expensive to hire, and you will have to find them first. Good luck! added new talent "Rush of Power": provides a strong boost to first attack in a every encounter added new talent "Life Blessing": first attack against you will cause a powerful healing added new talent "Chaplain Service": resurrects all units in the squad at the start of the next day added new talent "Charismatic Leader": provides a passive ability power increase to everyone in the squad and upon death of the Charismatic Leader gives a strong boost to ability power and initiative for 1 turn. Don't mess with our boss. reworked Sentry talent tree, added "Life Blessing" and "Rush of Power" reworked Baroness talent tree, added "Life Blessing", "Rush of Power" and "Chaplain Service" reworked Dame talent tree, added "Life Blessi…