SPSTEAMPULSELIVE ANALYTICS
Might is Right

Might is Right Steam metadata

Lazy Kitty | Feb 19, 2021 | game

Released

0players observed · 22 September 2026 - 18:32:34 UTC

IndieRPGStrategyTurn-BasedTurn-Based TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)4,110
  • Revenue (VGI)$40,465
  • Review score81% positive

Might is Right metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)4,110
  • Revenue (VGI)$40,465
  • Review score81% positive
  • Total reviews137
  • Release dateFeb 19, 2021
  • DeveloperLazy Kitty
  • PublisherLazy Kitty

Genres: Indie, RPG, Strategy

Company pages: Developer: Lazy KittyPublisher: Lazy Kitty

Top Steam chartsTop 100 gamesGame directorySteam Store page

Might is Right Steam metadata

Might is Right metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1152160/metadata
Steam Storehttps://store.steampowered.com/app/1152160/
Steam Communityhttps://steamcommunity.com/app/1152160
PCGamingWiki search
IGDB searchSearch IGDB for Might is Right

Reviews, pricing, and metadata

Review summary

Very Positive

81% positive, 111 positive, 26 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

82

Platform releases
  • Steam 13 December 2019

Latest Steam announcements

  • Update 34 - 26 May 2022

    Localization Massive improvements to Japanese localization, big thank you to Alis for their wonderful work! Minor improvements across all languages Balance Spell Slinger and Mitenabs Witch item sets sets and Sir Caradoc's Sword got buffed. Ring of Poison Thorns got nerfed Other Many minor bugfixes and performance improvements

  • Update 33 - 2 December 2021

    Since release of the last patch 6 months ago, we spent a lot of time working to improve the game's feel as well as improve localization and bring support for 4 new languages. This is the largest patch to date in terms of the amount of work that went into it, and we are very proud to finally be able to release it. Localization New language support: Spanish New language support: Polish New language support: Korean New language support: Japanese A lot of changes and rework on the French localization Chinese localization improvements German localization improvements Gameplay Added new types of starting bonuses that adjust game difficulty. Previously only group-wide buffs existed. There was a good variety there, but we felt it was still too restrictive and not exciting enough. So we added a new bonuses that provide one-off benefits, like getting an extra unique unit to join your party from t…

  • Update 32 - 15 May 2021

    It's been just over two months since last update. During this time we've been working on a couple of exciting things, but we feel it's too early to announce them yet. Meanwhile, we're releasing a patch that provides a few hotfixes, minor improvements and addresses an issue that some players had with the final boss encounter. Gameplay We excluded the settlement with Barbiche from common training and 'Military Training' event. Instead of that, his group will get some experience every day with slow progression. A similar progression is provided by Vicereine to player's units in garrison. This will give players the ability to overtake Barbiche in levels. Players will be able to choose a moment when to attack Barbiche - when the level of Barbie's squad is higher, equal to Hero's squad or lower. Everyone has a different play style, squad combilation and enjoys a different level of challenge,…

  • Update 31 - 15 March 2021

    The changes are based on feedback from all of your over the past month and a bit. There were 3 main things we wanted to do: Make the starting area more clear, as some players had negative experience because of confusion. We wanted to add more visual cues to help bring clarity. Defending settlements was difficult. At earlier levels because of the fast pace at which the player levels up and at higher level the difficulty arises from not being able to train units to sufficiently high level, making newly recruited garrison quite weak Add more variety, both visually and in terms of gameplay. Gameplay Vicerine received a minor rework, making it more useful at higher levels as well as making it contribute more towards the garrison's strength Unit training level cap formula was changed. You will be able to train your units to a higher level than before as the game goes now, this caps at (HERO_L…

  • Update 30 - 25 February 2021

    It's been an interesting week since the release. Thank you to everyone who has provided feedback so far, you spoke and we listened. Gameplay Sandebar (game designer) and I (developer) have talked a lot about 2 major issues. Overload of items There are a lot of consumable items in the game, and most of them offer fairly modest buffs. Some of you have been very vocal about that, and after doing a lot of playtesting and talking among ourselves - we agree. We re-worked the loot system to offer a lot less consumable items and instead moved them to shops around settlements and random camping finds. As a result, there are a lot fewer items that end up in your inventory, and every item that you do find feels more meaningful. We also increased average gold income from fights to give you the ability to purchase said items from the shops if you choose to. There's no net change to economic balance,…

  • Update 29 - 19 February 2021

    Gameplay Reworked talent trees for the following quest units: Knight, Mage, Troubadour. These are now hugely different from the base units of the same type. Introduced a slew of new talents, every hero got 2-3 new talents, regular mages and warriors got a couple of new talents each as well. This change is aimed at increasing your squad build options. Opening up some more healing/tanking options mostly. Re-balanced challenge outside of the starting location to take new experience rewards into account. Added a ton of new starting bonuses, including a number of negative starting "bonuses", these are for people who want an extra challenge. The main Boss in the game has been slightly reworked. User Interface Added a flashing indicator on empty equipment slots when there's something that can be equipped in there. Added path markers, there will be a trail of dots to the target when you order y…

  • Update 28 - 29 December 2020

    This patch includes a number of small changes, the reason we're releasing it now instead of waiting to release it in a larger patch is that it contains 2 important memory leak fixes. Here's what's new: Fixed 2 memory leaks in the graphics engine Reworked story dialogue UI a little bit to look prettier A number of minor performance improvements

  • Update 27, Pre-release patch - 24 December 2020

    This is a massive update, we've been working on it for the past 3 months overall. Although the game as promised in our EA statement was completed a while ago. We wanted to provide a bit more polish to the game, this patch is it. Most of the changes here are cosmetic, they make the game look and sound better. We added voice recordings to the story dialogue, a cookie to anyone who can guess the language :) Thanks to the amazing voice actors that we had the pleasure to work with. UI has received a number of updates. Most notably dialogue UI has been re-designed to fit with the rest of the game better Unit cards have been updated, cards now have a border indicating the strength of the unit. Bosses, Heroes, and Giants all have unique borders. Unit portraits received different backgrounds too, the color of the background represents the general archetype of the unit, such as "assassin", "aoe d…

  • Update 26 - 2 December 2020

    Gameplay Introduced a new event that lets weaker groups catch up to the player over-time, it reduces number of entirely one-sided encounters that used to be just not worth your time. Enemy heroes no longer spawn at the closest settlement to the hero, this makes them less predictable and hopefully more interesting to encounter Added new secret item into the game. (hint: it can be found by defeating the water elemental boss) Sound Fancy footstep model, footsteps sound different based on the terrain now All-new sound effects for abilities Added sound effects for radial menu Tweaked volume of various sounds to hopefully make for a more pleasant auditory experience overall User Interface Fixed a number of minor bugs in main menu Fixed button label alignment in victory/defeat scenes Fixed minor portrait alignment issue of hero badge on strategic map Disabled background blur animation, it used…

  • Added luck-based starting bonuses - 15 October 2020

    We've added two new bonuses to choose from when forming a squad at the start of the game: - "Lucky Coin" imposes each round in battle a strong random buff on each unit in the squad. (thanks to JETEngine on discord for pitching the idea!) - The "Fortune's Favour" allows you to inflict critical damage from time to time and heal terrible wounds.

  • Update 25 - 3 October 2020

    - added new secret legendary consumable item, there are only a few available in the whole world, so keep an eye out for it! - added more quest materials in the world (Ironwood, Hard Rock, Refined Silk, Strong Leather, Steel and Magic Dust), some of the quests were hard to complete without this change. - various minor localization improvements for Russian, Chinese and German - re-balanced enemy placements a bit, overall challenge level is the same, but you less random enemy group composition in earlier zones. This should make the game a bit friendlier to new players. - fixed a visual bug for people with high resolution displays (8k), thanks to DaviddesJ for telling us about it! - quest area triggers are made a bit wider to ensure that you don't end up on top of an NPC - fixed a critical game save bug for players with Steam Cloud disabled - added an alert when starting the game about sign…

  • Update 24 - 15 September 2020

    Hey guys, it's been a long while since last update. We've been hard at work, this is a large update that we have been working on for about 2 months, it includes a lot of quality of life changes, various bug fixes and a number of balance updates. Specifically we have addressed a number of situations with high game difficulty spikes, the overall challenge level should be a more enjoyable.

  • Small collection of bugfixes - 29 June 2020

    Fixed a collection of story-related bugs and a few localization issues in English, Chinese and German.

  • Update 23: Massive Changes! - 25 June 2020

    Almost exactly 3 months ago, we released the final update in the Early Access roadmap, that update has completed our list of promised features. However, we had all of the feedback from you up until that point, some of which we have addressed, but some that we just didn't have time to work on. We wanted to offer the best game we can, so we went away for all this time and worked hard to include that feedback into the game. This update - is that. TL;RD; Game profiles. You can create a new profile if you wish to start a new game, your old game is safe and sound. You can switch easily between the two. Expanded story by 4x Added 66 achievements, 5x increase Added 183 items and 9 equipment sets AI performance improved by 6x Altar mechanic, ability to revive your units that die inside settlements. Story We looked at the story thus far and decided to change it in a few ways. The story felt a lit…

  • Update 22 - 23 March 2020

    Gameplay Finished talent rework. Mages, summoners and buffers have had their talents reworked. These were the last characters to be updated. Every character has had their talents updated to provide more structure for your choices and offer more differentiation between those choices. Reduced frequency of random loot finds from 1 in 7 days to 1 in 8 days. This value is chance-based. Prevent spamming of interactive world objects such as statues, these will now go on a default 1 day cooldown after interaction. Reduced number of guards given to the player for liberating first settlement. Re-worked selection of units in various shops around the map. Liberating settlements now grants experience. Added world events. This is a new mechanic. World events occur randomly and have a strong impact on game rules, for a limited period of time. They can help you in a big way, or result in an embarrassin…

  • Update 21 - 4 March 2020

    The main theme of this update is bosses. We wanted to bring more variety to challenges offered in the world of Might is Right. Gameplay Healer talents updated, added more unique talents for specific healers. Introduced powerful key-stone talents. Removed some talents that did not fit thematically. Added 6 aspect bosses, you can find them guarding teleportation stones, each offers a unique challenge and great rewards. Added new knight boss, you will find him just east of the starting area. Added 5 new story screens All heroes had their Ability Power increased by 20% You can now cancel current move order by issuing another one, useful for canceling poorly considered attack orders Added support for off-line data storage. Some players have had their "Steam Cloud Storage" disabled, this change allows the game to still save your progress. UI Added effect preview for talents, when you hover ov…

  • Update 20 - 19 February 2020

    Minor changes to tile coloring making them a bit more readable Sharpened edges of Fog of War to highlight the edge of scouted area Reduced maximum level cap for enemy heroes, thanks to Undercoverman for pointing this issue out Minor performance optimizations Better support for locale switching in game Added notifications about effect charges in combat Unit duplication bugfix French localization improvement (thanks to Nathan) Chinese localization improvement

  • Update 19 - 16 February 2020

    Gameplay Improved enemy group generator, units will now be better placed in an enemy squad Changed minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels highers than your own Minor talent re-balancing Re-worked warrior heroes talent trees, added a new talent to each You can now buy items in stacks of 10 by holding SHIFT key when buying Updated look for sand terrain Added 3 common equipment items for early game Some equipment items can now be bought or received as quest reward Bug fixes Fixed a major bug that would cause infinite procs in certain situations, thanks to 土豪战/天胡德/神恩骑 and HazardMutation for helping us find and fix it Fixed a bug where unit cards sometimes didn't appear in combat for summoned units, thanks a lot to Mitvailer for helping us find it Localization Massive improvement to French localization, thanks Nath…

  • Update 18 - 10 February 2020

    A huge update this time. We're bringing equipment artifacts into the game, a feature that has been in the works for a long time. Here's the breakdown of the equipment system: 3 Equipment slots per character. Each character has a different set of slots. 6 types of equipment: weapon, chest armor, helmet, cloak, ring, trinket Equipment sets. When you equip several pieces of a set - you will get additional bonuses. We bring out 30 equipment items initially, this includes 4 item sets with unique bonuses. The items can be obtained from loot most commonly, sometimes enemy heroes will be wearing these items as well. When a squad is defeated - all equipped items are given to the victor When a character is dismissed - all equipped items are taken off and moved to your inventory Items can be equipped from inventory, or by clicking an appropriate equipment slot of a character AI can use equipment G…

  • Update 17 - 3 February 2020

    Gameplay Changes you can now hire giants. A lot of people requested this feature. Giants are pretty expensive to hire, and you will have to find them first. Good luck! added new talent "Rush of Power": provides a strong boost to first attack in a every encounter added new talent "Life Blessing": first attack against you will cause a powerful healing added new talent "Chaplain Service": resurrects all units in the squad at the start of the next day added new talent "Charismatic Leader": provides a passive ability power increase to everyone in the squad and upon death of the Charismatic Leader gives a strong boost to ability power and initiative for 1 turn. Don't mess with our boss. reworked Sentry talent tree, added "Life Blessing" and "Rush of Power" reworked Baroness talent tree, added "Life Blessing", "Rush of Power" and "Chaplain Service" reworked Dame talent tree, added "Life Blessi…

Patch notes and updates

S.noRelease datePatch nameGID number
129 December 2020Update 283917534300091751175
215 October 2020Added luck-based starting bonuses5422856308611671446
329 June 2020Small collection of bugfixes3444639924509074139
419 February 2020Update 202578811485587293459
514 January 2020Update 152600199781658366803
620 December 2019Bugfixed and Localization improvements2592316573852248185
719 December 2019Bugfixes2592316573848664469
819 December 2019Performance optimizations and gameplay tweaks2592316573845429288
918 December 2019Quality of life improvements2592316573841916245
1017 December 2019Better camera transitions and AI improvements3370312875264681540
1116 December 2019Introducing Windowed mode3370312875263325730
1215 December 2019Improved localization3370312875259715471
1315 December 2019Bugfix: Missing models3370312875257639043
1414 December 2019Balance patch3370312875256277956
1511 December 2019Pre-release patch 32610330338695426422
1610 December 2019Pre-release patch 22587811707183888717
179 December 2019Pre-release patch 12587811707181209880
187 December 2019Better tooltips2587811707172921014

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1152160
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 19, 2021
DeveloperLazy Kitty
PublisherLazy Kitty
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent81%
Positive reviews111
Negative reviews26
Total reviews137
Steam recommendations108
Achievements82
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1152160/

Short description

Might is Right is an old-school turn-based strategy game, it has simple controls and deep complex mechanics.

About this game

Might is Right is an old-school turn-based strategy game. It has simple controls and deep complex mechanics. You take control of a squad of up to 6 characters, including your hero and 5 mercenaries. You explore a huge world fighting your way through the troops of numerous enemies. Each character gains experience in combat, as well as new levels, increasing parameters and receiving talent points. The number of levels is unlimited. Each character has their own talent tree, offering completely different play styles. The talents allow you to develop tactical roles in combat – or even change them. For example, fragile mages can turn into full-fledged tanks, harmless healers are able to return decent damage, and damage dealers can heal their allies effectively. Tactical combat games can be simple and fun, but they often lack depth and customization. For example, you can have 4 fighters to choose from and each of them might have, say, 4 perks that only slightly diversifies their abilities. "Only" is the keyword here. We wanted to change that, so we made a game that brings simple and fun tactical squad combat and combines it with character customization and mechanical depth found in RPGs to make something completely new. The game features two familiar modes that you can switch between: Adventure mode Your squad freely moves across the map, collects treasures, visits various settlements and completes quests. Combat mode While exploring the world, you regularly encounter enemy units. The game switches to combat mode, and then everything depends on your tactical and strategic skills. You will win... or you will lose. If things get too tough, you can always run away. Game Features ~16-hour campaign with procedurally generated enemies 8 heroes, 18 mercenaries with different abilities, and 3 unique mercenaries who can be recruited during the game more than 200 unique talents complex talent trees for each character 8 unique boss battles 183 equipment items to discover 13 item sets with different set bonuses 87 consumable items (food, potions, scrolls, books, grindstones, defense enhancers, and unique items that permanently increase parameters) fast and powerful stat…

Supported languages

English, Russian, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Might is Right's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Might is Right's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Might is Right at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2794,09622 September 2026 - 18:31:46 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 346,92822 September 2026 - 16:16:11 UTC875,343836,282Larian Studios
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
RimWorld28,22622 September 2026 - 17:20:10 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die25,13522 September 2026 - 17:26:11 UTC124,449398,822The Fun Pimps

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